Gentlemen,
I would value the opinion of those who have played Kings of War. My questions are:
1) Is it a good substitute for my Warhammer Fantasy addiction?
2) Which edition of Warhammer does it most resemble?
3) does it include magic, warmachines and monsters, or is it simply infantry and cavalry based?
I ask these questions because I want the informed opinions of seasoned wargamers, not the ramblings and propoganda of a Kings of War supplier or retailer.
Thank you in advance
G
I have played a single game of KoW against my friend who has played 5 games (in our gaming group) and we have discussed our findings. So here is my opinion of KoW.
1) No it is not a good substitute. It does not have the layers of warhammer, nor the background fluff or many elements that make warhammer addictive.
2) I think it most resembles 6th ed with the measuring of 8th. But I haven't played much 6th.
3) It includes all three.
However:
Magic is toned down. You can buy spells for your mage and use them in the shooting phase (you can use 1). The ones I have seen have limited range.
Charging is really important because you only fight in your turn. So you charge into combat, roll attacks, then after combat the other units either breaks or you are bumped back 1".
Breaking of units is really dicey. You actually do not roll yourself for 'leadership' tests but your opponent rolls. You do not lose models nor attacks but whole units. So if your opponent rolls high for your test you instantly lose a whole unit.
I personally do not like that you are not involved in your opponents turns.
Further:
Units are unbalanced. I fought with a human army against dwarves and they have slayers on badgers which are simply insane!
You can move units through other units (like knights through infantry) which is really cool!
Movement and measuring is easy: everything is from the unit leader.
No other formations: A unit has a certain formation, that's it.
Game goes really fast