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Author Topic: How to defeat Chaos in 4 Turns!  (Read 4522 times)

Offline mr chumley warner

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How to defeat Chaos in 4 Turns!
« on: February 26, 2012, 08:01:53 AM »
Ok quick few notes on this epic 4 K game we just played yesterday.











Ask yourself , what is real? 5 sense filtered reality is a very limited perspective.

Offline mr chumley warner

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Re: How to defeat Chaos in 4 Turns!
« Reply #1 on: February 26, 2012, 08:05:05 AM »
My List


LORDS   
General   
FPA + Sh   
Barded Warhorse   
COC   
Dawnstone   
VHS   
Wizard Lord   
Lv 4   
4+ ward   
Warhorse Barded   
AL + WALTER   
Dawn Armour + En Shield    
Greatweapon   
Heavy Armour   
HEROES   
Master Engineer   
Master Engineer   
Captain   
BSB   
AOMI   
Level 2 Battle Wizard   
Dispell Scroll   
Warrior Priest    
Shield    
Heavy Arm   
5+ ward   
Barded Warhorse   
Captasus   
FPA Sh   
Sword of Power   
Level 2 Battle Wizard   
   
Warrior Priest    
2nd HW   
Heavy Arm   
CORE   
Halberds   49
MS SB   
Swordsmen    50
FC   
Huntsmen    10
Swordsmen    30
FC   
Halberds   40
FC   
SPECIAL   
IC Knights   20
Steel Standard   
FC   
Pistoliers   5
Great Cannon   
Great Cannon   
Great Cannon   
Mortar   
Mortar   
Mortar   
RARE   
HBVG   
===============================


Chaos :

35 Warriors , Korne, Greatweapons, Mark of Tzeentch

12 Trolls

Throg

Chaos Lord on Foot

Level 4 Nurgle Sorceror

Giant

6 Ogres

Wulfric with 70 Marauders Flails

12 hounds,

1 sorceror on foot,

5 Chaos Knights.

1 exalted hero

1 BSB

==============================================






« Last Edit: February 26, 2012, 10:16:29 AM by mr chumley warner »
Ask yourself , what is real? 5 sense filtered reality is a very limited perspective.

Offline mr chumley warner

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Re: How to defeat Chaos in 4 Turns!
« Reply #2 on: February 26, 2012, 10:31:57 AM »
Turn 1 Chaos rolled 1st!

General charge from all units forward, and the Chaos Cannon failed it's leadership test ! Rolling 11!

LOL

Magic shutdown by my 2 WP, AL, and 3 Wizard's who channelled 2 6's!

Wulfric and his marauders fail to come on!
==================

Empire Turn 1.

Mediocre artillery blasting, sorceror on foot goes down, everyone braces for impact in forthcoming CC.

Magic , some nice damage to the warriors, using metal, otherwise a poor roll of 5+ 1 for winds.


===================

T2.

Chaos surge forward as shown in the 4th pic.

WUlfric fails to come on again!

Empire artillery strikes hard!

The HBVG rolls 22 shots, taking 4 unsaved wounds on the Chaos Knights, with a cannon finishing the mounted Nurgle sorceror, no magic for chaos!

Magic focusing on buffing my knights with Enchanted thingy of Aibon and Bironas Timewarp,


armour piercing, +1 to hit, + 1 attacks, with hatred  !!    ::heretic:: ::heretic:: ::heretic::

 The knights with their buffs and steel standard slam into the chaos warrior horde with general!!

I rolled 22 wounds, but somehow he saved 8 rolling 6's for his ward?!!!!! UUURRRG

My general challenged his general and then I revealed my VHS!!!


Still 14 warriors went down, killing 7 knights in return.

My Halberds had flank attacked and took out 3 more warriors,

My swordsmen decided to charge the giant as all my artillery had been focussed on the centre.

40 Halberds in the left centre also engaged 5 trolls, (he lost 4 wounds to artillery on his one unit of 6 trolls).

====================================

Rest of the game highlights.

Throg flank charged my knights, and tried to use his once in game breath attack (no AS :( ),

anyway he rolled a 3 on 2D6 ROFL!

=========================

My knights and Halberds eventually killed the chaos warriors, but I lost all 20 knights and the mounted WP.

My artillery and halberds decimated his trolls and ogres, and the giant routed my 30  swordsmen bus, but then got grape shotted by cannon!

My huntsmen and pistoliers kept harassing  on the right all gamer unabated.

Wulrik came on in Turn 3 next to my 50 swordsmen who had reformed to face right,

this was the only spare board edge i left him !

His marauders then got pinned by my halberds and swordsmen ,

they did me some damage but I held fast,

in the end i battered them down from 2 pronged attacks.

=============================================

He was tabled by Turn 4 !!!

Nothing left, all destroyed , not even one unit fled off the board, I literally carnaged everything!

ROFL

===============================================


















Ask yourself , what is real? 5 sense filtered reality is a very limited perspective.

Offline mr chumley warner

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Re: How to defeat Chaos in 4 Turns!
« Reply #3 on: February 26, 2012, 10:36:08 AM »
At last count i had 2850/4000 still on the board, having lost 2 WP's , 30 swordsmen, 20 knights...

