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Author Topic: How serious are you about movement?  (Read 13026 times)

Offline Henners

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Re: How serious are you about movement?
« Reply #25 on: August 03, 2012, 08:45:21 PM »
As someone who makes a lot of nooby mistakes, I must say that I feel I learnt more from losing a game because of one :eusa_wall: mistake rather than mistakes I'll soon forget because my opponent let me go back and do the move :p

Offline Holy Hand Grenade

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Re: How serious are you about movement?
« Reply #26 on: August 05, 2012, 11:23:18 PM »
One of the best ways to avoid multiple moves yourself is to have extra movement trays that match all the trays your forces sit on.  You can place the empty tray several different ways to make sure you like the "ending spot" and measure to make sure it is a legal move.  Then you move the actual unit.

As far as the question of allowing "go back, corrections, missed something" with my gaming crew:

     --if it is a friendly game then it is all about having fun, testing things out, learning, etc so we pretty much allow people to "go back" and do almost anything they forgot.

     --When it is a competitive game, the opposing player is not under any obligation to allow corrections.  If he shrugs his shoulders and doesn't care, cool.  If he shakes his head and says no, cool. 

Some times the best way to learn from a mistake is to suffer the brutal consequences of it!  It gets firmly lodged in the 'ol memory banks so you don't do it again!
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Offline Raulmichile

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Re: How serious are you about movement?
« Reply #27 on: August 06, 2012, 01:16:23 AM »
As HHG said, it depends of the opponent and the mood of the game, if I'm playing vs a newbie or a competent player, friendly or competitve, etc.  I tend to be more exigent with me than with my opponent and normally life carries on.
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Offline Quickbeam

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Re: How serious are you about movement?
« Reply #28 on: August 06, 2012, 02:06:18 AM »
The only person I will not allow to go back is my brother. Because he is my brother!
“An army of principles will penetrate where an army of soldiers cannot.”
― Thomas Paine

Offline Lord Solar Plexus

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Re: How serious are you about movement?
« Reply #29 on: August 06, 2012, 07:15:09 AM »
It usually doesn't happen around here that someone wants to shuffle already deployed units around. I'd probably allow a nudge but no complete change of position unless it's one of the scenarios in which you deploy everything at once. That one is different.

As to moving, I try to be exact and expect the same from every opponent but pivots and wheels often cannot be executed to the millimeter.   

I usually don't allow people to charge when they've already started normal movement. There's been exceptions to all these guidelines of course.


Also, when we move, if it is with a specific intention, we state it:
"I place this unit here so that you don't have room between the building and the unit to charge that other unit"
Then we don't need to check during the opponent's turn.

This feels weird to me.  I would announce my intent but you really do need to make sure the block in place otherwise if there's space.

Well, making sure there's (not) enough room between stuff is one thing that needs to apply physically but for example, using the 1" rule to block wheels or hem units in can be difficult to eyeball - and if your opponent has already picked up his unit thinking he's got enough room to maneouver, it's nearly impossible to put it back in its exact place to measure.
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Offline sebster

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Re: How serious are you about movement?
« Reply #30 on: August 06, 2012, 09:32:40 AM »
Well, making sure there's (not) enough room between stuff is one thing that needs to apply physically but for example, using the 1" rule to block wheels or hem units in can be difficult to eyeball - and if your opponent has already picked up his unit thinking he's got enough room to maneouver, it's nearly impossible to put it back in its exact place to measure.

Yeah, we often say what we mean, so its clear what the intent is and we can avoid having to get down and measure to the fraction of an inch.  So, for instance, moving pistoliers up in front of an enemy unit its important to be with 6" to shoot at close range, but further than 5" away so that when he charges you you can be confident of getting away, so I just tell my opponent I want to be within 6" but farther than 5", and then put the unit there.

That's a simple example, because it's pretty unlikely there'll be any confusion over a whole inch of movement unless I'm deploying on an angle, but there's plenty of others.  The other day my opponent moved his last remaining grail knight, and told me he wanted him to be angled so that both my crossbowmen and my cannon were within his charge arc next turn (as he wasn't sure which unit would be alive & unengaged next turn).  His grail knights aren't on square bases so their front arc isn't always clear, so I just eyeballed it, saw he could deploy so that both units could be in his front arc, and said that was cool.

Offline Divineshadow

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Re: How serious are you about movement?
« Reply #31 on: August 06, 2012, 12:00:16 PM »
Friendlies I let this and other things slide. In a tournament  not a chance!

Offline zifnab0

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Re: How serious are you about movement?
« Reply #32 on: August 06, 2012, 01:51:18 PM »
I'm pretty ambivalent on moving.  Especially where my opponent could have clearly made the move without breaking any rules.  It's easier just to pick up a unit and move it to a desired place than have to worry about pivots.  But where there's a close fit or it is difficult to maneuver a unit, I think precise movement is required.

And once the movement phase is over that's it.  No going back.

One thing I've noticed recently are people who measure from my units to decide where to position theirs during movement.  I know you're allowed to premeasure, but it really bugs me when people measure 14" away from my unit and park their horde just outside of that range.

Same for LoS checks.  Check your line of sight, not mine.