Though I have gone on record as saying (and believing) that TVI would have a rough go of it in TOW, I am intrigued by the idea of having a standardized "building block battalion" (or BBB) that you could take two or even three of in a TVI-esque setup, with adjustments for the modern game. Here's a first thought of mine:
BBB (406pts total):
Captain on Demigryph - full plate, shield, GW - 107pts
19 State Troops - full command, no other extras - 129pts
4 Empire Knights - lance+shield, Drilled, Stubborn - 106pts
8 Archers - Fire and Flee - 64pts (not a detachment)
- The idea here is to present some flexibility with just enough power and static CR that they can't be completely ignored or thwarted with a simple flank guard unit. The idea is also to avoid using up any 0-1 options and leave the rest of your non-BBB army options open.
- The Captain defaults to deploying in the State Troops (forming a full 5x5 block) though he could also leave if circumstance dictates. He is there for panic protection, as well as for his extra S5 attacks to help grind down anyone getting stuck in - I would default him to HW+shield for the 2+save in most circumstances given that he only has 2 attacks, but if facing down an opponent who is going to ignore him in favor of the soft infantry, then the GW option exists to add a bit of oomph.
- The Archers screen and/or apply a bit of pressure against anyone who would try to ignore the BBB altogether.
- The Knights do the flanking and/or diverting thing, and maybe even doing a tag-team charge with the Captain if you needed to be aggressive on a given flank
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Taking two of these BBBs would fill up your core allowance at 2000pts and take up 6 deployment "drops" (not counting the Captains here) while still leaving nearly 1200 points left for your General/Wizard Lord and some kind of main heavy hitting force (KoTWW, Stank, big block of Greatswords or TG, etc. etc.).
Taking three of these BBBs -still- leaves just shy of 800pts for Lords and maybe something fun like a small artillery battery.
There's room for flex too - you could bump up the Knights #s, add some halberds/spears, give the Captain something like the Sword of Might/Charmed Shield/Witch Hunter's Ward (all common magic items), and so on. You could even drop the Knights for DemiGryphs (with some obvious benefits, though now you would need to add some Core from somewhere else outside the BBB structure, and their loss of Stubborn/Drilled can sometimes hurt in a support role).
Dunno if I'll personally have a chance to try it out a lot in the near future, but its got me interested in trying it.