Warhammer 8E is, first and foremost, and attempt to take the edge of the game's learning curve. I can recall many instances where a new guy showed up for a tournament at my LGS, got slaughtered, and never showed up again. And we weren't even playing ultra-cheesy armies like you hear about on Warseer.
Honestly, though, I think they went too far. Acrobatic characters and steadfast took the edge off the consequences of being flanked. Flank cav, skirmishers, harpies, et cetera have been hit by the nerf hammer now that it's really difficult to be march-blocked, tactical fleeing is very risky, and units can redirect charges at the drop of a hat.
Five years from now, the game will be larger but with a dumber fanbase.
On the positive side, I like premeasuring. It narrows the learning curve without dumbing down the game. The random charge distances make it impossible to spend tons of time carefully arranging units to make the enemy's charges fail by a centimetre(this happened in the demo game of Flames of War I played and kill my interest in the game). I do wish it had been something more reasonable though, like Move+1d6+2. I've seen some pretty ridiculous charges succeed....