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Author Topic: The Barony of Krakenberg  (Read 10090 times)

Offline Hoodling

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The Barony of Krakenberg
« on: August 08, 2011, 03:02:24 AM »
Hi all,

In the time I have been playing Warhammer (ie almost forever), I have never really bothered to write a background for any of my armies. I did it back when I was writing the rules-systems myself and creating worlds from scratch, but once I was within the already fleshed out Warhammer world, maybe it just didn't feel that important. However, looking at some of the stuff on this forum inspired me a bit, so I have started throwing something together. This was originally for my blog (http://hoodlinghole.blogspot.com/), however I thought I would share it here since this is where the enthusiasm came from in the first place. Shots of the army (a work in progress) and its first battle report are up there somewhere too...

Apologies if what I have put together offends anyone who takes the finer detail of the game's histories and locales very seriously - I'm sure I have not researched this stuff half as thoroughly as some would have. But that's not the point. Without further ado, I present to you...

The History of Krakenberg
Nestled in the foothills of the World’s Edge Mountains, the ruined castle of Krakenberg is located within the southern limits of Sylvania. It sits at the foot of a pass that leads through the mountains to the shores of Black Water, meeting the road that leads on to the Dwarf hold of Zhufbar. In times gone by, the castle guarded a major trade route between Zhufbar and the Empire. This was a profitable enterprise, and the castle was surrounded by a prosperous town. A tributary of the Aver Reach ran through the town, allowing light barges to be sent down-river to Nachtschlosse and beyond.



The rulers of Krakenberg were always the Barons of the von Krakenberg family. It was a von Krakenberg who oversaw the construction of the castle in the very early days, spending a considerable fortune on foundations laid by Dwarfs hired from Zhufbar, which lies a mere 30 miles away (the name Krakenberg is believed to be a corruption of the Dwarf word Karak, although how this came to pass is lost in the mists of time). The Barons grew wealthy on the trade passing through their town, amassing a bulging purse with which they continually expanded and fortified their holdings.

All of this changed on Geheimnisnacht in the year 2010, when Vlad von Carstein, Count for the last two centuries, summoned the nobility from all over Syvlania to his halls for a feast. Amongst those to attend were Baron Wilhelm and Baroness Emmanuelle von Krakenberg, leaving their young son Heinrich at home to continue his lessons in their absence. Unfortunately, the feast was not of the kind anticipated by the guests, and the Vampires of Castle Drakenhof slaughtered the von Krakenbergs along with every other important noble in the realm.

News of the Count’s treachery was carried back to Krakenberg by a loyal retainer who managed to escape the carnage, along with word that Vlad was gathering an army and marching on the rest of the Empire. Rule of Krakenberg had fallen to the steward, given Heinrich was not yet of age. Amid fears that their forces would be forced into Vlad’s army or simply butchered, the decision was made to abandon Krakenberg and flee north.

In this fortune smiled upon young Heinrich and his remaining household; they found time to gather much of the family’s wealth into a caravan, and flee the town before Vlad’s cronies arrived to finish what they had started. Even as the Vampire Wars commenced, the remains of the house of von Krakenberg travelled steadily northward, eventually arriving at what was decided to be the safest place possible – Middenheim.

Arriving as they did with a small army of trained soldiers and vast wealth at their disposal, the von Krakenbergs were welcomed with open arms by the Count of Middenheim. There they settled, contributing handsomely to the war effort, with Heinrich himself eventually growing into a capable warrior and seasoned commander in Middenland’s armies.

Scion of a noble and wealthy family with no real inheritance, it was Frederik von Krakenberg who first turned his hand to forming a mercenary army. This was during the rampage of Mannfred von Carstein, last of the great Vampire Counts of Sylvania. Frustrated by the ongoing destruction being wrought by the former overlords of the von Krakenbergs and desiring to do more to put a stop to their treachery, Frederik dug into the family coffers and built a sizeable army around a core of his personal guard. With the new army at his heels, Frederik went south and joined the fight to push von Carstein and his horde back into Sylvania, culminating in the Vampire’s ultimate (or was it?) demise at the Battle of Hel Fenn.

