Rolling with what I think your intent is-
The cannonball gets an initial 8 and bounces 4. Hits 2 TG and Tett.
Two TG die, Tett makes his LoS roll, and a
Skink dies in his stead.
The Engie blasts the TG with his Repeater Pistol, getting 1 unsaved wound.
A TG dies. 27 remain.
Empire T2 Combat Phase:Cohorts out east fail their Fear test.
With 13 Poisioned attacks (
keep Ooze till the end of Empire’s turn), they get 1 Poison, 2 hits getting another wound- but the Demis make both AS.
At the same time, 12 Demi attacks net 8 hits, 6 wounds. Cohorts parry 2 of them.
4 Skinks die.The Demi riders get 2 hits, 2 wounds, no saves.
2 Skinks die.3 out of the 4 Stomp attacks wound.
3 Skinks die. 15 Skinks remain.
Cohorts pass their Steadfast Break test, and succeed in a combat reform- expanding out northwest.
The Cohorts facing the Stank also fail their Fear test.
The Captain, even with the Sword of Striking, only gets 1 hit, but he gets an unsaved wound.
1 Skink dies.The Cohorts respond with 13 Poisoned attacks on the Halbs (Ooze till end of turn), getting 3 Poison, 3 hits that also wound. Halbs don’t make any AS-
6 Halbs die. 26 remain in the unit.
4 Cohorts get 1 Poison hit on the Stank but it makes it AS.
The Halbs respond back with a fury- needless to say, all the Skinks perish. The Engie is pissed he didn’t get a chance to use his Steam Gun…
The Sallies make their Panic test off the Slaan’s Leadership.
I need to know if you want to Overrun with the Halbs or keep them in place. Also- I know for sure I am going to charge with the Krox on the Archers, so
a charge response would be awesome too!
Here is how it looks at this point without adjusting the Halbs post-combat: