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The Empire at War ... The Gamers Guild => WHFB The Electors' Forum => Topic started by: Azyr on December 28, 2011, 03:13:12 PM

Title: Empire - June release (maybe)
Post by: Azyr on December 28, 2011, 03:13:12 PM
I know that we are have been hankering for when our army is getting the release....here is updates

see topic - http://www.warseer.com/forums/showthread.php?t=328087

(sorry mods if this was posted already but couldn't find it)

Missus's is soooo going to kill me if it's true hahaha
Title: Re: Empire - June release (maybe)
Post by: Talben21 on December 28, 2011, 03:35:56 PM
The rumors are very strong as are the sources!

It looks like its happening people! : )
Title: Re: Empire - June release (maybe)
Post by: scarletsquig on December 28, 2011, 03:44:31 PM
No new state troops.  :icon_cry:
Title: Re: Empire - June release (maybe)
Post by: Talben21 on December 28, 2011, 03:52:20 PM
The swordsmen I like because they have actual swords as opposed to little daggers than the 6th ed models had.

However, the Halberdiers suck. They dont rank up right and I hate how the Halbders break off. Thank God Artizan makes good halberdiers. Just sucks they are metal.
Title: Re: Empire - June release (maybe)
Post by: Odominus on December 28, 2011, 04:14:39 PM
Already started a thread:

http://warhammer-empire.com/theforum/index.php?topic=40519.0
Title: Re: Empire - June release (maybe)
Post by: Cursain on December 28, 2011, 04:41:57 PM
No new state troops.  :icon_cry:

Buy the Mann's troops from Forgeworld for front rank men in your units.  They are wonderfully crafted.  I have 20 that's I've used for swordsmen and halberdiers.

Cursain
Title: Re: Empire - June release (maybe)
Post by: Syn Ace on December 28, 2011, 08:34:23 PM
I don't mind the state troops, though puff and slash sleeves would have been better.
Title: Re: Empire - June release (maybe)
Post by: Syn Ace on December 29, 2011, 08:05:38 AM
Hmm with the rumor of them bringing some 4th edition stuff back, if it were Reiksguard, I wonder if they'd drop the Great Swords back to heavy armor, which might explain why they were sculpted that way and not in plate, then their points would be costed down, and the Reiksguard would be our field plate troops.
Title: Re: Empire - June release (maybe)
Post by: Uryens de Crux on December 29, 2011, 08:19:04 AM
Dear Games Workshop please recast the Teutogen Guard

That is all.
Title: Re: Empire - June release (maybe)
Post by: rufus sparkfire on December 29, 2011, 10:32:59 AM
Dear Games Workshop please recast the Teutogen Guard

But they would do them in resin!
Title: Re: Empire - June release (maybe)
Post by: Mathi Alfblut on December 29, 2011, 10:45:05 AM
Fun, fun, fun!

My wallet will hurt so I better strat trying to put aside some cash! And if they might get pikes back, oh blessed Sigmar! :::cheers:::
Title: Re: Empire - June release (maybe)
Post by: TheBelgianGuy on December 29, 2011, 01:01:31 PM
Person A talking to person B.
"You know what would be cool? If they added Teutogen Guard back next Empire update."
"Yeah, totally!"
Person C overhearing conversation: "omg GW is going to put Teutogen Guard back in! WRITE IT IN RUMOUR SECTION!"


Don't get your hopes up, guys. This is a wish-list, if anything.
Title: Re: Empire - June release (maybe)
Post by: Syn Ace on December 29, 2011, 05:15:15 PM
Dear Games Workshop please recast the Teutogen Guard

But they would do them in resin!

I'd buy them -- I just sold my metal Teutogen guard. Liked the figs but I'm eliminating metal wherever possible.
Title: Re: Empire - June release (maybe)
Post by: Albrecht Hexenjaeger on December 29, 2011, 06:11:27 PM
I'll believe it when I see pics.   :closed-eyes:
Title: Re: Empire - June release (maybe)
Post by: rufus sparkfire on December 29, 2011, 06:15:03 PM
I'd buy them -- I just sold my metal Teutogen guard. Liked the figs but I'm eliminating metal wherever possible.

That's weird!
Title: Re: Empire - June release (maybe)
Post by: Syn Ace on December 29, 2011, 06:33:33 PM
Well, I was dropped on my head a few times as a child and ended up in the hospital after I rode my tricycle down the stairs (by accident).
Title: Re: Empire - June release (maybe)
Post by: rufus sparkfire on December 29, 2011, 11:08:22 PM
Ah, that explains it.
Title: Re: Empire - June release (maybe)
Post by: rhavien on December 30, 2011, 07:29:50 AM
If it turns out to be a nice model I maybe would finally field a war altar! I'm really excited what it will be like. For the rest of the rumors I'm curious which of them are true. Teutogen Guard? Yes! Inner Circle Knight? Yes Please! And it would be really cool to get different priests.
Title: Re: Empire - June release (maybe)
Post by: Darknight on December 30, 2011, 03:10:04 PM
If it turns out to be a nice model I maybe would finally field a war altar! I'm really excited what it will be like.

I have a certain dread about it. The old War Altar model was, in essence, a cart with a stone altar on the flatbed. Not insane, quite practical - you can imagine the Sigmarites going to the cathedral, performing the rites, saying the prayers, and taking the altar and statue out in procession with much incense and bells and chanting and so forth. Then, they set a small, modest but beautiful altar on the cart and process to war with it.

This has precident in the real world - many, many Catholic congregations process with a statue of Christ or the Blessed Mother etc. through the streets. The statues are small (usually less than life-size) and made of painted wood or plaster. They can be carried by four or so men. Sometimes, a larger statue will be carried on the back of a truck like a parade float. Still practical and fairly modest.

I fear that the Warhammer SKULLZ! mantra will come and crap upon this lovely piece of religious devotionalism like a giant mutant pigeon with a bad case of the squits. I fear we will end up with something which is nothing less than a large chapel in the shape of a griffon swinging a hammer with a head made of an anthropomorphic skull wielding a scythe while standing on a skull and scatting hourglasses from its butt.
Title: Re: Empire - June release (maybe)
Post by: Alleton on December 30, 2011, 03:16:28 PM


I fear that the Warhammer SKULLZ! mantra will come and crap upon this lovely piece of religious devotionalism like a giant mutant pigeon with a bad case of the squits. I fear we will end up with something which is nothing less than a large chapel in the shape of a griffon swinging a hammer with a head made of an anthropomorphic skull wielding a scythe while standing on a skull and scatting hourglasses from its butt.

Sounds about right. Which part do you dread? :P
Title: Re: Empire - June release (maybe)
Post by: Darknight on December 30, 2011, 03:27:34 PM
The fact it probably won't be convertable :(

I'd LOVE a kit which was a flatbed cart of some kind with a load of options - two or three statues, with three or four swappable weapons, options for wings or not. A stone altar with a couple of plaques / icons which were swapable. A few banners / braziers / looped chains. An Arch Lector figure which was multi-part and compatible with the rest of the range.

That would make a multi-religion Altar easily, and encourage uniqueness. As it is, I fear we are going to get a load of cookie-cutter cRaZy! War Altars and that is just sad.

The Flaggies kit, for example, is awesome - because you can do so much with it. But imagine if there was only one way to assemble 20 crazies because of the way the kit was designed ... unless you were very skilled and prepared to spend a lot of time.

Don't get me wrong - GW has done (and still does) very good kits with lots of options - but recently the big centerpieces have been almost "single option" models, and that is kind of sad.

I am absolutely certain the new War Altar will be a thing of beauty - a lovely model and a great centerpiece. I am just afraid it is going to be more of a Mona Lisa than a Lego set, if you know what I mean.
Title: Re: Empire - June release (maybe)
Post by: Gneisenau on December 30, 2011, 03:29:02 PM
I fear that the Warhammer SKULLZ! mantra will come and crap upon this lovely piece of religious devotionalism like a giant mutant pigeon with a bad case of the squits. I fear we will end up with something which is nothing less than a large chapel in the shape of a griffon swinging a hammer with a head made of an anthropomorphic skull wielding a scythe while standing on a skull and scatting hourglasses from its butt.

Fear not. GW minis are, after all, done by professional skullptors.



I know I did this one before. So what.
Title: Re: Empire - June release (maybe)
Post by: Darknight on December 30, 2011, 03:37:38 PM
Fear not. GW minis are, after all, done by professional skullptors.

I believe you win one free internet, sir!
Title: Re: Empire - June release (maybe)
Post by: Syn Ace on December 31, 2011, 12:59:45 AM
I guess in that case we can start calling it the skullmobile instead of the popemobile.
Title: Re: Empire - June release (maybe)
Post by: Darknight on December 31, 2011, 01:18:46 AM
(http://www.tumblr.com/photo/1280/8039199526/1/tumblr_lovz3wPGV31qcradt)

Actual Catholic chapel.

Quote
The crypt is located just under Santa Maria della Concezione, a church commissioned by Pope Urban VIII in 1626. The pope’s brother, Cardinal Antonio Barberini, who was a member of the Capuchin order, in 1631 ordered the remains of thousands of Capuchin friars exhumed and transferred from the friary Via dei Lucchesi to the crypt. The bones were arranged along the walls, and the friars began to bury their own dead here, as well as the bodies of poor Romans, whose tomb was under the floor of the present Mass chapel. Here the Capuchins would come to pray and reflect each evening before retiring for the night.
 
The crypt, or ossuary, now contains the remains of 4,000 friars buried between 1500-1870, during which time the Roman Catholic Church permitted burial in and under churches. The underground crypt is divided into five chapels, lit only by dim natural light seeping in through cracks, and small fluorescent lamps. The crypt walls are decorated with the remains in elaborate fashion, making this crypt a macabre work of art. Some of the skeletons are intact and draped with Franciscan habits, but for the most part, individual bones are used to create elaborate ornamental designs. The crypt originated at a period of a rich and creative cult for their dead; great spiritual masters meditated and preached with a skull in hand.
 
A plaque in one of the chapels reads, in three languages, “What you are now, we once were; what we are now, you shall be.”