Finding himself to be a talented leader at the head of a hardened fighting force, Frederik decided not to disband his mercenary army upon the defeat of Mannfred. Instead, they roamed the fragmented Empire, taking up many often lucrative contracts in a variety of roles. The Legion of Krakenburg (which became generally known as the Krakens, despite never fighting an engagement upon the open seas) developed a name for itself as a tough mercenary outfit, whose services were available to the highest bidder (within reason – von Krakenberg was known to refuse contracts with known dissenters, and others for whom working would likely result in the Krakens becoming outlaws of the realm).

The success of the Krakens resulted in the von Krakenbergs amassing even greater wealth, and Frederik eventually groomed his son for command and passed the baton on when he decided to retire. This pattern has continued for hundreds of years – an extraordinary period for a band of mercenaries to survive. This can be partly attributed to their vast financial backing, as well as having a secure base of operations in Middenheim. This level of support has allowed the Krakens to refrain from accepting the most dangerous of contracts, where desperation may have led other less fortunate sellswords to accept (to their detriment). Indeed, other soldiers within the Krakens began to consider their role in the unit as a family business, often with multiple generations of the one family fighting side-by-side in battle.

The Great War Against Chaos saw the Krakens fight under the banner of Magnus the Pious at the gates of Kislev. Of all the battles in which the Krakens have fought, this was one of the most perilous. Indeed, it was the sort of contract the von Krakenbergs would normally have turned down, however duty to the Empire and consideration of the potentially dire ramifications for all should Magnus fail may have swayed the decision. Like all regiments that took part in the epic battle, the Krakens suffered terrible losses in the north. However, the survivors regrouped and returned home, forming the heart of a new recruitment drive funded generously by a grateful Magnus (by then the new Emperor).

In addition, the von Krakenbergs leveraged their considerable wealth to assist the Count of Middenheim in rebuilding his own forces, devastated as they were by the war. Through a complicated series of loans and training agreements, the von Krakenbergs became rather inextricably tied to the Count and his legions of White Wolves. This has seen a lucrative ongoing contract for a large portion of the Krakens within Middenheim itself, bolstering the standing army. The safety of Middenheim is important for the backing of the Krakens, so the situation is not seen as at all unfavourable by the von Krakenbergs.

The most recent Chaos invasion led by Archaon again saw the Krakens take a fearsome battering. Perhaps fortunately, a large portion of the army was outside the city walls when Middenheim was besieged. This meant they were spared the brutality of the siege itself, and in fact fared better than those who stayed within the city walls. In fact, the Krakens outside the walls developed a fearsome reputation amongst the Empire troops for their brutal efficiency and merciless dealings with the Chaos forces they encountered. It was rumoured that most of the men were brooding over the fates of loved ones and comrades trapped within Middenheim, and tended to take their anger out on their enemies in battle.

The lifting of the siege saw many joyous reunions, but also saw the fears of many realised when the toll was revealed. Fully two-thirds of the Krakens had not survived the Storm of Chaos (as it became known), with the families of the fighters and other non-combatants within the Krakens faring little better. It was the loss of so many women, children and old men that hit hardest, as fighting men expect to die, but they expect to do so that others may be kept safe.

In truth the toll amongst the Krakens was relatively good, when compared with others who had been trapped within the city. A period of intense rebuilding began, however it was decided by Kristoff, the current Baron von Krakenberg, that it was finally time for a change. Too many of his “family” were in grieving, and Middenheim, previously considered the safest place possible for their homes, was no longer where they wished to be. It was decided that, after 500 years, it was time for the von Krakenbergs to return home.

Simply pulling up roots and leaving Middenheim was a more complicated process than anyone might have expected. The financial and military ties with the Count ran deep, and a long series of negotiations were held before an agreement could be reached. The Krakens would leave, along with their considerable train of family, retainers, possessions and wealth. In addition, Ar-Ulric Valgeir would send with them a small army of newly recruited Knights of the White Wolf, led by a collection of grizzled veterans and a handful of Warrior Priests.

