The Empire at War ... The Gamers Guild > The Old World Cometh Again !!!
Battle Objective Ideas?
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Clymer:
Hey Team!
I love kill point games myself, but some members of my group are looking for other objectives. Does anyone have any they love, or even just ides they are toying with?
js0031:
Here's two tournament scenarios I was playing around with:
1) Breakdown in Communication - Open Battle Layout. Deployment as normal with one exception: for each deploy, your opponent choses one unit from your roster (exception to scouts, characters and ambushers) and you are forced to deploy it. So rather than choosing the order of your units (ex, deploying your chaff first), you need to think on the spot about how engagements will work throughout the game.
2) Sending a Message - Meeting Engagement Layout. Before the game, you nominate two units from your roster (cannot be characters or ambushers). One is Message Carrier and the other is a Decoy: DO NOT tell your opponent which is which, but make a note on your roster sheet. Your objective is to get the Message to the opposing corner (8in by 8in square). During your command phase, you can have the Message Carrier "pass the Message" to another unit within 4in. They become the new Message Carrier. Doing so will reveal to your opponent where the Message is, and consequently indicate that the Decoy does not possess the Message. Bonus points awarded if you completely destroy the Message Carrier.
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