The Catholic Church is more Warhammer than Warhammer ever will be.
Title: Re: Empire - June release (maybe)
Post by: Orcslayer on December 31, 2011, 01:37:27 AM
needs more skulls  :happy:
Title: Re: Empire - June release (maybe)
Post by: Darknight on December 31, 2011, 01:39:02 AM
I'll the the Franciscans they need to die faster  :Ohmy:
Title: Re: Empire - June release (maybe)
Post by: Albrecht Hexenjaeger on January 01, 2012, 10:02:40 PM
needs more skulls  :happy:

...OR Morr needs skulls.  :Ohmy:
Title: Re: Empire - June release (maybe)
Post by: TheElectorCount43 on January 01, 2012, 10:23:38 PM
Dear Games Workshop please recast the Teutogen Guard

But they would do them in resin!

No, they would sell them in a multi-part plastic kit at 10 for £25.50 (or higher if they feel like it).

Title: Re: Empire - June release (maybe)
Post by: Alleton on January 01, 2012, 10:55:50 PM
needs more skulls  :happy:

...OR Morr needs skulls.  :Ohmy:

Skullz for the .....ummm....Imperial god of death?
Title: Re: Empire - June release (maybe)
Post by: Darknight on January 01, 2012, 11:11:01 PM
Blood for the Red Cross! Skulls for every single thing GW make!
Title: Re: Empire - June release (maybe)
Post by: TheBelgianGuy on January 01, 2012, 11:32:41 PM
The Catholic Church is more Warhammer than Warhammer ever will be.
Actual Catholic Church.
(http://4.bp.blogspot.com/_VvWQp_OOM8s/TNqeyIQcByI/AAAAAAAAAv4/3xyFgmpFdXQ/s1600/CatholicChurchInteriorCapeMayNJ.jpg)
Contains 0 skulls.
Title: Re: Empire - June release (maybe)
Post by: Darknight on January 01, 2012, 11:45:38 PM
The altar will, however, contain actual dead people. It's a rule. :)
Title: Re: Empire - June release (maybe)
Post by: Albrecht Hexenjaeger on January 02, 2012, 12:23:38 AM
Requires real blood for assembly. Not included.
Title: Re: Empire - June release (maybe)
Post by: Darknight on January 02, 2012, 12:34:20 AM
Gothhammer! It's like Warhammer, but there is only one race - Dark Elves - and there are less skulls.
Title: Re: Empire - June release (maybe)
Post by: The Peacemaker on January 02, 2012, 01:21:42 AM
http://en.wikipedia.org/wiki/Santa_Maria_della_Concezione_dei_Cappuccini

Someboyd else posted the crypt underneath the santa maria. But the Church itself has skulls all over it.

The other catholic church picture someone posted looks like a north amercian church. Although, they all pretty much look the same.
Title: Re: Empire - June release (maybe)
Post by: The Village Idiot on January 02, 2012, 01:55:06 AM
Actual Catholic Church.
(http://4.bp.blogspot.com/_VvWQp_OOM8s/TNqeyIQcByI/AAAAAAAAAv4/3xyFgmpFdXQ/s1600/CatholicChurchInteriorCapeMayNJ.jpg)
Contains 0 skulls.

Actually I can see 3 skulls, they are all seated in the right-hand pews...

TVI
Title: Re: Empire - June release (maybe)
Post by: Sajek on January 02, 2012, 03:25:42 AM
Lol silly. Doesn't a Catholic Church's look differ on when and where its build and by whom? Just sayin.

Any more info about this Nuln Siege cannon?


Edited for politeness.
Title: Re: Empire - June release (maybe)
Post by: Talben21 on January 02, 2012, 04:04:27 AM
Lol idiot. Doesn't a Catholic Church's look differ on when and where its build and by whom? Just sayin.

Any more info about this Nuln Siege cannon?

No, new on the cannon.

The guys over at Warseer that are posting this about Empire, have been dead right about TK, Orcs and VC so I consider this very valid information. There are rumors of Priest of Sigmar, Ulric and Morr having all different rules. Different knightly orders (with Knights of Morr being new). Also Demi-Griffon calvary as a new monstorous cavalry unit.

There is a bunch of other stuff too. Check out Warseer for additional info.
Title: Re: Empire - June release (maybe)
Post by: Grutch on January 02, 2012, 06:57:29 AM
Demigriffons have to be the most disappointing rumor so far.
Title: Re: Empire - June release (maybe)
Post by: Syn Ace on January 02, 2012, 08:56:54 AM
Demigriffons have to be the most disappointing rumor so far.

Yeah
Title: Re: Empire - June release (maybe)
Post by: DariusZero on January 02, 2012, 09:35:00 AM
Demigriffons have to be the most disappointing rumor so far.

If they make some nice newly designed figs - and not like that ugly mutant from the FW - then I'll be a one hapyy panda .............who cares about the rules.

The same goes for the Nuln siege cannon.

Anyway - There are a lot of rumours about Empire on Warseer, it's difficult to distinguish the rumours from the wishfull thinking, At least something of all that shall happen, I guess.
Title: Re: Empire - June release (maybe)
Post by: Athiuen on January 02, 2012, 09:35:49 AM
We get our own mournfang cavalry!  Oh wait, that's crap.

By far my favourite rumor is the one about the ride for a Wizard Lord.  That should prove very interesting if true.
Title: Re: Empire - June release (maybe)
Post by: Syphon on January 02, 2012, 10:49:13 AM
You want skulls in a religious place? I'll give you skulls in a religious place!

http://www.cracked.com/article/181_the-6-creepiest-places-earth_p2/ (http://www.cracked.com/article/181_the-6-creepiest-places-earth_p2/)

http://en.wikipedia.org/wiki/Sedlec_Ossuary (http://en.wikipedia.org/wiki/Sedlec_Ossuary)

Anyway, buzz I hear is that there might finally be an overhaul for the knights, but that might just be wishful thinking.
Title: Re: Empire - June release (maybe)
Post by: Alleton on January 02, 2012, 10:52:17 AM

Anyway, buzz I hear is that there might finally be an overhaul for the knights, but that might just be wishful thinking.

I think the knights are fine (Though they could use more options and bitz.) It's the knight's horses that need some sculpting love. Things are old enough to be put down.
Title: Re: Empire - June release (maybe)
Post by: Hetelic on January 02, 2012, 10:54:56 AM
Gothhammer! It's like Warhammer, but there is only one race - Dark Elves - and there are less skulls.

Would that not be emohammer?
Title: Re: Empire - June release (maybe)
Post by: Alleton on January 02, 2012, 11:55:52 AM
Gothhammer! It's like Warhammer, but there is only one race - Dark Elves - and there are less skulls.

Would that not be emohammer?

The two do intersect somewhat, but neither automatically means the other :P
Title: Re: Empire - June release (maybe)
Post by: Darknight on January 02, 2012, 04:52:45 PM
If they make some nice newly designed figs - and not like that ugly mutant from the FW - then I'll be a one hapyy panda

Wait .... that mutant chicken is a demigryph? I thought it was some Lustrian monster with scabies. The hell, FW? What is the gryphon crossed with?
Title: Re: Empire - June release (maybe)
Post by: TheBelgianGuy on January 02, 2012, 07:15:40 PM
If they make some nice newly designed figs - and not like that ugly mutant from the FW - then I'll be a one hapyy panda

Wait .... that mutant chicken is a demigryph? I thought it was some Lustrian monster with scabies. The hell, FW? What is the gryphon crossed with?
Do you mean the "THEODORE BRUCKNER AND REAPER" model? I'm not terribly fond of that look.

http://en.wikipedia.org/wiki/Sedlec_Ossuary (http://en.wikipedia.org/wiki/Sedlec_Ossuary)
I've actually been there 2 years ago. It's really cool, much less creepier in real life than in pictures, to me anyways.

Lol silly. Doesn't a Catholic Church's look differ on when and where its build and by whom? Just sayin.
Sure it does. And some have skulls in them, and most do not. So I don't know where the "GW putting skulls on everything is historical, all catholic buildings have them too!" idea I've seen mentioned here a couple of times comes from.

Sure, the Garden of Morr or whatever it was called, had hundreds of skulls in it, that's okay.
But why does every major model and some minor ones need a skull? Why are my statetroopers carrying bones on their backs and a skull on their belt?!  :?

Come to think of it, my Warrior Priest comes from another company, it has 5 skulls spread over the model... Guess it's a larger phenomenon than just warhammer!


EDIT: I wonder why I haven't made an ontopic post here yet...
Uhm...

Super excited to see what rumours are correct. Teutogen guard look super cool, and I wonder what kind of funky rules our warrior priests will get.
Title: Re: Empire - June release (maybe)
Post by: Darknight on January 02, 2012, 07:41:13 PM
So I don't know where the "GW putting skulls on everything is historical, all catholic buildings have them too!" idea I've seen mentioned here a couple of times comes from.

You must be reading a different thread - that hasn't been said. It has been pointed out that the use of skulls and bones (even real ones) has an (unusual) historical precident and that there are certain buildings which are "more Warhammer than Warhammer"; which isn't the same thing.

Quote
But why does every major model and some minor ones need a skull? Why are my statetroopers carrying bones on their backs and a skull on their belt?!  :?

Warhammer is a game of extremes; it takes historical and real-world ideas and things and distils them down to a concentrate and makes the whole thing out of that - Warhammer is brandy made from historical wine, I guess.

So, the thanocentric ideas of the hourglass and skull and so forth expressed in real-world history (particularly central and eastern European culture) find their expression. Da Vinci's crazy inventions are not only workable in Warhammer, but de regieur. Decorative helmets (popular among various cultures for their knights) are completely over the top. The historical flagelants are exagerated to extremes.

Quote
Come to think of it, my Warrior Priest comes from another company, it has 5 skulls spread over the model... Guess it's a larger phenomenon than just warhammer!

Well, that figure may be being sculpted with the Warhammer market in mind. It is, after all, a major market.
Title: Re: Empire - June release (maybe)
Post by: TheBelgianGuy on January 02, 2012, 08:09:43 PM
You must be reading a different thread - that hasn't been said. It has been pointed out that the use of skulls and bones (even real ones) has an (unusual) historical precident and that there are certain buildings which are "more Warhammer than Warhammer"; which isn't the same thing.
It has been said in another thread, and you mentioned it here again, so...  :happy:

Quote
So, the thanocentric ideas of the hourglass and skull and so forth expressed in real-world history (particularly central and eastern European culture) find their expression. Da Vinci's crazy inventions are not only workable in Warhammer, but de regieur. Decorative helmets (popular among various cultures for their knights) are completely over the top. The historical flagelants are exagerated to extremes.
http://upload.wikimedia.org/wikipedia/commons/7/7b/Ancient_Greek_Bronze_Helmet.jpg

Title: Re: Empire - June release (maybe)
Post by: MiB on January 03, 2012, 09:12:35 PM
We get our own mournfang cavalry!  Oh wait, that's crap.

By far my favourite rumor is the one about the ride for a Wizard Lord.  That should prove very interesting if true.

At least we dont get Screaming Sand Skeletons Surfing Snakes
Title: Re: Empire - June release (maybe)
Post by: Syn Ace on January 03, 2012, 10:13:26 PM
I think those look cool. The FW demigryphon? Not so cool.
Title: Re: Empire - June release (maybe)
Post by: IsambardBrunel on January 03, 2012, 10:45:47 PM
Say it with me, everyone, and slowly: "Warhammer is not a historical miniatures game, Warhammer is not a historical miniatures game..."
Title: Re: Empire - June release (maybe)
Post by: Athiuen on January 03, 2012, 11:15:26 PM
Say it with me, everyone, and slowly: "Warhammer is not a historical miniatures game, Warhammer is not a historical miniatures game..."

You are, of course, totally right.  However, Empire is an army that relies on combined arms to win.  The charm of empire is using men, and their interesting inventions, and all the weaknesses that come with being human to defeat the big nasties of the horrible world in which they live.
Title: Re: Empire - June release (maybe)
Post by: IsambardBrunel on January 03, 2012, 11:30:26 PM
Oh, I agree completely. Every one of my blocks of troops is led by a captain. None of this religious zealotry for me, just men leading men! I was speaking more to the design choices that GW has been making. Yes, there are skulls, yes, there are crazy contraptions, because that is what The Empire is. Not the Holy Roman Empire, just The Empire.
Title: Re: Empire - June release (maybe)
Post by: Cpt. Wham on January 03, 2012, 11:47:52 PM
Until recent editions wasn't empire a mix of man-like races?   I seem to remember halflings, ogres and giants (oh my!) all being active parts of the human world.  Men leading men is definitely a part of the empire, but definitely not the ONLY part of the empire.

Hopefully demigryph riding is wrong, and bear riding is correct.  I would buy bear cavalry in an instant :)
Title: Re: Empire - June release (maybe)
Post by: IsambardBrunel on January 03, 2012, 11:51:32 PM
Why the demigryph hate? Have you guys seen this model: http://www.forgeworld.co.uk/Warhammer/THE-EMPIRE/THEODORE-BRUCKNER-AND-REAPER.html

There is nothing about that sculpt that isn't awesome, and a unit of these guys ramming home into the enemy would be, and I don't use this term lightly, baller.
Title: Re: Empire - June release (maybe)
Post by: Erkenbrand on January 04, 2012, 12:44:25 AM
Why the demigryph hate? Have you guys seen this model: http://www.forgeworld.co.uk/Warhammer/THE-EMPIRE/THEODORE-BRUCKNER-AND-REAPER.html

There is nothing about that sculpt that isn't awesome, and a unit of these guys ramming home into the enemy would be, and I don't use this term lightly, baller.

Think smaller...
Title: Re: Empire - June release (maybe)
Post by: IsambardBrunel on January 04, 2012, 01:38:59 AM
So they'd be smaller? How do we know that?
Title: Re: Empire - June release (maybe)
Post by: Timothias on January 04, 2012, 01:46:43 AM
I've got Bruckner, and agree - the demigryph model is sweet.

Any new demigryph models will be smaller because Bruckner's one (Reaper) is described as being a particularly large specimen of its kind.

Looking forward to the coming release.
Title: Re: Empire - June release (maybe)
Post by: IsambardBrunel on January 04, 2012, 02:18:39 AM
DERP, that's what I get for not reading up! Still, I think the models would look pretty cool.
Title: Re: Empire - June release (maybe)
Post by: MiB on January 04, 2012, 12:10:22 PM
Why the demigryph hate? Have you guys seen this model: http://www.forgeworld.co.uk/Warhammer/THE-EMPIRE/THEODORE-BRUCKNER-AND-REAPER.html

There is nothing about that sculpt that isn't awesome, and a unit of these guys ramming home into the enemy would be, and I don't use this term lightly, baller.

Think smaller...

Kill them all my War Chickens! Peck them to death! Mwuhahahaha  :biggriin:


Quote
Say it with me, everyone, and slowly: "Warhammer is not a historical miniatures game, Warhammer is not a historical miniatures game..."

Part of fantasys appeal has always been its more realistic approach to the genre, realism turned up to 11 with some odd elements admitedly, but it does feel as if its now evolving into something else. Plus the armies are becoming more and more similar with everyone getting the token MONSTER!!!1 and MONSTER CAVALRY!!!1
Title: Re: Empire - June release (maybe)
Post by: Dosiere on January 05, 2012, 06:33:28 AM
This is the first time I have seen the state troop options on the Warhammer Forge website.  They actually look pretty good, and seem to offer what many others and myself really want: more armor and puffy clothing.  I wonder why they don't release that in an alternate plastic kit.

Title: Re: Empire - June release (maybe)
Post by: DivineVisitor on January 05, 2012, 06:53:25 AM
Why the demigryph hate? Have you guys seen this model: http://www.forgeworld.co.uk/Warhammer/THE-EMPIRE/THEODORE-BRUCKNER-AND-REAPER.html

There is nothing about that sculpt that isn't awesome, and a unit of these guys ramming home into the enemy would be, and I don't use this term lightly, baller.

Think smaller...

Kill them all my War Chickens! Peck them to death! Mwuhahahaha  :biggriin:

(http://images.wikia.com/finalfantasy/images/f/fb/ChocoboKnightsSanDOrian.jpg)
 ::heretic::
Title: Re: Empire - June release (maybe)
Post by: DariusZero on January 05, 2012, 09:15:28 AM
This is the first time I have seen the state troop options on the Warhammer Forge website.  They actually look pretty good, and seem to offer what many others and myself really want: more armor and puffy clothing.  I wonder why they don't release that in an alternate plastic kit.

Because they would'n be able to demand the outrageous price of the finecrap? :engel:
Title: Re: Empire - June release (maybe)
Post by: DariusZero on January 05, 2012, 09:17:57 AM
Why the demigryph hate? Have you guys seen this model: http://www.forgeworld.co.uk/Warhammer/THE-EMPIRE/THEODORE-BRUCKNER-AND-REAPER.html

There is nothing about that sculpt that isn't awesome, and a unit of these guys ramming home into the enemy would be, and I don't use this term lightly, baller.

Think smaller...

Kill them all my War Chickens! Peck them to death! Mwuhahahaha  :biggriin:

(http://images.wikia.com/finalfantasy/images/f/fb/ChocoboKnightsSanDOrian.jpg)
 ::heretic::

That is actually a nice drawing. Just add four lion legs and you get the best Demigryphon ever. In my imagination the demigriphs should be the size of a battlehorse anyway.
Title: Re: Empire - June release (maybe)
Post by: Nicholas Bies on January 05, 2012, 10:10:20 AM
I like demi-gryphons. Also size wise I imagine something slightly bigger then a warhorse but naturally smaller then a Griffon. Say mid between warhorse & mournfang
Title: Re: Empire - June release (maybe)
Post by: Alleton on January 05, 2012, 10:15:42 AM
Also size wise I imagine something slightly bigger then a warhorse but naturally smaller then a Griffon. Say mid between warhorse & mournfang

Like a hyppogriff? :P
Title: Re: Empire - June release (maybe)
Post by: The Peacemaker on January 05, 2012, 07:41:51 PM
I'm excited about the demigriffon as long as its not a demi-chicken ....or ostrich .  This is warhammer fantasy not Final Fantasy.
I wonder if they will fly.
The forgeworld model looks a like a kroot knarlek rider.


I agree with others that fantasy does seem to be making every army similar by giving them practically the same units. It depends on how its balanced with the army. Some armies monsterous calvery could be special or even core to represent they are a primary unit. Other armies they could be rare choices. And factor in points too.

For empire you can bet the demigryphons are for inner circle knights only.

Why couldn't they just give us a better horse. Or even just a bigger head for the current horse. My valten horse looks fine cause the head is bigger but my muthur huss horse just blows cause its head is even smaller then the current plastic ones!!!
Title: Re: Empire - June release (maybe)
Post by: DariusZero on January 05, 2012, 08:11:11 PM
I'm excited about the demigriffon as long as its not a demi-chicken ....or ostrich

Too late it's been done allready :engel:

(http://i211.photobucket.com/albums/bb217/Mospaeda/Swan-of-War010.jpg)
Title: Re: Empire - June release (maybe)
Post by: Alleton on January 05, 2012, 09:54:03 PM
I'm excited about the demigriffon as long as its not a demi-chicken ....or ostrich

Too late it's been done allready :engel:

(http://i211.photobucket.com/albums/bb217/Mospaeda/Swan-of-War010.jpg)

Well those feathers have to come from SOMEWHERE.
Title: Re: Empire - June release (maybe)
Post by: MiB on January 05, 2012, 10:09:00 PM
I'm excited about the demigriffon as long as its not a demi-chicken ....or ostrich

Too late it's been done allready :engel:

(http://i211.photobucket.com/albums/bb217/Mospaeda/Swan-of-War010.jpg)

Please tell me how that was done, if we get the Demi things I'm fielding them
Title: Re: Empire - June release (maybe)
Post by: Albrecht Hexenjaeger on January 06, 2012, 01:53:03 AM
Those knights are great! :icon_lol: :eusa_clap: :::cheers:::
Title: Re: Empire - June release (maybe)
Post by: Darknight on January 06, 2012, 02:12:01 AM
(http://www.batcave.co.uk/temp/dg.jpg)
Title: Re: Empire - June release (maybe)
Post by: The Village Idiot on January 06, 2012, 02:36:44 AM
(http://www.batcave.co.uk/temp/dg.jpg)

You just have to wait 45 minutes into the worst movie ever, before THAT Demi-Gryph removes it's top!  :icon_lol:

TVI
Title: Re: Empire - June release (maybe)
Post by: Darknight on January 06, 2012, 02:40:15 AM
It is disturbing you know the time code. :)
Title: Re: Empire - June release (maybe)
Post by: Odominus on January 06, 2012, 10:48:39 AM
Original OG

(http://i39.tinypic.com/r8foye.jpg)
Title: Re: Empire - June release (maybe)
Post by: Finlay on January 06, 2012, 11:00:55 AM
boo to demigryphs, boo to no new state troops.