The White Wolves were included in the part for a number of reasons. By sending additional forces with Kristoff, Count Boris Todbringer would go some small way toward repaying the debts owed the von Krakenbergs by the state. The Krakens were going to reclaim a castle uninhabited for the last 500 years, deep within the tainted region of Sylvania and isolated from the nearest sizeable Imperial settlement. Capable though they were, the Krakens were under strength and would need the help. In addition, sending these inexperienced Knights with the hardened veterans of the Krakens would allow them to learn from some of the best. They would likely also gain valuable combat experience, since the expedition was not expected to be without conflict. The Knights of the White Wolf would establish a chapter house within Krakenberg, with the possibility that further recruits would be sent south to train with the Krakens on an ongoing basis. As is their duty, the White Wolves would also protect the Warrior Priests who rode south with them.

The inclusion of Priests of Ulric in the party destined for Krakenberg might seem strange to some, however the von Krakenbergs did not spend half a millennium in the City of the White Wolf without it affecting their customs. The Barons (and to a large extent, the Krakens as a whole) have long since started placing their worship of Ulric above that of Sigmar, as is the habit of those from the north. Ar-Ulric Valgeir recognised in the von Krakenbergs an opportunity to further Ulric’s influence in the south, where he is largely forgotten.

Discussions with Dwarf traders who passed through the area gave Baron Kristoff an idea of what to expect when he returned to his ancestral home. All traces of the greater town of Krakenberg were gone; long since destroyed by the elements or scavengers looking for building materials. The castle itself still stood. Or rather, parts of it did. It was difficult to get a clear description amidst the grumblings of poor human workmanship and the disgraceful use of solid Dwarf-built foundations. The highland region in which the castle stood was less touched by the Undead than the lower regions closer to the heart of Sylvania (partly thanks to the ruthless efficiency of Dwarf caravan guards who passed through the mountains on a semi-regular basis). Krakenberg would be rather isolated from human civilisation, but it would be far from the most dangerous place in the Old World.

The Krakens set forth from Middenheim with a considerable baggage train and arrived remarkably unscathed. Admittedly this may have been attributed to it being one of the largest armies to be found in the Empire, thanks to the much-reduced state of most forces after the war with Archaon’s forces. Tempting as the piles of loot may have been. no bandits or thugs were suicidal enough to trouble a caravan of hundreds of armed men and knights.

In the months since arriving at Krakenberg, the rebuilding of the castle has begun in earnest. With a considerable outlay of money, Dwarf engineers have again been brought in to oversee the reconstruction. The town is currently restricted to what can be contained within the castle walls, however plans are in place to extend the walls to accommodate a town proper (Baron Kristoff will not permit the expansion of the town without protection). The Old World is a dangerous place, and in Sylvania, the dead do not rest easy…
« Last Edit: August 09, 2011, 11:06:15 PM by Hoodling »

Offline GamesPoet

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Re: The Barony of Krakenberg
« Reply #1 on: August 08, 2011, 03:19:15 PM »
An enjoyable read. :icon_cool:

Curious as to how or where the map was obtained?
"Not all who wander are lost ... " Tolkien

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Offline Derek Contyre

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Re: The Barony of Krakenberg
« Reply #2 on: August 08, 2011, 08:57:43 PM »
Indeed that is an indepth map
A man who builds his army around his fluff . . . respect . . .  :::cheers:::

Offline Hoodling

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Re: The Barony of Krakenberg
« Reply #3 on: August 08, 2011, 11:14:37 PM »
The map is a chunk of "Sylvania 4" from the site below.

http://www.gitzmansgallery.com/Warhammer_Maps/

You think that map is cool, look at the "Super Huge Detailed Map of the Warhammer World", with its Google interface. Now that is awesome...

Offline Hoodling

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Re: The Barony of Krakenberg
« Reply #4 on: August 08, 2011, 11:26:55 PM »
Looking at this detailed map, I now realise I circled the wrong ruined castle...

Ah, it takes a special kind of genius...  :eusa_clap:

I'm sure I'll get around to fixing it. It should be the one to the north-east, past Skraklaz Ungor. This map was just a cunning piece of misdirection intended for the enemies of Krakenberg. Obviously.  :closed-eyes:

Offline Hoodling

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Re: The Barony of Krakenberg
« Reply #5 on: August 10, 2011, 01:05:39 AM »
I have fixed the map.

