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« Last post by drweir4 on May 14, 2024, 03:06:33 PM »
I finally got a solid win with the empire against a very good opponent with a top tier list
He had the high elf skycutter spam which is a super savage list with 6 skycutters and then some cav and archers etc to fill it out
I had less drops and won the roll to go first and basically went all out up the field to put pressure on. He maybe made one or two mistakes on placing the skycutters which allowed me to get charges off turn 2 but the drilled knights in marching column had moved up so far it wasn't an issue.
The artillery was basically useless but it did force him to commit stuff to that flank which massively helped the main fight
Key learnings from the list were that the knight core I think is better than the state troop core, and is certainly more fun to use. The 2nd grand master on the pegasus with the dragon sword was useless and I think even if there were monsters to hunt he would have still not been worth the points, so I need to adjust that. The battlemage was amazing, and the small 2 man units of demigryphs were also amazing. Not having a champion is actually really useful so that you cant be challenged out by monster characters
I think empire still has a big problem vs dragons, and I'm not really sure what the good solution is there, but I'm certainly going to test more versions of this list as I think its got the best chance so far for empire of being genuinely competitive and reliable vs the top tier lists which so far in the stats if you dig into the detail Empire always fail against hard
The Empire of Man - wtf - [1996pts]
# Main Force [1996pts]
## Characters [926pts]
Captain of the Empire [101pts]: Hand Weapon, Lance, Barded Warhorse, Barding, Hand Weapon, Full Plate Armour, Battle Standard Bearer, Charmed Shield
Engineers [45pts]:
• 1x Empire Engineer [45pts]: Hand Weapon
Grand Master [280pts]: Hand Weapon, Shield, Demigryph, Barding, Hand Weapon, Wicked Claws, Full Plate Armour, General, Sword of Justice, The White Cloak
Grand Master [268pts]: Hand Weapon, Pegasus, Hand Weapon, Full Plate Armour, Charmed Shield, Dragon Slaying Sword, Potion of Speed, Paymaster's Coin
Wizard Lord [232pts]: Hand Weapon, Wizard Level 4, Battle Magic, Empire Warhorse, Hand Weapon, Lore Familiar, Ruby Ring of Ruin
## Core [503pts]
Empire Knights [179pts]: Drilled
• 7x Empire Knight [22pts]: Barded Warhorse, Barding, Hand Weapon, Hand Weapon, Heavy Armour, Shield, Lance
• 1x Preceptor [6pts]
• 1x Musician [6pts]
• 1x Standard Bearer [6pts]
Empire Knights [122pts]:
• 5x Empire Knight [22pts]: Barded Warhorse, Barding, Hand Weapon, Hand Weapon, Heavy Armour, Shield, Lance
• 1x Preceptor [6pts]
• 1x Musician [6pts]
Empire Knights [202pts]: Drilled
• 8x Empire Knight [22pts]: Barded Warhorse, Barding, Hand Weapon, Hand Weapon, Heavy Armour, Shield, Lance
• 1x Preceptor [6pts]
• 1x Musician [6pts]
• 1x Standard Bearer [6pts]
## Special [567pts]
2x Demigryph Knights [126pts]:
• 2x Demigryph Knight [63pts]: Demigryph, Barding, Hand Weapon, Wicked Claws, Hand Weapon, Shield, Full Plate Armour, Lance
Great Cannon [125pts]: Great Cannon, Gun Crew, Hand Weapon
2x Mortars [95pts]:
• 1x Mortar [95pts]: Gun Crew, Hand Weapon, Mortar