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Author Topic: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500  (Read 45445 times)

Offline swampsheep

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #75 on: September 25, 2013, 01:23:25 PM »
I was thinking the same and checked the log, and he did - two rolls of 10 for rally. At least we get to use our high dice rolls.

Offline Holy Hand Grenade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #76 on: September 25, 2013, 04:33:39 PM »
Did you include the +1 Ld to rally because of the musicians? If so, that's rough. I was expecting to get a little more juice out of those Knights.

Yeah, I cringed when I saw the rolls.  I felt for you!  Leadership has been huge the last several TEGs.

give me a measurement on the distance between DG1 and the Krox.

It is just over 13 inches-  so 14 inches needed for charges.

The Archers passed their lest to March and moved into a blocking position as far forward as they could.


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Offline rothgar13

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #77 on: September 25, 2013, 06:04:39 PM »
Hm... back the Demis up about an inch, sneak the Wizard bunker behind the STank on the right, and try to get the other Archer detachment in front of the blocks (as opposed to behind them), and I think we'll be good to go.

Offline George

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #78 on: September 25, 2013, 08:48:11 PM »
Wasn't the archer detachment behind the blocks the one that just rallied?
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Offline Holy Hand Grenade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #79 on: September 25, 2013, 08:52:23 PM »
Hm... back the Demis up about an inch, sneak the Wizard bunker behind the STank on the right, and try to get the other Archer detachment in front of the blocks (as opposed to behind them), and I think we'll be good to go.

Okay-  I will update the map after I get back from dinner.  The small Archer det in the rear just rallied-  so it is stuck for this turn.

Empire T2 Wind of Magic:

Well, you certainly can't complain about this roll.  6&5, each side with a channel.

12PD to 7DD.

What do you want to cast?
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Offline rothgar13

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #80 on: September 25, 2013, 09:54:03 PM »
Yeah, forgot about the Archers just having rallied. Whoops.

Well, 12PD is enough that I don't have to be frugal - give me 3 on a Throne of Vines, with my Lifebloom target to be determined.

Offline Holy Hand Grenade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #81 on: September 25, 2013, 11:31:59 PM »
You get a 11+4=15.

I will let it go.

Give me the next spell and your Lifebloom target.

Updated map.


« Last Edit: September 25, 2013, 11:47:38 PM by Holy Hand Grenade »
If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

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Offline rothgar13

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #82 on: September 26, 2013, 03:58:35 AM »
Lifebloom will affect the STank that's not in combat. As for my next spell... Is the Slann within 24"? Because if he is, I'm 6-dicing Dwellers at him. Otherwise, we're throwing 3 dice at Awakening of the Wood on the remaining Salamander.

Offline Scalenex

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #83 on: September 26, 2013, 09:03:35 AM »
You should throw a spell at the Haunted Mansion while you are at it.  Those ghosts are really mad at your knights.   :icon_lol:
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Offline Holy Hand Grenade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #84 on: September 26, 2013, 09:52:52 AM »
I like your style.

I was expecting a 6 dice Dwellers on the TG, but targeting the Slaan made my plan a lot more risky. 

A few of the Archers are in range of 24 inches to the Slaan.  Since we didn't specify exactly where he is when he moved, I will give you the benefit that you would have put him in range.   I think when I update the map I am going to give him his own symbol so we can keep track of him in those skirmishers.

A 6 dice Dwellers nets 3,2,5,6,2,5 for a grand total of 23+4=27.

I pop the Cube and it dispels it on a 6.

It also dispels Throne of Vines on a 2.

You have 3PD remaining versus 7DD-  so to keep moving I rolled the dice to see if you got an IF and you didn't.  The 7 dispel dice easily beat it out.


Empire Shooting Phase:

The 3 Archers fire at the Krox and get 1 unsaved wound.  Some of your Archers in the Wiz bunker had shots on the TG, but to no effect.

Now I just need to know how you want to place your cannonball shot.
« Last Edit: September 26, 2013, 10:28:21 AM by Holy Hand Grenade »
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Offline rothgar13

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #85 on: September 26, 2013, 08:11:13 PM »
Yeah, giving him his own symbol is probably for the best. Clever call on the Cube there, by the way.

As far as the cannonball's concerned... my ideal placement point would be 10" from the back of the Kroxigors' base.

Offline Holy Hand Grenade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #86 on: September 26, 2013, 08:27:16 PM »
Yeah, giving him his own symbol is probably for the best. Clever call on the Cube there, by the way.

As far as the cannonball's concerned... my ideal placement point would be 10" from the back of the Kroxigors' base.

Only looks clever if it works.  My team would be cussing me out if it FUBAR'd...    :unsure:

You mean a TG in the back row?  You aimed at Tett and I am assuming are looking for some kind of over shot.
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Offline Holy Hand Grenade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #87 on: September 26, 2013, 09:49:54 PM »
Rolling with what I think your intent is-

The cannonball gets an initial 8 and bounces 4.  Hits 2 TG and Tett.  Two TG die, Tett makes his LoS roll, and a Skink dies in his stead.

The Engie blasts the TG with his Repeater Pistol, getting 1 unsaved wound.  A TG dies.  27 remain.


Empire T2 Combat Phase:

Cohorts out east fail their Fear test.

With 13 Poisioned attacks (keep Ooze till the end of Empire’s turn), they get 1 Poison, 2 hits getting another wound-  but the Demis make both AS.