I dropped him at the station this morning, and he was still cursing and mumbling about a strategy rethink,

hehe

My knights with steel standard and lances, warrior priest and gen with COC and VHS and dawnstone, are amazing if they get the charge off,

which is likely as they can wait and then get a guaranteed long charge range.

It's crucial to have 3 wizards also, as i was able to use the metal and fire signature spells over and over , and also kept getting channelling 6's.

===============================


GENTLEMEN, SIGMAR IS PROUD OF ME, I SENT A HUGE CHAOS ARMY TO THE GRAVE !

FAITH AND STEEL!








Ask yourself , what is real? 5 sense filtered reality is a very limited perspective.

Offline Cursain

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Re: How to defeat Chaos in 4 Turns!
« Reply #4 on: February 26, 2012, 01:40:10 PM »
At last count i had 2850/4000 still on the board, having lost 2 WP's , 30 swordsmen, 20 knights...

I dropped him at the station this morning, and he was still cursing and mumbling about a strategy rethink,

hehe

My knights with steel standard and lances, warrior priest and gen with COC and VHS and dawnstone, are amazing if they get the charge off,

which is likely as they can wait and then get a guaranteed long charge range.

It's crucial to have 3 wizards also, as i was able to use the metal and fire signature spells over and over , and also kept getting channelling 6's.

===============================


GENTLEMEN, SIGMAR IS PROUD OF ME, I SENT A HUGE CHAOS ARMY TO THE GRAVE !

FAITH AND STEEL!

Thank you for the battle report.  I love your army and how flavorful and unique it looks on the battlefield.

-Cursain

Offline Eighty

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Re: How to defeat Chaos in 4 Turns!
« Reply #5 on: February 27, 2012, 08:45:05 AM »
nice work, chaos can is always scary, especially if you slip up. looks like you took it right too him!
Trumpets sound around me, the wind blowing through my hair, as fellow gamers look in awe at my Army, secretly wishing they chose empire instead of their stupid rats

Offline Fandir Nightshade

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Re: How to defeat Chaos in 4 Turns!
« Reply #6 on: February 27, 2012, 08:48:50 AM »
Were his chosen....Khorne AND Tzeentch marked? I think this is not possible.

If your friend wants some advice on list building I could offer some help and ideas to give you a run for your money.....overall I think Chaos has it hard to defeat Empire.


Offline mr chumley warner

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Re: How to defeat Chaos in 4 Turns!
« Reply #7 on: February 27, 2012, 08:50:20 AM »
Hi 35 standard warriors had the mark of Tzeentch , and the blasted banner , 5+ ward vs shooting attacks,

Ask yourself , what is real? 5 sense filtered reality is a very limited perspective.

Offline Fandir Nightshade

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Re: How to defeat Chaos in 4 Turns!
« Reply #8 on: February 27, 2012, 09:12:21 AM »
If he wants to field chosen...why no 3+ ward safe most of the times?

Take the favour of the gods on the chosen champion
take the terror causing banner on the unit.

He can re roll most of the results until he gets stubborn and 4+ (tzeentch 3+) ward save....

if this is too cheesy I would suggest hand weapons and shields for 5+ in cc on top of the 5+ vs shooting or give them halberds it is a shame to use great weapons with an initiative of 5.

He needs much more small units as war machine hunters at least 4 units of hounds or even better marauder horse with flails.

Instead of the one big Wulfric unit I would suggest two units of 30 marauders in horde with flails and mark of khorne he made it very easy for you to priorize your targets the coming in from the rear is not as good as 3 large hordes surging towards him from turn one. Khorne marauders dish out 40 S5 attacks on I4 not too bad if you ask me...of course some might die to mortar fire but than those are not firing on something else.

he should try to keep the deathbringer within the bsb range

No ogres...more trolls if he wants go go beastly.

Have I mentioned marauder horse yet?


Offline mr chumley warner

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Re: How to defeat Chaos in 4 Turns!
« Reply #9 on: February 27, 2012, 09:16:41 AM »
LOL

I need to ensure that he doesn't ever get to talk with you!

Ask yourself , what is real? 5 sense filtered reality is a very limited perspective.

Offline Fandir Nightshade

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Re: How to defeat Chaos in 4 Turns!
« Reply #10 on: February 27, 2012, 09:33:38 AM »
well I hope to meet you at the bash and if we feel like it we could ask soth to borrow me some of his warriors and we could see how a fight would turn out.

I will come with Empire....

See it like this if your friend plays with better armies it forces you to play better too...you will become a better general with a higher challenge.

(hear the whispers of tzeentch to tell your friend how to use chaos properly).

Offline mr chumley warner

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Re: How to defeat Chaos in 4 Turns!
« Reply #11 on: February 27, 2012, 09:39:46 AM »
when is the bash buddy?

My 2012 problem is that I have 2 stag do's 2 weddings, and 2 holidays to attend , and only 25 days annual leave to match up.

Ask yourself , what is real? 5 sense filtered reality is a very limited perspective.

Offline Fandir Nightshade

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