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Author Topic: Advice for Free Guild conversion.  (Read 278 times)

Offline Captain Dob Van Dwi

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Advice for Free Guild conversion.
« on: October 11, 2021, 12:11:33 AM »
I do not play AoS in any way but the lore is alright. As I said before it is merely reskined D&D with Warhammer elements tacked on. In this, I have found myself drawn to the lore of the Living City.

I have this idea in my head about modeling one of the City's Free Guild Captains. I have run in too a roadblock though, just what bits and models I should use?

Obviously the captain/general on foot is a good place to start:

https://www.games-workshop.com/en-CA/Captain-of-the-Empire

But sure where to go from here. I found this nifty punch at Green Stuff World that would allow me to potentially make his cloak all nice and leafy:

https://www.greenstuffworld.com/en/inicio/310-miniature-leaf-punch-punches.html

But what else? An antlered helmet maybe, could that work? Mossey armour?

The alternative would be to convert an Excelsis captain.

For that I would start with Radukar as a base:

https://www.games-workshop.com/en-CA/Soulblight-Gravelords-Radukar-The-Wolf-2021

I would then remove the manky sword and wolf iconography from the right sleeve. Since I like the scarred right pectoral (very Realm of Ghur) I'll probably be keeping those. The real question is his head. Should I switch to somthing else or keep it and simply remove the wolf badge and fangs?

Thoughts?
I choose too keep "Old Warhammer" alive with my blood sweat and tears.

It's bad that warhammer might die but it would be a tragedy if it stays dead!

Offline Jmash

  • Posts: 480
  • Lancashire, UK
Re: Advice for Free Guild conversion.
« Reply #1 on: October 11, 2021, 05:34:31 PM »
There was an Empire helmet from the Demigryph knights that had large horns on it. I love it but it hasn't fit well with my Wissenlander's just yet, I've got it earmarked for use on a Hochland general instead.

Maybe that could work for a beastly/animalistic sort of vibe?



Other than that I'm assuming the living city has pretty strong wood elf themes? The Bretonnian Green Knight was sort of leafy to a degree?


Offline GamesPoet

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Re: Advice for Free Guild conversion.
« Reply #2 on: October 11, 2021, 08:41:21 PM »
That almost looks like a Chaos helmet. :icon_eek: :icon_lol:
"Not all who wander are lost ... " Tolkien

"... my old suggestion is forget it, take two aspirins and go paint" steveb

"The beauty of curiosity and creativity is so much more useful than the passion of fear." me

"Until death it is all life." Miguel de Cervantes Saavedra

Offline Old Stonebeard

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Re: Advice for Free Guild conversion.
« Reply #3 on: October 11, 2021, 08:53:18 PM »
That almost looks like a Chaos helmet. :icon_eek: :icon_lol:

Maybe, but itís a pre-AOS sculpt.
you know you can just play 8th, right?

Offline Captain Dob Van Dwi

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Re: Advice for Free Guild conversion.
« Reply #4 on: October 11, 2021, 09:50:39 PM »
The Living City does indeed have Wood Elf elements (though all order Alignment peoples are welcome within it) and it did occur to me to include some wood Elf bits. Don't know what kits would be good though.

Didn't know about that DG Knight helmet though. That is something worth considering. 
I choose too keep "Old Warhammer" alive with my blood sweat and tears.

It's bad that warhammer might die but it would be a tragedy if it stays dead!

Offline Jmash

  • Posts: 480
  • Lancashire, UK
Re: Advice for Free Guild conversion.
« Reply #5 on: October 11, 2021, 09:53:54 PM »
That almost looks like a Chaos helmet. :icon_eek: :icon_lol:

Maybe, but itís a pre-AOS sculpt.

It's definitely from the Demigryph box guys,  I can assure you. It's not a Chaos lid.

https://www.games-workshop.com/en-GB/Empire-Demigryph-Knights?_requestid=4193490

( I can't copy image addresses on my tablet for some reason...)

 :::cheers:::

*EDIT* Fixed it from my laptop...

« Last Edit: October 12, 2021, 09:56:38 AM by Jmash »

Offline Jmash

  • Posts: 480
  • Lancashire, UK
Re: Advice for Free Guild conversion.
« Reply #6 on: October 11, 2021, 09:57:32 PM »
The Living City does indeed have Wood Elf elements (though all order Alignment peoples are welcome within it) and it did occur to me to include some wood Elf bits. Don't know what kits would be good though.

Didn't know about that DG Knight helmet though. That is something worth considering.

Both the glade guard and glade rider sets (Both now long OOP unfortunately) had leafy capes and a few sword arms, a few spears too. Legs and torsos are the typical WE tunics and light looking garments. Can't comment much on the plastic Eternal Guard/ Wildwood rangers as I've not had them.

The Nomad Prince could be a good basis for a conversion with head and arm/ weapon swaps? Might look pretty cool with that DG helmet?

Just a thought  :::cheers:::

« Last Edit: October 12, 2021, 09:57:29 AM by Jmash »

Offline GamesPoet

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Re: Advice for Free Guild conversion.
« Reply #7 on: October 12, 2021, 12:40:14 AM »
I don't have any demi-gryphs, so I wouldn't know. :icon_lol:
"Not all who wander are lost ... " Tolkien

"... my old suggestion is forget it, take two aspirins and go paint" steveb

"The beauty of curiosity and creativity is so much more useful than the passion of fear." me

"Until death it is all life." Miguel de Cervantes Saavedra

Offline Captain Dob Van Dwi

  • Posts: 1522
  • Just jiven'
Re: Advice for Free Guild conversion.
« Reply #8 on: October 12, 2021, 12:09:08 PM »
Hummm... Eternal Guard seem like the better bet for bits.

Indeed, a conversion based on the nomad prince might be interesting.
I choose too keep "Old Warhammer" alive with my blood sweat and tears.

It's bad that warhammer might die but it would be a tragedy if it stays dead!