Those state troops killed my interest in Empire, and since then I have done an OnG army, an IG army, and now starting dark eldar.
Title: Re: Empire - June release (maybe)
Post by: The Peacemaker on January 06, 2012, 11:43:04 AM
boo to demigryphs, boo to no new state troops.

Those state troops killed my interest in Empire, and since then I have done an OnG army, an IG army, and now starting dark eldar.
Only reason I started empire 6months ago was because I had the old starter set and 20 swordsmen from a few years back when I first atemptred to start fantasy. And 10 greatswords w/ FC I picked up for like 5$ at a GW auction.
The new state troops lokked 'ok' on the pictures but after I bought a battalion I quickly disliked them and went on ebay to find old troops. I have to say that the plastic greatswords, archers, steamtank, and other kits make empire worth it too.


I have also had a change of heart about the ostriches, if GW released made some that looked like that conversion then I would break down and buy them.   
Title: Re: Empire - June release (maybe)
Post by: TheBelgianGuy on January 06, 2012, 11:50:47 AM
I'm excited about the demigriffon as long as its not a demi-chicken ....or ostrich
Too late it's been done allready :engel:

http://i211.photobucket.com/albums/bb217/Mospaeda/Swan-of-War010.jpg
Oh my... HAHAHa  :biggriin:

http://www.batcave.co.uk/temp/dg.jpg

I love you people :)  :biggriin:
Title: Re: Empire - June release (maybe)
Post by: DariusZero on January 06, 2012, 12:06:51 PM
Original OG

(http://i39.tinypic.com/r8foye.jpg)



Is this Demi-greef, supposed to carry a rider or is she a standalone monster? :engel:
Title: Re: Empire - June release (maybe)
Post by: Odominus on January 06, 2012, 12:17:25 PM
Is this Demi-greef, supposed to carry a rider or is she a standalone monster? :engel:


(http://i42.tinypic.com/mhqetj.jpg)
Title: Re: Empire - June release (maybe)
Post by: DariusZero on January 06, 2012, 12:22:31 PM
 :biggriin: :biggriin: :biggriin:

Title: Re: Empire - June release (maybe)
Post by: csjarrat on January 06, 2012, 12:27:34 PM
@ odo, you win mate. quality
Title: Re: Empire - June release (maybe)
Post by: Zak on January 06, 2012, 01:17:56 PM
OH!!... Demi Griffin HA HA ( sarcasum)  :roll:
Title: Re: Empire - June release (maybe)
Post by: Finlay on January 06, 2012, 01:58:42 PM
boo to demigryphs, boo to no new state troops.

Those state troops killed my interest in Empire, and since then I have done an OnG army, an IG army, and now starting dark eldar.
Only reason I started empire 6months ago was because I had the old starter set and 20 swordsmen from a few years back when I first atemptred to start fantasy. And 10 greatswords w/ FC I picked up for like 5$ at a GW auction.
The new state troops lokked 'ok' on the pictures but after I bought a battalion I quickly disliked them and went on ebay to find old troops. I have to say that the plastic greatswords, archers, steamtank, and other kits make empire worth it too.


I have also had a change of heart about the ostriches, if GW released made some that looked like that conversion then I would break down and buy them.

That's what is so annoying, the archer kit is great, and the GS kit is aesthetically nice, if monetarily too much.

But the statetroops are hunchbacked moneky faced shoeless fools! rahhhh!

I can't be bothered to hunt out loads of 6th ed swordsmen and halberdiers on ebay
Title: Re: Empire - June release (maybe)
Post by: Zak on January 06, 2012, 03:28:18 PM
yeah they do need new ones  :dry:
Title: Re: Empire - June release (maybe)
Post by: The emperor 111 on January 06, 2012, 05:51:46 PM
Weird question could u tell me were u find these thIngs out and  dO things happen :blush:
Title: Re: Empire - June release (maybe)
Post by: Sajek on January 06, 2012, 06:25:46 PM
Blah Demigriffs, I doubt I'll even buy any of them. Just doesn't appeal as Empireish enough for me.
Title: Re: Empire - June release (maybe)
Post by: Mathi Alfblut on January 06, 2012, 11:26:55 PM
Demigryphs are awesome. Griffons are Empire! So they are totally empireish.

Why do people jump and focus on stuff that they do not like instead of talking about the possibilites? Heck! Why all these negative waves?! Oddball would NOT approve.

I think this is fantastic! We get something new, yet something that does lie within the fantasy realm that is the Empire. Not just same old. What is so wrong with that? Give me that Siege cannon! My Stirlanders drunk some Nuln folks under the table and had them bring it along in exchange for them getting their shoes back. :::cheers:::

So here comes the nasty Vampire counts with new etheral cavalry and them Blood knights. Screw them, send in the demi-gryphs!  :biggriin:

Honestly, what is not to like?
Title: Re: Empire - June release (maybe)
Post by: Sajek on January 06, 2012, 11:44:28 PM
Honestly, I don't really want them to redo the Empire book to begin with I like my magic item options and I don't really see much that needs to be changed. Some more options would be nice but I'd rather see them focusing their efforts on armies that need it.

As for demigriphs meh I'd rather see Grizzly Bears!
Title: Re: Empire - June release (maybe)
Post by: The Peacemaker on January 07, 2012, 01:38:44 AM
Honestly, I don't really want them to redo the Empire book to begin with I like my magic item options and I don't really see much that needs to be changed. Some more options would be nice but I'd rather see them focusing their efforts on armies that need it.

As for demigriphs meh I'd rather see Grizzly Bears!

What if they only come out with black bears?
....anyway, the bears are reserved as mounts for the dwarves. That will be their monsterous cavalry.

All they need to do for state troops is re-release the old state troopers with swords and halberds, and the spears + handgunners.


Question: why do people say BS shooting is not very good in this edition? I never played 7th but I did play a bit of 6th or 5th, back then the BS shooting could only fire in the first rank and they needed a second rank in order to reload to fire the next turn, units/stuff blocked line of sight entirely, and the BS modifyers were roughtly the same.
Title: Re: Empire - June release (maybe)
Post by: S.O.F on January 07, 2012, 03:19:55 AM
Question: why do people say BS shooting is not very good in this edition? I never played 7th but I did play a bit of 6th or 5th, back then the BS shooting could only fire in the first rank and they needed a second rank in order to reload to fire the next turn, units/stuff blocked line of sight entirely, and the BS modifyers were roughtly the same.

Point cost of BS shooters vs the point cost of Warmachines means BS shooters are not so good. Sure BS shooters, handgunners in particular have improved since the 5th edition days but unless your spamming them like say DE Repeater X-Bowmen you get better bang for your buck from warmachines.
Title: Re: Empire - June release (maybe)
Post by: MiB on January 07, 2012, 06:06:32 AM
Its also a reliability issue, I find that BS shooting just doesnt get rid of enough of the opponents men to make a difference, especially considering the overall increase of movement rates/charge distance
Title: Re: Empire - June release (maybe)
Post by: The Peacemaker on January 07, 2012, 06:41:08 AM
So the rule of thumb is war machines before BS shooters.
Now I see why Xbows are much better than handgunners, that 6" range means you can deploy farther back so you don't get charged(my handgunners always get charged). xbows survive.


If our warmachine points goes up in the new book I hope we get a Bolt Thrower. Nothing fancy, just a regular old fashioned bolt thrower for cheap points.
Title: Re: Empire - June release (maybe)
Post by: warhammerlord_soth on January 07, 2012, 10:31:34 AM
I can't be bothered to hunt out loads of 6th ed swordsmen and halberdiers on ebay


How many could you possibly need ?
Title: Re: Empire - June release (maybe)
Post by: rufus sparkfire on January 07, 2012, 10:42:06 AM
Honestly, I don't really want them to redo the Empire book to begin with

Neither do I. I already have three different Empire army books! I haven't used the current versions of the steam tank, war altar or outriders yet, and they will probably all change.
Title: Re: Empire - June release (maybe)
Post by: warhammerlord_soth on January 07, 2012, 11:06:13 AM
Honestly, I don't really want them to redo the Empire book to begin with

Neither do I. I already have three different Empire army books! I haven't used the current versions of the steam tank, war altar or outriders yet, and they will probably all change.


Not only that, but our beautiful war machines are bound to get nerfed....  :icon_cry:
Title: Re: Empire - June release (maybe)
Post by: Finlay on January 07, 2012, 03:50:28 PM
Compare a cannon to that ridiculous ogre cannon... we should not be nerfed.

Mortar will prob go up in points a bit.

I can't be bothered to hunt out loads of 6th ed swordsmen and halberdiers on ebay


How many could you possibly need ?
Maybe 40 swordsmen, and then more perry halberdiers. Although I'd be scared of getting kicked out of warhammer world with those.

Empire has totally lost interest to me at the moment though.
Title: Re: Empire - June release (maybe)
Post by: Athiuen on January 08, 2012, 05:20:08 AM
Empire has totally lost interest to me at the moment though.

Such a hater Finlay!

Wait till April.
Title: Re: Empire - June release (maybe)
Post by: S.O.F on January 08, 2012, 08:30:23 AM
Empire has totally lost interest to me at the moment though.

Such a hater Finlay!

Wait till April.

When he can vomit on the lost interest?
Title: Re: Empire - June release (maybe)
Post by: Swan-of-War on January 08, 2012, 02:17:14 PM
Thanks for the compliments on the Joust! knights guys.

I used Jeff Valent Studios ostriches, but I think he's not making them anymore.  Perhaps if enough people drop him a note he could be convinced to make a few more production runs.  From there, I used Bretonnian Knight bodies and Empire bits for the rest.  Outrider legs that needed to be chopped a bit to fit.  As you can see, my greenstuff skills aren't the best- the rider's legs just kinda disappear - and I would cast the ostrich wings over them more to give them some heft.  But I was working against the width of the model and it would be too hard to rank up.

As to the State Troops, I rather like the new edition ones, but am really down on GW due to their pricing / Finecast shenanigans.
I found another company that I really like (not Perry) and will post up the results once I've painted some more.

(http://i211.photobucket.com/albums/bb217/Mospaeda/Full%20Metal%20Doublet/SwansofWar011.jpg?t=1276628759)
Title: Re: Empire - June release (maybe)
Post by: Finlay on January 08, 2012, 04:50:22 PM
Empire has totally lost interest to me at the moment though.

Such a hater Finlay!

Wait till April.
Not a hater, I really really like 8th edition, but my empire collection was really disparate- paint jobs and basing. and I would have needed to buy a lot more stuff, so it was just easier to do a whole Orc and Goblin army from fresh!

I have been thinking I should sort out my empire, and maybe this release will spur me on.
Title: Re: Empire - June release (maybe)
Post by: Darknight on January 08, 2012, 08:11:38 PM
I have been thinking I should sort out my empire, and maybe this release will spur me on.

+1. You should definitely sort out your Empire, dude - it is always fun to return to an untouched army and spruce it up.
Title: Re: Empire - June release (maybe)
Post by: Spiney on January 08, 2012, 09:22:27 PM
Lol idiot. Doesn't a Catholic Church's look differ on when and where its build and by whom? Just sayin.

Any more info about this Nuln Siege cannon?

No, new on the cannon.

The guys over at Warseer that are posting this about Empire, have been dead right about TK, Orcs and VC so I consider this very valid information. There are rumors of Priest of Sigmar, Ulric and Morr having all different rules. Different knightly orders (with Knights of Morr being new). Also Demi-Griffon calvary as a new monstorous cavalry unit.

There is a bunch of other stuff too. Check out Warseer for additional info.

The problem with including some priests and knightly orders is that it will make it harder to include priests that aren't among the lucky few cults to make it into the book. So suppose they permit priest of Morris, sigmar, ulric and myrmidia, where does that leave my priest of Manann? Which priest do I use as "proxy" for the manannite cult. The same thing happens with knight orders, I hope there will be scope for generic orders for those who don't want to field blazing sun, reiksguard, white wolf or sons of morr.

I guess more options are good, but my army theme is almost certainly going to be as neglected as the midden him army was last edition.
Title: Re: Empire - June release (maybe)
Post by: Alleton on January 08, 2012, 10:39:11 PM

The problem with including some priests and knightly orders is that it will make it harder to include priests that aren't among the lucky few cults to make it into the book. So suppose they permit priest of Morris, sigmar, ulric and myrmidia, where does that leave my priest of Manann? Which priest do I use as "proxy" for the manannite cult. The same thing happens with knight orders, I hope there will be scope for generic orders for those who don't want to field blazing sun, reiksguard, white wolf or sons of morr.

I guess more options are good, but my army theme is almost certainly going to be as neglected as the midden him army was last edition.

It would be no different than it is now. You choose the option that most closely resembles what you're looking for and then use a proxy or convert your own. AS I see it more options means more varied bits to convert with. Same with the knights. Reiksguard could arguably be the 'vanilla' knights, just paint/convert as you wish.
Title: Re: Empire - June release (maybe)
Post by: towishimp on January 09, 2012, 02:22:01 AM
It would be no different than it is now. You choose the option that most closely resembles what you're looking for and then use a proxy or convert your own. AS I see it more options means more varied bits to convert with. Same with the knights. Reiksguard could arguably be the 'vanilla' knights, just paint/convert as you wish.

Right, I'm sure there will still be a "generic" knight option that is the same as the existing Knightly Order entry, which you could continue using to represent whatever knightly order you want to use.  But more options only increase the possibility of being better able to represent whatever you want on the table in a way that best fits the fluff.  I'd imagine that the different orders wouldn't be all that different either; probably only minor teaks to the statline and weaponry, I'd imagine.  Special rules for each would be a bit much, IMO.
Title: Re: Empire - June release (maybe)
Post by: Darknight on January 09, 2012, 02:42:17 AM
You are likely gonna get options for a Knightly order for each of the denominations of priests - Sigmar, Morr, Myrmidia, Ulric or whatever. If religion is becoming a "thing" in Empire this might be the way they go.

As for special rules, they might give Reiksguard increased Ld or Stubborn or some other morale issue and White Wolves the cav hammer back (+1 St normally, +2 on charge, 2 handed). They will likely keep the option to have GW or lance Knights, because otherwise you have just completely nixed entire collections of models and people are gonna be ticked off.
Title: Re: Empire - June release (maybe)
Post by: The Village Idiot on January 09, 2012, 03:11:14 AM
As for special rules, they might give Reiksguard increased Ld or Stubborn or some other morale issue and White Wolves the cav hammer back (+1 St normally, +2 on charge, 2 handed). They will likely keep the option to have GW or lance Knights, because otherwise you have just completely nixed entire collections of models and people are gonna be ticked off.

I thought GW was trying to simplify the game, and not have special rules for every flavor of knight and warrior priest.  :eusa_sick:

TVI
Title: Re: Empire - June release (maybe)
Post by: Darknight on January 09, 2012, 03:17:22 AM
Evidence of the new VC releases suggests otherwise - Black Knights and Hexwraiths in the same boxed set; suggests multiple choices of the same genre is not a no-go. Also, VC have always had the Bloodlines, Chaos has the denominations, DE have the Cult of Khaine / Sorceress divide etc.

The idea of "alligned" units is not alien to Warhammer. I don't image the rules for different priests will be radically different - likely just a different set of prayers for each one, like a Lore of Magic. Maybe a single special rule if your army is completely aligned with a specific power (+1 to go first roll for Myrmidia, single unit gets +1 S the first time they charge for Ulrik).

I'm just making stuff up now. This writing army books thing is easy.
Title: Re: Empire - June release (maybe)
Post by: Mathi Alfblut on January 09, 2012, 11:06:53 AM
Variety is coming back!

Thing is I had just gotten rid of my last skellies... And then there comes the whispers about an eventual revival of the different bloodlines. DAAANG! I would so love to do a lahmian/Blood Dragon army. Maybe my high elves will become undead after all...
Title: Re: Empire - June release (maybe)
Post by: The Village Idiot on January 09, 2012, 11:51:10 AM
Maybe my high elves will become undead after all...

Yep! Right after their next battle with Vampire Counts. EVERYONE joins their army eventually it seems... :icon_rolleyes:

TVI
Title: Re: Empire - June release (maybe)
Post by: Finlay on January 09, 2012, 01:36:19 PM
As for special rules, they might give Reiksguard increased Ld or Stubborn or some other morale issue and White Wolves the cav hammer back (+1 St normally, +2 on charge, 2 handed). They will likely keep the option to have GW or lance Knights, because otherwise you have just completely nixed entire collections of models and people are gonna be ticked off.

I thought GW was trying to simplify the game, and not have special rules for every flavor of knight and warrior priest.  :eusa_sick:

TVI

Isn't Darkknight just basically speculating?
Title: Re: Empire - June release (maybe)
Post by: Zak on January 09, 2012, 02:36:47 PM
IM for one, love the idea of many different kinds of priests of the different old world cults etc. the idea of many of the 4th edition troops coming back sends a tingle down my spin! The knights that can be modified to represent the different religious orders are well received in my mind. I have never shunned change, in fact, look forward to it every new edition or book etc. The 8th edition , with the addition of the  magic supplement , reminds me of all the good things about the 4th editions ( I started with and love) with none of the head aches!!  BRING IT ON  :::cheers:::
Title: Re: Empire - June release (maybe)
Post by: Darknight on January 09, 2012, 07:03:19 PM
Isn't Darknight just basically speculating?

Pretty much constantly since 1994, yeah.

And ...

I'm just making stuff up now. This writing army books thing is easy.
Title: Re: Empire - June release (maybe)
Post by: Finlay on January 09, 2012, 08:55:34 PM
I wasn't bashing you DK, just pointing to TVI to reserve his worries until we see some more concrete rumours.

Harry on warseer!
Title: Re: Empire - June release (maybe)
Post by: Fandir Nightshade on January 09, 2012, 09:25:20 PM
I like the darknight...he is fun.


Also I guess the rumours are pretty solid already...lots of priesty thingy and a new big cannon. Hurray...I think we might lose our plate mail and go back to heavy armour only.
Title: Re: Empire - June release (maybe)
Post by: The Village Idiot on January 09, 2012, 09:37:00 PM
I think we might lose our plate mail and go back to heavy armour only.

I hope not! It seems every army out there has a 4+ or BETTER armor save on CORE troops.  :eusa_wall: I want the ability to purchase full plate for whatever troop choice I want...I know they won't give it to me...but I want it...

TVI
Title: Re: Empire - June release (maybe)
Post by: Talben21 on January 09, 2012, 09:49:58 PM
I highly, highly doubt we will lose full plate.
Title: Re: Empire - June release (maybe)
Post by: Albrecht Hexenjaeger on January 09, 2012, 10:27:25 PM
I hate Wishhammer, but I will say it would be nice to be able to use my Kislev fellas again.  :unsure:
Title: Re: Empire - June release (maybe)
Post by: Siberius on January 09, 2012, 10:34:38 PM
Are we seriously getting a big cannon?

That's just rediculous. Great Cannons are already pretty much the best 100pts anyone could ever spend. Not only are they S10, they go through ranks and do huge ammounts of wounds. Do we really need a bigger version of that?? I mean how much better can it get anyways? Mortar template that bounces like a cannon? Will our cannons go up to 11? "It's one louder"...


Now the War Altar I will accept with open arms  :happy:
Title: Re: Empire - June release (maybe)
Post by: Phloop on January 09, 2012, 10:49:40 PM
Are we seriously getting a big cannon?

That's just rediculous. Great Cannons are already pretty much the best 100pts anyone could ever spend. Not only are they S10, they go through ranks and do huge ammounts of wounds. Do we really need a bigger version of that?? I mean how much better can it get anyways? Mortar template that bounces like a cannon? Will our cannons go up to 11? "It's one louder"...

Reroll bounces like the Ogre cannon does? Flame template when it "hits" to represent the shrapnel? 60" range with 5 crew? There are possibilities here.

"Turn it up to 11" should be a rule now.
Title: Re: Empire - June release (maybe)
Post by: DariusZero on January 09, 2012, 10:51:22 PM
Are we seriously getting a big cannon?

That's just rediculous. Great Cannons are already pretty much the best 100pts anyone could ever spend. Not only are they S10, they go through ranks and do huge ammounts of wounds. Do we really need a bigger version of that?? I mean how much better can it get anyways? Mortar template that bounces like a cannon? Will our cannons go up to 11? "It's one louder"...


Now the War Altar I will accept with open arms  :happy:

Maybe they will get a special rule to break fortifications in the siege scens.
Title: Re: Empire - June release (maybe)
Post by: Uryens de Crux on January 09, 2012, 11:04:55 PM
Bounces with the width of a big template...think about it...S10, 2d6 wounds...150points
Title: Re: Empire - June release (maybe)
Post by: SmokinBrown on January 10, 2012, 12:07:40 AM
Bounces with the width of a big template...think about it...S10, 2d6 wounds...150points

Slightly optimistic i think, haha. Would be good though.
SB
Title: Re: Empire - June release (maybe)
Post by: The Village Idiot on January 10, 2012, 12:55:28 AM
Perhaps we will get the legendary Holy Hand Grenade of Sigmar!

It must be carried by a warrior priest, it has a thrown range of 6", a blast radius of 24", all units BOTH friendly AND enemy take 3d6 ST3 armor-piercing shrapnel hits, counts as a flaming weapon.

Excerpt from the Book of Armaments;
First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Sigmar towards thy foe, who being naughty in my sight, shall snuff it.

"Amen"

TVI
Title: Re: Empire - June release (maybe)
Post by: Finlay on January 10, 2012, 01:10:57 AM
Are we seriously getting a big cannon?

That's just rediculous. Great Cannons are already pretty much the best 100pts anyone could ever spend. Not only are they S10, they go through ranks and do huge ammounts of wounds. Do we really need a bigger version of that?? I mean how much better can it get anyways? Mortar template that bounces like a cannon? Will our cannons go up to 11? "It's one louder"...


Now the War Altar I will accept with open arms  :happy:
The Ogres have a better cannon than us (herp F***ing derp games workshop), so they need to give us a new better one back.
Title: Re: Empire - June release (maybe)
Post by: Darknight on January 10, 2012, 01:57:22 AM
I wasn't bashing you DK

And I didn't think you were. I am just making stuff up in the absence of anything accurate. This is the internet, Sir! Unfounded speculation is what we do!

I hear there will be priests of Cobbler, the god of shoes, who will give a bonus to non-Stirland forces.
Title: Re: Empire - June release (maybe)
Post by: Albrecht Hexenjaeger on January 10, 2012, 02:17:22 AM
We're getting a full size resin 2" x 4". It allows you to lean across the table and cave your opponent's head in. No armor saves allowed. Does 2D6 years in prison.

Edited for grammar...! :happy:
Title: Re: Empire - June release (maybe)
Post by: The Village Idiot on January 10, 2012, 03:44:34 AM
We're getting a full size resin 2" x 4". It allows you to lean across the table and cave his head in. No armor saves allowed. Does 2D6 years in prison.

I heard this will be in FineCast...and it comes with time off for good behavior....besides...he had it coming after all...allegedly...  :::cheers:::

TVI
Title: Re: Empire - June release (maybe)
Post by: Ambrose on January 10, 2012, 05:02:17 AM
We're getting a full size resin 2" x 4". It allows you to lean across the table and cave his head in. No armor saves allowed. Does 2D6 years in prison.

This made me laugh a lot  :smile2:
Title: Re: Empire - June release (maybe)
Post by: Eighty on January 10, 2012, 06:03:38 AM
In the Chaos expansion book from forgeworld, the Chaos dwarves get two really cool gunpowder weapons - neither of which are move or fire!!

in the new book i would like handgunners/crossbows to be able to move just a little! they are so restricted otherwise!!!  :closed-eyes:

Title: Re: Empire - June release (maybe)
Post by: jaggedjimmyj on January 10, 2012, 06:24:10 AM
"Move a little and fire", yeah thats the rule we've all been waiting for!
Title: Re: Empire - June release (maybe)
Post by: Wendersnaven on January 10, 2012, 06:43:18 AM
Thunderer's used to be able to move and shoot.  Maybe you just got the wrong army Eighty.  Convert to the Short-Side muuuhahahaha!
Title: Re: Empire - June release (maybe)
Post by: warhammerlord_soth on January 10, 2012, 06:49:17 AM
Perhaps we will get the legendary Holy Hand Grenade of Sigmar!

It must be carried by a warrior priest, it has a thrown range of 6", a blast radius of 24", all units BOTH friendly AND enemy take 3d6 ST3 armor-piercing shrapnel hits, counts as a flaming weapon.

Excerpt from the Book of Armaments;
First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Sigmar towards thy foe, who being naughty in my sight, shall snuff it.

"Amen"

TVI


Text in the book's introduction :


Never shallst thou execute the actions described in this book whilst reading it.
Title: Re: Empire - June release (maybe)
Post by: SmokinBrown on January 10, 2012, 08:25:57 AM
Perhaps we will get the legendary Holy Hand Grenade of Sigmar!

It must be carried by a warrior priest, it has a thrown range of 6", a blast radius of 24", all units BOTH friendly AND enemy take 3d6 ST3 armor-piercing shrapnel hits, counts as a flaming weapon.

Excerpt from the Book of Armaments;
First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Sigmar towards thy foe, who being naughty in my sight, shall snuff it.

"Amen"

TVI


Text in the book's introduction :


Never shallst thou execute the actions described in this book whilst reading it.

This made me laugh  :-D
SB
Title: Re: Empire - June release (maybe)
Post by: Darknight on January 10, 2012, 12:44:52 PM
"Move a little and fire", yeah thats the rule we've all been waiting for!

"Move 'em when your opponent isn't looking and fire."
Title: Re: Empire - June release (maybe)
Post by: Zak on January 10, 2012, 02:41:46 PM
hahaha ....you guys are awesome   :::cheers:::
Title: Re: Empire - June release (maybe)
Post by: SmokinBrown on January 10, 2012, 10:36:51 PM
I want some sort of army specific special rule involving BS based shooting in our gun lines imposing modifiers on the leadership of targets when they cause panic, that would be good.
SB
Title: Re: Empire - June release (maybe)
Post by: Phloop on January 10, 2012, 10:58:53 PM
I want some sort of army specific special rule involving BS based shooting in our gun lines imposing modifiers on the leadership of targets when they cause panic, that would be good.
SB
Just to clarify, you mean when my handgunners kill 25% of a unit, they test on their leadership minus the wounds they suffered?

Ooooh, the elves are NOT gonna like that...
Title: Re: Empire - June release (maybe)
Post by: SmokinBrown on January 10, 2012, 11:21:41 PM
I want some sort of army specific special rule involving BS based shooting in our gun lines imposing modifiers on the leadership of targets when they cause panic, that would be good.
SB
Just to clarify, you mean when my handgunners kill 25% of a unit, they test on their leadership minus the wounds they suffered?

Ooooh, the elves are NOT gonna like that...

Yeah like that  :icon_twisted:

Or maybe just a fixed penalty of -2 (?) to panic checks caused by handgunners. Seems a tiny bit more fair.
SB
Title: Re: Empire - June release (maybe)
Post by: The Village Idiot on January 11, 2012, 05:59:07 AM
Hell I'd like to see a stand and shoot option for seige engines. "Charging the guns" historically was a terribly deadly affair.

Cannon Crewman: Sir! Wolf Riders are approaching!

Cannon Comander: Damn! Hide beneath the gun carriage!

Cannon Crewman: But Sir! Should'nt we fire on them?! They are getting closer!

Cannon Comander: Um...There's no time for that! They will be upon us shortly...Hide I say! Only 5 of them will be able to attack us if we hide!

Cannon Crewman: But Sir! We have cannister rounds! We could load one or two of those and fire point blank! It would be a GREAT deterrent!

Cannon Comander: Um...There's no time for that! Hide I say! Hide as if your life depended on it!

Cannon Crewman: But Sir! I've already loaded the gun with cannister! It's ready to fire!

Cannon Comander: <from under the gun> I'm already hiding under here...Don't fire it NOW! Hide damn you! HIDE!

Cannon Crewman: But Sir! Who wrote these damn rules anyway!?

 :eusa_wall: :eusa_wall: :eusa_wall:

TVI
Title: Re: Empire - June release (maybe)
Post by: Athiuen on January 11, 2012, 06:19:05 AM
I don't think cannister shot has been invented in the warhammer world - thus the 'slow to fire' rule.
Title: Re: Empire - June release (maybe)
Post by: The Village Idiot on January 11, 2012, 06:22:07 AM
I don't think cannister shot has been invented in the warhammer world - thus the 'slow to fire' rule.

Excuse me...Grapeshot. (rules on page 113) You just can't do it when charged is my point.

TVI
Title: Re: Empire - June release (maybe)
Post by: Eighty on January 11, 2012, 08:30:51 AM
haha TVI, that would be nice.

it definitely means i can use my 'move a little and then fire' crossbows to do something other than to screen for my artillery.

as previously mentioned in this thread demigryphs do not excite me in the least. (plus the forgeworld model, if accurrate, is silly)

ESPECIALLY when VC just got a new type of ethereal greatweapon cavalry.
Title: Re: Empire - June release (maybe)
Post by: csjarrat on January 11, 2012, 08:50:56 AM
well of all the rumours, the demigryphs seem to be least mentioned by the known rumourmongers. i suspect this is the weakest rumour of the batch to be honest.
Title: Re: Empire - June release (maybe)
Post by: TheBelgianGuy on January 11, 2012, 09:28:21 AM
I feared as much. I'm kinda mixed about the demigryphps. Sure they don't sound very Empire-ish, but if the models are great and their rules okay I'd overlook that.
Title: Re: Empire - June release (maybe)
Post by: jaggedjimmyj on January 11, 2012, 09:42:10 AM
There are a lot of stuff I'd rather see than chicken cav. So I'm hoping we'll get other more useful and empireish models. I would't mind them, but I wouldn't use them, so naturally a new unit I'd actually use would be better. Of the new priests and such I'll only be using the Ulric one (no mix and blend) for my middenland posse, so I'd get sad if I can't/will not use half of the new things we're getting.
Right now only the stank (and special chars) are no-no for me.
Title: Re: Empire - June release (maybe)
Post by: Fandir Nightshade on January 11, 2012, 12:03:42 PM
Grape was in for a while I think canister was a rather nifty thing the British invented and the French tried to steal from them if I remember my total war fu correctly.

