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The Old World Cometh Again !!! / Grand Army Empire 2000pt List - Double Griffon Capts and Wizard Lord Pegasi
« Last post by KasanovaH on Today at 12:46:15 AM »Hello all,
The Old World has brought me back after not playing since 6th/7th edition. Using the current miniatures I own I put together a 2000pt list and looking to get some input. For context, I have no experience with playing this edition yet.
I am a big fan of infantry but it seems that the current edition does not favour an infantry centric play style. My main concern is if I am utilizing my hero choices well.
For Heroes, I went with two level 4 Wizard Lords on Pegasi as based on research Wizard Lord on Pegasus is the way to go. Figured I would take advantage of the low cost to get a Level 4 and have two of them.
Instead of having an Empire General on Imperial Griffon, I opted to have two Captains on basic Griffons. One is BSB (War Banner) with Talisman of Protection and the other one is a barebones Captain. I figured a General on Imperial Griffon will not be beating Heroes on Dragons so I decided that having two Capts on Griffons would work better at attacking flanks or weaker foes in general. BSB can also fly two where it would be needed. Great Cannons can focus on taking out the big nasties. Not sure if I should move the Talisman of Protection from the BSB and give it to the second Wizard Lord with the Ring of Ruin instead.
The Engineer would be with the Great Cannons. Probably doesn't need the light armour.
For Core I went with a 24 block of Spearmen with shields. Would be flanked by detachments of halberdiers (veterans) and handgunners. Another unit of handgunners to stay with the Great Cannons. Couple units of Archers for skirmishing.
For Special, two Great Cannons to focus on the big things and a unit of Demigryph Knights as another damage dealer.
===
Copy of Empire of Man [1996 pts]
Warhammer: The Old World, Empire of Man
===
++ Characters [982 pts] ++
Wizard Lord [260 pts]
- Hand weapon
- Level 4 Wizard
- General
- Pegasus
- Wizard's Familiar
- Armour of Tarnus
- Battle Magic
Wizard Lord [220 pts]
- Hand weapon
- Level 4 Wizard
- Pegasus
- Ruby Ring of Ruin
- Elementalism
Captain of the Empire [267 pts]
- Hand weapon
- Lance
- Full plate armour
- Shield
- Battle Standard Bearer [War Banner]
- Griffon
- Talisman of Protection
Captain of the Empire [187 pts]
- Hand weapon
- Lance
- Full plate armour
- Shield
- Griffon
Empire Engineer [48 pts]
- Hand weapon
- Light armour
- On foot
++ Core Units [554 pts] ++
24 State Troops [183 pts]
- Hand weapons
- Thrusting spears
- Light armour
- Shields
- Sergeant (champion)
- Standard bearer
- Musician
12 Veteran State Troops [96 pts]
- Hand weapons
- Halberds
- Light armour
- Detachment
10 State Missile Troops [90 pts]
- Hand weapons
- Handguns
- Light armour
- Detachment
10 State Missile Troops [95 pts]
- Hand weapons
- Handguns
- Light armour
- Sergeant (champion) [Crossbow/Handgun]
5 Empire Archers [45 pts]
- Hand weapons
- Warbows
- Fire & Flee
- Scouts
5 Empire Archers [45 pts]
- Hand weapons
- Warbows
- Fire & Flee
- Scouts
++ Special Units [460 pts] ++
Great Cannon [125 pts]
- Great cannon
- Hand weapons
Great Cannon [125 pts]
- Great cannon
- Hand weapons
3 Demigryph Knights [210 pts]
- Hand weapons
- Lances
- Shields
- Full plate armour
- Barding
- Demigryph Preceptor (champion)
- Standard bearer
- Musician
---
Created with "Old World Builder"
[https://old-world-builder.com]
The Old World has brought me back after not playing since 6th/7th edition. Using the current miniatures I own I put together a 2000pt list and looking to get some input. For context, I have no experience with playing this edition yet.
I am a big fan of infantry but it seems that the current edition does not favour an infantry centric play style. My main concern is if I am utilizing my hero choices well.
For Heroes, I went with two level 4 Wizard Lords on Pegasi as based on research Wizard Lord on Pegasus is the way to go. Figured I would take advantage of the low cost to get a Level 4 and have two of them.
Instead of having an Empire General on Imperial Griffon, I opted to have two Captains on basic Griffons. One is BSB (War Banner) with Talisman of Protection and the other one is a barebones Captain. I figured a General on Imperial Griffon will not be beating Heroes on Dragons so I decided that having two Capts on Griffons would work better at attacking flanks or weaker foes in general. BSB can also fly two where it would be needed. Great Cannons can focus on taking out the big nasties. Not sure if I should move the Talisman of Protection from the BSB and give it to the second Wizard Lord with the Ring of Ruin instead.
The Engineer would be with the Great Cannons. Probably doesn't need the light armour.
For Core I went with a 24 block of Spearmen with shields. Would be flanked by detachments of halberdiers (veterans) and handgunners. Another unit of handgunners to stay with the Great Cannons. Couple units of Archers for skirmishing.
For Special, two Great Cannons to focus on the big things and a unit of Demigryph Knights as another damage dealer.
===
Copy of Empire of Man [1996 pts]
Warhammer: The Old World, Empire of Man
===
++ Characters [982 pts] ++
Wizard Lord [260 pts]
- Hand weapon
- Level 4 Wizard
- General
- Pegasus
- Wizard's Familiar
- Armour of Tarnus
- Battle Magic
Wizard Lord [220 pts]
- Hand weapon
- Level 4 Wizard
- Pegasus
- Ruby Ring of Ruin
- Elementalism
Captain of the Empire [267 pts]
- Hand weapon
- Lance
- Full plate armour
- Shield
- Battle Standard Bearer [War Banner]
- Griffon
- Talisman of Protection
Captain of the Empire [187 pts]
- Hand weapon
- Lance
- Full plate armour
- Shield
- Griffon
Empire Engineer [48 pts]
- Hand weapon
- Light armour
- On foot
++ Core Units [554 pts] ++
24 State Troops [183 pts]
- Hand weapons
- Thrusting spears
- Light armour
- Shields
- Sergeant (champion)
- Standard bearer
- Musician
12 Veteran State Troops [96 pts]
- Hand weapons
- Halberds
- Light armour
- Detachment
10 State Missile Troops [90 pts]
- Hand weapons
- Handguns
- Light armour
- Detachment
10 State Missile Troops [95 pts]
- Hand weapons
- Handguns
- Light armour
- Sergeant (champion) [Crossbow/Handgun]
5 Empire Archers [45 pts]
- Hand weapons
- Warbows
- Fire & Flee
- Scouts
5 Empire Archers [45 pts]
- Hand weapons
- Warbows
- Fire & Flee
- Scouts
++ Special Units [460 pts] ++
Great Cannon [125 pts]
- Great cannon
- Hand weapons
Great Cannon [125 pts]
- Great cannon
- Hand weapons
3 Demigryph Knights [210 pts]
- Hand weapons
- Lances
- Shields
- Full plate armour
- Barding
- Demigryph Preceptor (champion)
- Standard bearer
- Musician
---
Created with "Old World Builder"
[https://old-world-builder.com]