At the same time, 12 Demi attacks net 8 hits, 6 wounds.  Cohorts parry 2 of them.  4 Skinks die.

The Demi riders get 2 hits, 2 wounds, no saves.  2 Skinks die.

3 out of the 4 Stomp attacks wound.  3 Skinks die.  15 Skinks remain. 

Cohorts pass their Steadfast Break test, and succeed in a combat reform-  expanding out northwest.


The Cohorts facing the Stank also fail their Fear test.

The Captain, even with the Sword of Striking, only gets 1 hit, but he gets an unsaved wound.  1 Skink dies.

The Cohorts respond with 13 Poisoned attacks on the Halbs (Ooze till end of turn), getting 3 Poison, 3 hits that also wound.  Halbs don’t make any AS-  6 Halbs die.  26 remain in the unit.

4 Cohorts get 1 Poison hit on the Stank but it makes it AS.

The Halbs respond back with a fury-  needless to say, all the Skinks perish.  The Engie is pissed he didn’t get a chance to use his Steam Gun…

The Sallies make their Panic test off the Slaan’s Leadership.

I need to know if you want to Overrun with the Halbs or keep them in place. 

Also-  I know for sure I am going to charge with the Krox on the Archers, so a charge response would be awesome too!


Here is how it looks at this point without adjusting the Halbs post-combat:


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Offline rothgar13

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #88 on: September 26, 2013, 10:26:25 PM »
Whoops, got the cannon that was disabled for this turn mixed up. My bad.

As far as the overrun v. reform for the Halberdiers is concerned, I have 2 questions:
1. How far are the Halberds from the Salamander?
2. If I take that overrun and hit the Salamander, do I hit it in the front or in the flank? I'm thinking it's the front from my current view.

Offline Holy Hand Grenade

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TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #89 on: September 26, 2013, 11:54:04 PM »
You will hit it in the front at that angle -  I set it up that way for this eventuality.

Measures at exactly 7 inches.
« Last Edit: September 27, 2013, 12:44:54 AM by Holy Hand Grenade »
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Offline rothgar13

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #90 on: September 27, 2013, 12:52:01 AM »
Hm... Let me think about that one for a bit.

Offline Holy Hand Grenade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #91 on: September 27, 2013, 01:01:36 AM »
If you hit the Sallie, this is what is will look like.

Probably help you make your decision:


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Offline rothgar13

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #92 on: September 27, 2013, 02:29:55 AM »
Yeah, it does. After deliberations with my team, I'm going to pass on that overrun.
« Last Edit: September 27, 2013, 05:06:23 AM by rothgar13 »

Offline Holy Hand Grenade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #93 on: September 27, 2013, 08:33:37 AM »
The far left Skinks are just within max charge range of the Cannon, so they have to test for Frenzy.  They pass.

The Krox declare a charge against your Archers.  The Krox are not currently in the Frenzy bubble.

Charge reaction?
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Offline rothgar13

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #94 on: September 27, 2013, 02:17:49 PM »
In order to answer your question, I need to ask 3 of my own:

1. If the charge is completed, will the Kroxigors be within 6" of the Altar of Khaine? I'm assuming no.
2. If I flee, how many inches do I need to roll to bounce through the Demigryphs? I'm thinking about 7"
3. What's the distance between the Demis and the Krox again? I'm assuming somewhere in the 14-15" range, just want to double-check.

Offline Holy Hand Grenade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #95 on: September 27, 2013, 02:58:27 PM »
In order to answer your question, I need to ask 3 of my own:

1. If the charge is completed, will the Kroxigors be within 6" of the Altar of Khaine? I'm assuming no.

Correct, Krox will stay out of the bubble

2. If I flee, how many inches do I need to roll to bounce through the Demigryphs? I'm thinking about 7"

Once the Archers face directly away from the Krox, they can move forward 7 inches and stop an inch in front of the Demis.  So-  an 8 will bounce them over.

3. What's the distance between the Demis and the Krox again? I'm assuming somewhere in the 14-15" range, just want to double-check.

It was just over 13 and you asked for an extra inch so now it is just over 14.  Need a 15 on a charge

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Offline rothgar13

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #96 on: September 27, 2013, 03:07:34 PM »
All righty. Let me gather some opinions before I proceed (this is a rather important call IMO), but I'll try to get you a decision soon.

Offline Holy Hand Grenade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #97 on: September 27, 2013, 03:08:49 PM »
All righty. Let me gather some opinions before I proceed (this is a rather important call IMO), but I'll try to get you a decision soon.

No problem brother, take all the time you need.

 :::cheers:::
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Offline rothgar13

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #98 on: September 27, 2013, 05:18:52 PM »
All right, the opinions are in, and we're going to stand & shoot. Let's see if the Archers get a spite wound or two in before they die. :icon_wink:

Offline Holy Hand Grenade

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Re: TEG6 Battle Thread: Rothgar's Empire versus HHG's Lizardmen 2500
« Reply #99 on: September 27, 2013, 05:41:42 PM »
All right, the opinions are in, and we're going to stand & shoot. Let's see if the Archers get a spite wound or two in before they die. :icon_wink:

Krox have M6 and are within 6 inches of your Archers....so the poor chaps don't even get that satisfaction before they die.

Who knows, they might be able to get a wound jabbing at the Krox before they get pummeled into the turf....    :unsure:

---------------------------

No other charges.

Probably a good thing you held-  Krox slam into the Archers on a 9.

Tiding up the rest of our movement now.
If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

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