Also how come everyone is on the Demigryphons if there are good news for everyone.


Rumors but still...
Teutogen Guard in!!!

Halflinglins in !!!

War Wagon with options for cc, shooty or both in !!!

This would make me a happy camper I would like a unit of Halflings for my Averlander contingent.
Title: Re: Empire - June release (maybe)
Post by: Uryens de Crux on January 11, 2012, 01:19:54 PM
IIRC canister and case were used in the ECW/30yw

Title: Re: Empire - June release (maybe)
Post by: The Village Idiot on January 11, 2012, 01:45:58 PM
Rumors but still...
Teutogen Guard in!!!

Aren't these just another unit of greatswords?

Halflinglins in !!!

Because NOTHING strikes fear into the heart of a Warriors of Chaos player....like a unit of midget archers.  :icon_rolleyes:

War Wagon with options for cc, shooty or both in !!!

Yeah. I'd like to model a war wagon. Though it's a little similar to the War Altar and Steam Tank. Oh well...we will see soon enough. But I put great faith in GW giving us something cool but silly, and ignoring our common sense. Hey I know! We REALLY need another mechanical mount for our engineers! Another one with electric brass balls that can "discharge" in combat is SO needed!  :icon_rolleyes:

I'm hoping for the best, but preparing for the worst...

TVI

Title: Re: Empire - June release (maybe)
Post by: Fandir Nightshade on January 11, 2012, 01:51:36 PM
We don´t neeeeeeeed anything right now as we do great in close combat, shooting and magic. I guess we will even get nerfed a bit like the war altar less powerfull or more expensive no dispel dice and most likely our best magic items gone.

We might get an update on the detachment rules though and clarifications or updates on stuff like the stank or the griffon banner (hopefully making it either 50 points again or granting double ranks for steadfast too).

Teutogen guard were more like elite halberdiers instead of Greatswords striking in I.

Halflings are fun.

War Wagon might grant a return of handgunners as placing them in a stubborn movable fortress might be nice.
Title: Re: Empire - June release (maybe)
Post by: Darknight on January 11, 2012, 05:16:13 PM
Another one with electric brass balls that can "discharge" in combat is SO needed!  :icon_rolleyes:

I'm hoping for the best, but preparing for the worst...

I am trying to imagine something worse than being discharged on by brass balls.
Title: Re: Empire - June release (maybe)
Post by: Syn Ace on January 11, 2012, 06:07:57 PM
Hell I'd like to see a stand and shoot option for seige engines. "Charging the guns" historically was a terribly deadly affair.

Hell, historical gunners would even double shot their guns at times.
Title: Re: Empire - June release (maybe)
Post by: mr chumley warner on January 11, 2012, 06:26:21 PM
We need some better knights , few pts cheaper please
Title: Re: Empire - June release (maybe)
Post by: Uryens de Crux on January 11, 2012, 06:52:53 PM
Hell I'd like to see a stand and shoot option for seige engines. "Charging the guns" historically was a terribly deadly affair.

Hell, historical gunners would even double shot their guns at times.

At times nothing

It was standard practice for buccaneers to double load their muskets and throw in a handfull of shot as well
Title: Re: Empire - June release (maybe)
Post by: MiB on January 11, 2012, 06:57:53 PM
We don´t neeeeeeeed anything right now as we do great in close combat, shooting and magic. I guess we will even get nerfed a bit like the war altar less powerfull or more expensive no dispel dice and most likely our best magic items gone.

When did that start happening?
Title: Re: Empire - June release (maybe)
Post by: Delthos on January 11, 2012, 08:16:15 PM
Another one with electric brass balls that can "discharge" in combat is SO needed!  :icon_rolleyes:

I'm hoping for the best, but preparing for the worst...

I am trying to imagine something worse than being discharged on by brass balls.

I never thought of it before, but that puts the Engineer on mechanical horse's pose in a completely different light!
Title: Re: Empire - June release (maybe)
Post by: Fandir Nightshade on January 11, 2012, 09:40:54 PM
We don´t neeeeeeeed anything right now as we do great in close combat, shooting and magic. I guess we will even get nerfed a bit like the war altar less powerfull or more expensive no dispel dice and most likely our best magic items gone.

When did that start happening?

Steam tank, cheap halberdier hordes, greatswords, the hatred really helps those two units and the great magic we have adds to it. Toss in the War Altar for an extreme good blocker of most enemy hordes and you have a nasty cc phase for the empire to mop up whatever is left after the artillery barrage.
Title: Re: Empire - June release (maybe)
Post by: Finlay on January 11, 2012, 09:48:37 PM
We don´t neeeeeeeed anything right now

which means precisely 0 when it comes to GW release schedule and army book writing!
Title: Re: Empire - June release (maybe)
Post by: Fandir Nightshade on January 11, 2012, 10:08:55 PM
I don´t know....many vampires already complain that the Drakenhof is gone, and the Helm of Command I guess we get the same treatment....bye bye armour of meteoric iron, bye bye van horstmanns (even though it is VERY Iconic), bye bye rod steward.
Title: Re: Empire - June release (maybe)
Post by: Finlay on January 11, 2012, 10:41:49 PM
We'll get 9 items.
Title: Re: Empire - June release (maybe)
Post by: Fandir Nightshade on January 11, 2012, 10:44:36 PM
We'll get 9 items.
Well but most armies get some iconic and some really strange not really useful ones.


Runefang
Griffon Banner
Sword of Justice



What else ?
Title: Re: Empire - June release (maybe)
Post by: Sig on January 11, 2012, 11:11:36 PM
I'm guessing Sword of Justice will just be for Ludwig.

I'd say

Runefang
Griffon Banner
Jade Amulet (boo hiss)
Grey Wand
Dragon Bow
AOMI
Crimson Amulet
something Ulric, possibly White Cloak but more likely a weapon.
Ring of Volans

Can't imagine the Speculum coming back, it feels like it'll be getting the Helm of Commandment treatment. VH was a Chaos Sorceror anyway, just like the Helm of Commandment from VC originally belonged to Settra.
Title: Re: Empire - June release (maybe)
Post by: jaggedjimmyj on January 12, 2012, 05:30:34 AM
I really hope we'll get to keeps the helm. At present both armies with little or no chance of surviving a challenge has ways of dealing with such. Skaven has their valour, and we have VHS.
It fills a hole needing filling (That's what she said) in our list. Is it considered OP by ppl? I don't think it is, but what is the general consensus?
Title: Re: Empire - June release (maybe)
Post by: Eighty on January 12, 2012, 06:58:13 AM
ok tearing your attention back to crossbows, how about a special rule, where they can move or fire, but if they elect to not move (ala move OR fire) they get some sort of bonus, perhaps to range or ignore long distance penalties or something.
Title: Re: Empire - June release (maybe)
Post by: jaggedjimmyj on January 12, 2012, 07:16:19 AM
ok tearing your attention back to crossbows, how about a special rule, where they can move or fire, but if they elect to not move (ala move OR fire) they get some sort of bonus, perhaps to range or ignore long distance penalties or something.
I can't see us overriding the current crossbow rules in the BRB, what I can see happening tho' is our ranged state troops (crossbowmen and handgunners) dropping in cost to 6-7 pts. But I think it's more likely that they'll nerf the mortar leaving us with two poor choices for handling big core infantry units.
But I suppose that you might be talking about some state troop special rules for shooty folks, called'Trained marksmen' or something. I doubt Empire would get such a special rule. Wood Elves should be first in line for something like that I think.
Title: Re: Empire - June release (maybe)
Post by: DariusZero on January 12, 2012, 07:19:44 AM
How about giving the xbows the upgrade option of pavise, like Breganza besiegers have, that gives them 4+ armour save on long distance. It's weird really how un-armoured empire troops are. Lack of armour is the major thing that pisses me of about Empire.

qoute from my DoW army book: Breganza besiegers are armed with crosbows and hand weapons, wear full plate armour and carry pavise.

Why can't Empire simply hire those guys, they only live south of Altdorf.
Title: Re: Empire - June release (maybe)
Post by: Eighty on January 12, 2012, 07:22:45 AM
I cant find a flaw in your arguement, after experimenting with other armies that have BS troops that can move, I guess i was hoping for something to increase their utility. Which of course is not to say i wouldnt appreciate a cost reduction, but I hope for more.  :dry:
Title: Re: Empire - June release (maybe)
Post by: Uryens de Crux on January 12, 2012, 08:10:21 AM
We have shoots troops that can move and fire...just no one takes them.

The Empire army book is fine as is, even if it's not whatever follows will be somehow diminished (like losing iconic items). The new books that are better than the old ones are the ones that are hugely out of date.
Title: Re: Empire - June release (maybe)
Post by: Athiuen on January 12, 2012, 08:15:11 AM
Everyone is talking about how our stuff is going to get nerfed here and underpowered there, but each new army book has seen them rise in power.

I can't imagine it's going to be any different for empire.  Surely our force is only going to get even stronger.
Title: Re: Empire - June release (maybe)
Post by: Uryens de Crux on January 12, 2012, 08:26:09 AM
How will GW sell most figures.

State troops in heavy armour...
Title: Re: Empire - June release (maybe)
Post by: The Peacemaker on January 12, 2012, 09:52:25 AM
I just read about civil war rules for warhammer. Then I read the stuff about the various religions to be added to Empire.

...Looks like we are having a 'Reformation' boyz!   Everyone rally behind Luther Huss!!
....We can also throw the imperial bean counters from the top of Middenhiem tower.
Title: Re: Empire - June release (maybe)
Post by: Eighty on January 12, 2012, 10:40:01 AM
you heathen  :Ohmy:


For Sigmar!
Title: Re: Empire - June release (maybe)
Post by: Finlay on January 12, 2012, 01:53:11 PM
We'll get 9 items.
Well but most armies get some iconic and some really strange not really useful ones.


Runefang
Griffon Banner
Sword of Justice



What else ?