Bit more detail. This is a background piece rather than a painting blog, but I figured a few pics to show unit colours would serve nicely.

Purple, White and Steel

The traditional colours of the County of Sylvania are purple, black and red. As part of Sylvania, these were the colours originally worn by the garrison at Krakenberg. The standard uniform of a soldier of Krakenberg was half-purple, half-black. This was then accented with the occasional patch or sash of red, largely to the taste of the individual soldier or regimental commander.
 
Wanting no association with the murderer Vlad von Carstein and his treachery against the Empire, the young baron Heinrich began his household’s self-imposed exile in Middenheim by ordering his house’s colours be changed. The uniforms of the soldiers were gathered up and altered, with the black half being replaced with a stark white. This change was echoed throughout all the household’s possessions, until no trace of the original purple-and-black could be found. The white was said to display the honour of Krakenberg, untarnished by the events that were transpiring.


A halberdier wearing the traditional half-and-half colouring of Krakenberg, and some examples of the variations found in the army

The revised colours of Krakenberg have remained in use by the Krakens throughout the centuries, making them a common sight on the battlefields of the Empire and beyond. Use of the traditional red accent colour has become rarer over time. A long-time sergeant of the Halberdiers was once heard to remark that his uniform got enough red on it in battle as it was; he didn’t need to add to the mess. Small items of red can still be seen from time to time, however there are no real restrictions placed upon the soldiers – particularly flamboyant individuals have been known to add all manner of colours to their outfits in an attempt to liven up their ensemble.

It is generally held amongst the Krakens that their true colours are purple, white and steel – with steel being the dominant tone. Being exceptionally well equipped by the standards of most mercenaries (and even most State regiments), this saying has an element of truth to it. Even amongst the Halberdiers of the Krakens, it is not unknown for a soldier to be clad head-to-foot in steel, leaving little room to display the colours of his unit.

Like many mercenary units, the Krakens have long included a number of Ogres in their ranks. Ogres are natural mercenaries and make a powerful addition to any force. Unusually however, the Krakens often incorporate the Ogres into their human regiments, adding some muscle to unit’s bulk. These Ogres are equipped in a manner consistent with their human counterparts, which often results in them being far better armoured than your average Ogre mercenary. Pay in the Krakens is good, and employers have been known to turn a blind eye to fallen enemies being devoured after the battle (although eating fallen comrades is strictly forbidden). As such, individual Ogres have been known to travel with the Krakens for half a century or more, and recruitment of replacements is never difficult. An Ogre who chooses to leave the employ of the Krakens is permitted to do so with all the equipment he has been supplied with; however, this has rarely occurred. It is in fact more common for an Ogre to retire from active service, but remain with the Krakens in the capacity of a weapons-master or some other auxiliary role to which they are suited.


In the Krakens, Ogres are equipped in the same manner as the units they fight alongside.

The Krakens also maintain a small standing force of Halflings, who serve as cooks for units on the march. They have been known to take to the field as scouts and groups of light archers. Their irregular status in the front lines, coupled with their role as scouts has resulted in the Halflings wearing an altered version of the Krakenberg colours – purple and green. Nevertheless they consider themselves to be an integral part of the Krakens, and their dedication to the arts of sneaking and cooking are appreciated by their larger comrades.

The Knights of the White Wolf who have joined forces with the Krakens in recent times do not traditionally wear purple as one of their colours. However, desiring to work closely with them and be properly regarded as belonging, minor changes have been made to their uniforms. Their white wolf cloaks have been lined with purple, and what little colour they wear on their sleeves has also been changed. This attempt to fit in is considered extraordinary by the standards of the White Wolves, who are known to be fiercely protective of their ways and their heritage; however, their agreeing to follow von Krakenberg so far from Middenheim on an indefinite basis is already unprecedented.


The Knights of the White Wolf and Priests of Ulric are a valuable addition to the forces at Krakenberg.

