2nd installment of comments ...
Towards the beginning of the rules thee isi a decent section on general rules conventions and principles, seems like a good idea up front, and there are 5 pages of this. Which, by the way, these rules are along the same size as the rules that were being provided in 7th and 8th edition starter sets for WFB, and for some of the 40K starter sets during that time frame.
All figures are individually based, round or oblong being encouraged. I suspect using the 3-2-1 basing system used for Lion Rampant could work as well, although if these figures are individually based, they are easy to use for Lion Rampant anyway. Players are also responsible for using tokens for actions performed, and d6 dice used as morale markers. Attacks and defenses are all done with 1 die per figures. And if figures are equipted with a shield (sm, med, or lg) than this gives an extra defense roll, yet not as good as the original defense roll. There some interesting rules on "hindered" shots and charges as well.
Each side is a retinue, and these are commanded by your command figure. A retinue is made up of multiple groups, each group being made up of at least 3 figures for infantry, 2 figures for cavalry. The structuring of these units brings up lots and lots of options for types of units, weapons they can be equipted with, four levels of skills being vet, regular, irregular, and green (although not all have access to all four), and a mix of abilities, some of which that can be purchased through the points system as well. A command unit can take up to 50% of force points, if desired, and each retinue must have at least 10% of its warriors being green. Victory points are achieved when a units is completely destroyed or retreats off the table top.
There will eventually be more comments on these rules, after I read more.