Hi all,
Background - so I hate Steadfast. I also don’t like Insane Courage. I would propose getting rid of those rules, and introducing the idea of splitting leadership into 2 categories - Morale and Nerve, but still using them as a combined value for tests.
Idea being that Morale and increases or decreases while playing the game, but nerve is an unmodifiable racial value and cannot be increased or decreased.
For example, a human may have Morale 3 and Nerve 4. Meaning that over the course of battle, their morale may decrease, but break tests can only be lost on a role of 5 or more - Nerve will allow them to hold.
What do you all think? Any hazards to this type of design?