The Empire at War ... The Gamers Guild > Comparing WFB Editions

Number of Knights in Units for 6th, 7th, & 8th ...

<< < (2/3) > >>

GamesPoet:
Yep, and a unit with 8 or 9 figures, maybe even 10, was termed a hammer.

FR1DAY:
I’ve been running 10 and 15 strong units of late in 6th. Admittedly in DOW army with medium cavalry
I like 6 strong for IC knights and either 10-12 standard knights as a anvil lead by TGM with laurels of victory to auto pass one break test. I also really like units of 5 standard knights with musician for flanking duty.

Warlord:
In 6th edition, 4 ranks width, FC and War Banner made a unit of 7 with WP seen as a hammer with decent static CR to help.

In 8th edition, I quite liked units of 6 knights - 3x2 formation. Made them very manoeuvrable, and the second rank could stall attack.

I once suggested that you could take a unit of 5 with full command, and put a wizard in the middle of the second rank much like bretonnians, and it would make them a good wizard bunker, and also be able to clean up small support units at the same time.

commandant:
I used to run a unit of nine with Full Command and a captain in 6th.   I found they worked well, packed a massive punch and had some static combat res.

Padre:
I use whatever looks good, or whatever I have painted that fits the army theme. Edit: I am aware this isn't helpful.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version