Orcs have only one good unique magic item.
Title: Re: Empire - June release (maybe)
Post by: csjarrat on January 12, 2012, 03:26:34 PM
yes but ogres have a few. jervis had mentioned when we were speaking to him last year they screwed up with orcs and that new books should be better equipped.
Title: Re: Empire - June release (maybe)
Post by: Zak on January 12, 2012, 03:27:17 PM
the one thing im glad is getting ride of the hundreds of magic items in the army books as the new ones come out  :eusa_clap: :eusa_clap: :eusa_clap:
Title: Re: Empire - June release (maybe)
Post by: csjarrat on January 12, 2012, 05:53:37 PM
cheap magic armour will be sorely missed though. bye bye aomi!
Title: Re: Empire - June release (maybe)
Post by: Phloop on January 12, 2012, 10:29:44 PM
the one thing im glad is getting ride of the hundreds of magic items in the army books as the new ones come out  :eusa_clap: :eusa_clap: :eusa_clap:
I have to agree with you here. Just wish the core rulebook had good replacements. Or just have a page of banners, a page of magic armor, etc. It's a little bit lacking.

However, when the Dwarfs lose 99% of their Runes I will do a jig. Maybe more, I might be convinced to add a few booty shakes for good measure.
Title: Re: Empire - June release (maybe)
Post by: Delthos on January 12, 2012, 10:47:20 PM
I don't think they are going to loose thier runes, as they don't have access to regular magic items if I'm not mistaken. Thier runes are their magic items and to cut them down significantly would really be a harsh blow to them, unless they are just going to give them access to normal magic items...
Title: Re: Empire - June release (maybe)
Post by: Phloop on January 12, 2012, 11:30:31 PM
I don't think they are going to loose thier runes, as they don't have access to regular magic items if I'm not mistaken. Thier runes are their magic items and to cut them down significantly would really be a harsh blow to them, unless they are just going to give them access to normal magic items...
Okay, I was being a touch dramatic. But simplifying the whole thing would make it easier for us non-dwarf players to keep up with what's going on. I honestly get flustered trying to remember which Runelord or Cannon has what Rune and it's time consuming looking them up mid-game.

But yeah, it's their "thing". I get it. I know I *could* memorise the runes if I borrowed an armybook. Just lazy. And have a strong dislike for the stunties.
Title: Re: Empire - June release (maybe)
Post by: Minsc on January 12, 2012, 11:43:06 PM
It's good that we get a new book.

It's not that we're in need of a nerf/boost, our powerlevel is great imo, but the transition from 7th to 8th made a mess out of our rules, and basically half our book is in need of an errata, because the rules simply doesn't/didn't make sense. I can also see an incomming nerf in our magic defense while we get a boost to our infantry - a change I welcome.

I will probably miss alot of our current magic item's though, but if we get compansated with new units, I'll manage.

Edited, so I won't have the pope come after me.
Title: Re: Empire - June release (maybe)
Post by: Athiuen on January 12, 2012, 11:56:26 PM
Aren't you all Lutherans in Sweden? (meaning no pope)

I certainly don't want to lose the magic defence we get from warrior priests.
Title: Re: Empire - June release (maybe)
Post by: Darknight on January 12, 2012, 11:59:43 PM
I think he meant "transition" - I understood the fellow.
Title: Re: Empire - June release (maybe)
Post by: Minsc on January 13, 2012, 12:05:52 AM
Oops... :oops:
If we'd have this discussion in swedish I would kick your ass 24/7.

But yes, ofcourse I mean 'transition'.
Title: Re: Empire - June release (maybe)
Post by: Athiuen on January 13, 2012, 12:07:59 AM
Hell yes you would, I can't speak any other language.

The thing I said before, however, was that every new book to come out thus far hasn't seen any real nerfing.  People here seem to be able to focus only on what will be nerfed.  How about what will improve?  Certainly across-the-board points reductions are in order but what else will improve?

Edit: Also how good was Baldur's Gate and Baldur's Gate II?  .......I know right!
Title: Re: Empire - June release (maybe)
Post by: Minsc on January 13, 2012, 12:08:47 AM
I wouldn't mind if the DD-generating stayed the same for our Sigmarite priests, but I just don't see that happening. (We got better magicdefence than dwarves right now!)

I could see it become something akin to how the Casket of Souls work for Tomb Kings right now, but in a defensive way ofcourse.
(i.e "As long as you have one or more Warrior Priests / Arch Lectors on the table, you gain +1 Dispell dice / +2 to your dispell attempts.)
Title: Re: Empire - June release (maybe)
Post by: Syn Ace on January 13, 2012, 12:54:44 AM
I hope they tone the dwarven runes down a bit -- so many powerful combos they can put together.
Title: Re: Empire - June release (maybe)
Post by: Darknight on January 13, 2012, 01:01:45 AM
That is the problem with any too-expansive list of magic items / armory etc.; not that individual items are too powerful, but that combined in a unique way they create something unstoppable and unbalancing. The size of the list means it is difficult to discover all the combos.
Title: Re: Empire - June release (maybe)
Post by: Fandir Nightshade on January 13, 2012, 04:33:13 AM
Hmmm like what? Which dwarf combo with a decent price tag is as strong in defense as existing stuff in other armies or as lethal as stuff in other armies?
Title: Re: Empire - June release (maybe)
Post by: jaggedjimmyj on January 13, 2012, 06:01:53 AM
I also think that AL and WP will likely get the DD generation changed. Question is: would they still be worth the pts? Their statline is worse than that of a 50pts capt. The things they've got going for them are DD and the war altar.
Title: Re: Empire - June release (maybe)
Post by: csjarrat on January 13, 2012, 09:15:26 AM
Edit: Also how good was Baldur's Gate and Baldur's Gate II?  .......I know right!

minsc and boo stand ready :-)
Title: Re: Empire - June release (maybe)
Post by: Minsc on January 13, 2012, 03:58:26 PM
Quote
The things they've got going for them are DD and the war altar.

Oh I don't know, personally I enjoy the way they inspire hate in my statetroopers and knights. ;)

Quote
minsc and boo stand ready

Ready to crack some enemies of the Empire!  :eusa_wall:
Title: Re: Empire - June release (maybe)
Post by: Uryens de Crux on January 13, 2012, 04:09:57 PM
Dwarf runes are about the most balanced thing in any army book their is.

Yes they can get some powerful combo's but they are costly, and limited and in no way make up for a complete lack of magic phase.
Title: Re: Empire - June release (maybe)
Post by: Darknight on January 13, 2012, 06:16:02 PM
I happened on this blog post;

http://thatguyjames.blogspot.com/2012/01/dreadfleet-part-12-conclusions.html

It contains this interesting observation;

Quote
What does this mean for the future of Warhammer Fantasy Battles?

I think that given the high degree of correlation between each of these ships and the factions they represent, we can expect to see this box as a roadmap for GW moving forward for the next few army releases. There are already rumblings of an updated to the empire, and I wouldn't be surprised if the Heldenhammer and Flaming Scimitar held clues to future design elements.

But more importantly, I see this box as a further acknowledgement that Chaos Dwarves are returning to WFB proper, and I'm not just talking forgeworld. I'm going to go out on a limb and say that this isn't the last time we'll be seeing Evil Stunties from the Citadel.

(I include the second paragraph for completeness; it is not relevant to this thread).

I thought this was interesting and a good observation - and supported by the VC release of the floating spirit throne with over-boobed bloodsucking tarts on the back  vis-a-vis the floating spirit ship thing in Dreadfleet.

If we want to have an idea of what is about to happen with Empire's new models, we might do worse than take a look at Dreadfleet.
Title: Re: Empire - June release (maybe)
Post by: Alleton on January 13, 2012, 09:00:27 PM

If we want to have an idea of what is about to happen with Empire's new models, we might do worse than take a look at Dreadfleet.

Does that mean a war wagon with a giant hammer that splats down on a horde in CC?

Not sure whether I'd like that or not, but the imagery is hilarious.
Title: Re: Empire - June release (maybe)
Post by: Darknight on January 13, 2012, 09:05:45 PM
I think, if I ever made an actual steam tank (rather than the "counts as" I am planning) it would HAVE to do that. Thanks for the inspiration, dude!
Title: Re: Empire - June release (maybe)
Post by: Alleton on January 13, 2012, 09:19:49 PM
hehe if you ever DO build one, gotta post the pics.
Title: Re: Empire - June release (maybe)
Post by: DivineVisitor on January 14, 2012, 12:45:33 PM
I also think that AL and WP will likely get the DD generation changed. Question is: would they still be worth the pts? Their statline is worse than that of a 50pts capt. The things they've got going for them are DD and the war altar.

Perhaps they will simply be able to channel dispel dice rather than flat out generation. Though i wouldn't mind seeing them lose that and drop a substantial number of points while retaining their ability to confer hatred to units (and whatever other rules the Ulricaian etc priests inspire).

I'd love to see Captains and Generals become more desirable. Ability to access special rules that for example add +1 to the parry save of a unit, shield wall or something. Perhaps even allow it to confer to Knights giving them a normal parry save. Or allowing Great Weapons to strike in Initiave order in the first round. Who knows there are plenty things they could do. Really looking forward to seeing how things turn out.

Also Initiative 4 for out elite troops (Knights, Greatswords, Reiksguard foot if available) would be appreciated.
Title: Re: Empire - June release (maybe)
Post by: csjarrat on January 14, 2012, 03:33:32 PM
orders a la imperial guard would make generals and captains pretty bloody nice. if you could put a captain into a large handgunner unit and do an equivalent of first rank fire/second rank fire that would be ace!
Title: Re: Empire - June release (maybe)
Post by: Finlay on January 15, 2012, 01:15:31 AM
yes but ogres have a few. jervis had mentioned when we were speaking to him last year they screwed up with orcs and that new books should be better equipped.
Oh thats good then, my army gets screwed.

the OnG book is pretty weak, I imagine by the end of 8th it will be horrible to play with!
Title: Re: Empire - June release (maybe)
Post by: Azyr on January 16, 2012, 01:42:54 AM
New VC book got a bit of a belting for magic items (about the same as everyone else) but after giving it read thinking that Morr is a given and Witch Hunters in the Empire new book (well I've got my fingers crossed anyway)
Title: Re: Empire - June release (maybe)
Post by: Phloop on January 17, 2012, 08:52:17 PM
orders a la imperial guard would make generals and captains pretty bloody nice. if you could put a captain into a large handgunner unit and do an equivalent of first rank fire/second rank fire that would be ace!
An Orders system would be brilliant. Would make Captains more enticing and put them on par with the Priest's Prayers.