hi guys, seen a few threads recently about lore of beasts for empire.
i ran a concept list last night against HE comprised of:
GoTE, griff, bloodroar, +1S sword, 1+,5++
Wizard lord on Peg (beasts) 4++
BSB (mounted)
priest (mounted) x2
captain (mounted)
x10 ICK (lances)
x10 knights (gw)
x20 xbows
x3 demi
x3 demi
hbvg
stank
Spells:
flock of doom (predictably crappy, failed to wound a single time in 3 castings)
savage beast (got this off in bubble form twice, it was lethal!!)
Panns pelt (didnt cast this once)
wysanns (had to trade in trasnformation of kadon, performed admirably as usual on knights)
HE list:
lvl4 on horse, annulian crystal (life)
lvl1 on foot, scroll (high)
bsb on foot
x30 spears
x2 12 archers
x20 lions
x20 PG
x10 SH
lion chariot
x2 eagles
it was a massive win for the empire!
re: wizard on pegasus;
i was able to keep him out of harms way (behind units + trees) for long enough that he managed to survive the game with only one wound taken from arrow fire. there were enough modifiers for range + cover that they were never hitting on better than 5's, wounding on 5's and then saving on 6+/4++
the mobility was excellent, he needed to keep up with the knight buses and flying general and i never had any issues. solo on a barded horse (near the cav units) could work for LoS and 5+/4++ too.
re: beasts;
the lore for me basically revolved around using my priests to draw DD and then slinging most of my dice at the bubbled savage beast in the same way as you do for dwellers in life, or okkams in shadow.
i found that the priest buffs synergise pretty well with this lore, being able to get your cavalry buses to t4 1+/5++ with all the other benefits meant that i didnt lose a single combat (though i did roll on average 6-7 dice per turn)
the character boosts are pretty nice, the cavalry characters and general were even chewing through pheonix guard with the buffs, and my general chopped up his bsb in a challenge whilst under the spell (6A, S8 is pretty sweet!)
man is flock of doom lame though. i would def have traded it in had i not rolled up transformation of kadon.
obviously i might be reporting that it went terribly had i rolled snake-eyes on the crucial combat turn for winds of magic, so this approach has its limitations. if you dont get savage beast, you're pretty boned too. might be an idea to combine it with a lvl1/2 to make sure you get the spells you need.
disclaimer: i deliberately ran it against elves as S4 on a character isnt too bad against a T3 army. it might not fare well against anything tougher if you dont get your spells off.