The overall strength of the Krakens ebbs and flows, depending upon their fortunes in battle and the need for intensive recruitment during times of prolonged conflict. In addition, it is common for not all of the army's strength to be in a single place at once. Smaller bands are often engaged on contracts, under the command of a trusted captain. A capable commanding officer is always included in such detachments, to ensure there are no "misunderstandings" that involve the mercenaries being conveniently wiped out instead of being paid (a common occurrence in the Warhammer world).

Despite having relocated to Krakenberg, the need to rebuild the town in order to accommodate a decent civilian population means that no recruitment will be coming from Krakenberg itself. Recruiting parties will be forced to travel to nearby towns and beyond. This is a potentially perilous task, and one the Krakens have largely been able to avoid in the past - a prominent mercenary company in a city the size of Middenheim finds no shortage of volunteers.

In general terms, the Krakens are formed around a core of several regiments of halberdiers. It is no coincidence that these soldiers form the heart of most Empire armies; the halberd is a versatile weapon, able to be used as a spear or a heavy axe as the need arises. The halberdiers of the Krakens are often better armoured than their state trooper counterparts, however being a halberdier remains one of the most dangerous roles in the army. They often take the brunt of the fighting and are expected to hold their position whilst reinforcements get into position to relieve them. The halberdiers are supported by solid numbers of spearmen and swordsmen, giving the heart of the army some flexibility, depending upon the nature of the opposition.

The Krakens employ both handguns and crossbows for ranged support. The crossbows offer greater range and are cheaper to maintain, however the handguns are unmatched in their ability to punch through armour. In addition, small numbers of outriders and pistoliers provide more mobile support. The repeater handguns used by the outriders are prohibitively expensive and difficult to maintain, however the storm of lead they can unleash makes them a valuable addition to the army.

The von Krakenberg household guard consist of a regiment of greatswords and one of knights. These soldiers are the elite of the Krakens. The majority of the pistoliers are those who aspire to become members of the household knights, whilst the greatswords are hand-picked from the best of the infantry.


A household knight of Krakenberg.

Another recent addition to the Krakens is the Knights of the Snow Leopard. The order's past is somewhat shrouded in mystery, however it seems that these are in fact former members of the Knights Panther, with that order having been divided over some unknown dispute. The Snow Leopards make no attempt to hide their status as worshippers or Ulric, and there is speculation that the schism that divided the Knights Panther revolved around religion.

The Snow Leopards effectively invited themselves to the party travelling from Middenheim, once word of the Krakens' intent to return to Krakenberg became public knowledge. Their demands for pay were minimal, however their conditions did include the ability to establish a new chapter house upon arrival in Krakenberg. Given the potentially difficult road ahead, Baron Kristoff readily agreed to the addition of some 100 knights and infantry, plus sundry supporting personnel.

Like most sizeable military forces in the Empire, the Krakens maintain an artillery train of Great Cannon, Mortars, and the occasional Volley Gun or Rocket Battery. Maintenance of these devices generally falls to their dedicated crew, however it is not unknown for the Krakens to employ a Master Engineer. Even so, not all repairs can be made in-house, and teams are often dispatched to Nuln to resolve more serious problems, or to purchase replacement machines. These trips become particularly frequent in times of war, as the toll of regular battles on artillery can be unforgiving.

Offline GCMan123

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Re: The Barony of Krakenberg
« Reply #6 on: August 14, 2011, 08:28:03 PM »
The best way to get all those maps, and more, is to go right to their source, the maps section of http://www.andreas.blicher.info which is where Andreas Blicher, the artist behind these maps, has his gallery.

Wait, no this is an even more detailed map. Excuse the error. Someone must've come in and done a super detailed version on a region by region level with his maps.
« Last Edit: August 14, 2011, 08:36:51 PM by GCMan123 »

Offline Alexious

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Re: The Barony of Krakenberg
« Reply #7 on: August 15, 2011, 07:54:18 AM »
Well done on your background. I like it. (Even if your a filthy traitor to Vlad our true Elector!)...

Nice use of the purple too.

Offline Hoodling

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Re: The Barony of Krakenberg
« Reply #8 on: August 16, 2011, 01:47:41 AM »
Vlad was never the true Elector... He married into the position.

And you just can't trust a man with pointy teeth...
« Last Edit: September 19, 2012, 01:46:38 AM by Hoodling »