I do feel my bsb is not protected enough. Maybe I'll drop dragonbow and spam charmed shields. But he's not really intended for combat, i just need him for re-rolls and zoning and the dragon bow plus steam tank cannon + magic shooting is just enough to weaken a few enemy units before my army engages.
Overall strategy is to maneuver around to get good charges. I included musicians in knights for core points but also for rallying Since i will most certainly have to flee some enemy charges. Captains Rallying Cry will hopefully help with this. I can't bring myself to use the abysmal state troops, everytime I try to make a list I just want to switch armies.
Steam tank holds the center which will allow me options to maneuver or use a weighted flank strategy. So I don't necessarily need to go first. I'd rather see where my opponents units are.
Tactic against enemy dragon/strong monster is to shoot with dragon bow & steam cannon, hopefully do a couple wounds, then probably sacrifice champs until end of game or maybe get a combo charge.
Wizard on Griffon I'm excited about. Battle magic seems good for the signature assailment spell. Since spells are random I'm expecting at least 1 dud spell like curse of arrow attraction.
I tanked him up with bedazling helm and white cloak so he should be hard to kill. This guy is more of my wild card, the flying lets him move to where he is needed to reinforce/zone(same with BSB.
Demigryphs are my heavy hitters. I would take a 3rd unit instead of outriders but that would come out of characters, and gosh darnit I'm going to use my Beast Wizard model on Imperial Griffon at least once in a game in my lifetime!
# Main Force [2000pts]
## Characters [887pts]
Captain of the Empire [162pts]:
• 1x Captain of the Empire [162pts]: Hand Weapon, Shield, Battle Standard Bearer, War Banner, Pegasus, Lance, Full Plate Armour, Dragon Bow
Grand Master [295pts]:
• 1x Grand Master [295pts]: Hand Weapon, Shield, General, Demigryph, Full Plate Armour, Sword of Justice, Charmed Shield, Laurels of Victory
Wizard Lord [430pts]:
• 1x Wizard Lord [430pts]: Hand Weapon, Imperial Griffon, Wizard Level 4, Battle Magic, Bedazzling Helm, The White Cloak
]
Core: 500
4Knights, champ, musician
4Knights, champ, musician
4Knights, champ, musician
4Knights, champ, musician
4knights, champ, musician
2demigryph, plate, champ
2demigryph, plate, champ
4outriders with sharpshooter
Steam Tank