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Author Topic: How serious are you about movement?  (Read 13030 times)

Offline FriscoEmpire

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How serious are you about movement?
« on: August 01, 2012, 04:00:14 PM »
I was playing a guy who wanted to place a diverting unit in front of my block to slow it down.  But when he went to execute the move, he goofed it up and didn't have it in the right position or even angled quite right.  So he backed it up, tried it again.  And only on the third time did he really pull it off with the right distances for pivots and movement and end up where he needed to be.

Do you guys allow that?  Do you do it yourself?  Or should part of the game be about physically executing troop movement effectively?

Same with setting up at deployment.  If someone puts down a block of troops but doesn't leave enough room to stick something else where he wants it, do you let him shift the first thing over to make room for it?  Or once it's down, is it down?

Offline Swan-of-War

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Re: How serious are you about movement?
« Reply #1 on: August 01, 2012, 04:10:19 PM »
I've killed a man for measuring wrong
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Offline mr chumley warner

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Re: How serious are you about movement?
« Reply #2 on: August 01, 2012, 04:17:38 PM »
We play Chess rules, once you place you can't change !

You need to have a weapon by the table, to remind your opponent what can happen if they cheat
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Offline Roka

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Re: How serious are you about movement?
« Reply #3 on: August 01, 2012, 04:18:29 PM »
i give my friends alittle bit of wiggle room because its no fun when everyone gets pissy... but three times?  :Ohmy:
Now I want to kill these pointy-eared bastards, and preferably enslave their women, burn their cities, pour salt onto their fields et cetera. But how do I proceed?

Offline Uryens de Crux

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Re: How serious are you about movement?
« Reply #4 on: August 01, 2012, 04:44:54 PM »
I personally hold myself to chess rules, and its cost me oh so many times. But I dont mind if people reposition  - I dont like it but I dont care enough to call them on it.
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Offline Syn Ace

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Re: How serious are you about movement?
« Reply #5 on: August 01, 2012, 04:47:41 PM »
If it was a tournament, chess rules (kind of), but otherwise I let stuff slide, particularly if I know what his intention is.
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Offline Spjuth

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Re: How serious are you about movement?
« Reply #6 on: August 01, 2012, 05:30:15 PM »
During deployment I'd let it pass, but not during game, not a millimeter!

Offline librisrouge

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Re: How serious are you about movement?
« Reply #7 on: August 01, 2012, 05:59:38 PM »
During friendly games I let it slide. My attitude is that we play for fun and to learn (the later being more important in this context.) Hell, I've mentioned that they didn't set a unit up properly for what they wanted from time to time and let them fix it. I want all the players around me to be at top shape so that when (not if) I beat them in a more serious setting then they know there was never any hope to begin with...

...suddenly I think I should be playing Dark Elves or Chaos.
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Offline Maza

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Re: How serious are you about movement?
« Reply #8 on: August 01, 2012, 06:08:55 PM »
As long as it is still in the correct movement turn, we don't care, I guess.

In the deployment phase we dont go back and change something after the opponent has placed one of his units.

Offline Calisson

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Re: How serious are you about movement?
« Reply #9 on: August 01, 2012, 09:12:47 PM »
I allow even much more.
That's because I do much worse myself...  :icon_redface:
Something like "oh, I forgot to move that unit during movement phase, may I move it?
- what did you wanted to do?
- From here to there?
- Fine, go ahead."

Also, when we move, if it is with a specific intention, we state it:
"I place this unit here so that you don't have room between the building and the unit to charge that other unit"
Then we don't need to check during the opponent's turn.

But of course, that's house games.

Offline Eighty

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Re: How serious are you about movement?
« Reply #10 on: August 01, 2012, 11:33:15 PM »
id let him redo it once or twice if he was a newer player, but otherwise its down its down!

ive fucked up redirecting and it lead to bad things happening, so shall you too experience bad things happening
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Offline TexasYankee

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Re: How serious are you about movement?
« Reply #11 on: August 02, 2012, 12:17:35 AM »
During friendly games I let it slide. My attitude is that we play for fun and to learn (the later being more important in this context.) Hell, I've mentioned that they didn't set a unit up properly for what they wanted from time to time and let them fix it. I want all the players around me to be at top shape so that when (not if) I beat them in a more serious setting then they know there was never any hope to begin with...

...suddenly I think I should be playing Dark Elves or Chaos.

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Offline Noght

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Re: How serious are you about movement?
« Reply #12 on: August 02, 2012, 01:38:30 AM »
I allow even much more.
That's because I do much worse myself...  :icon_redface:
Something like "oh, I forgot to move that unit during movement phase, may I move it?
- what did you wanted to do?
- From here to there?
- Fine, go ahead."

Totally let people do this.

Also, when we move, if it is with a specific intention, we state it:
"I place this unit here so that you don't have room between the building and the unit to charge that other unit"
Then we don't need to check during the opponent's turn.

This feels weird to me.  I would announce my intent but you really do need to make sure the block in place otherwise if there's space.

id let him redo it once or twice if he was a newer player, but otherwise its down its down!

Once fine, couple of times, no go.  IF it's a problem I make him mark the back corner of the unit before he fiddles with it.

Noght
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Offline commandant

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Re: How serious are you about movement?
« Reply #13 on: August 02, 2012, 01:44:13 AM »
I move, then my foe moves.   Sometimes he moves first.   It is a serious business.

Offline DriesD

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Re: How serious are you about movement?
« Reply #14 on: August 02, 2012, 02:24:42 AM »
When it comes to a friendly game I usually even ask people if that was really what they intended to do if it just gives me a shot at pulling off an overpowering flank charge. Or remind them of my steel standard, or point out that they just didn't do what they clearly intended. I don't always get the favor returned, but that's to be expected. I just try to make a friendly game as enjoyable as possible, even if that means I'll deny myself a killing blow  :smile2:

In a tournament or tournament preparation games however I will exploit every movement error, as I expect others to do exactly the same!  :ph34r:  At least I remember the mistakes I payed dearly for!
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Offline Ambrose

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Re: How serious are you about movement?
« Reply #15 on: August 02, 2012, 03:18:50 AM »
I allow even much more.
That's because I do much worse myself...  :icon_redface:
Something like "oh, I forgot to move that unit during movement phase, may I move it?
- what did you wanted to do?
- From here to there?
- Fine, go ahead."

Also, when we move, if it is with a specific intention, we state it:
"I place this unit here so that you don't have room between the building and the unit to charge that other unit"
Then we don't need to check during the opponent's turn.

But of course, that's house games.

This is how we play.  We don't go back to phases that have already passed, but if it is still during THEIR movement, they can move their piece all they want.
"Faith, Steel and Gunpowder"

Offline sebster

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Re: How serious are you about movement?
« Reply #16 on: August 02, 2012, 03:32:07 AM »
I'm happy to let people move units that they forgot to move, or fiddle with a unit's movement as much as they want, provided it's clear they've got spare movement to burn and there's no way they'll accidentally over reach on their movement.  And I've only ever once disputed a guy's move of a unit, but that was only after he'd already been very generous in moving units the previous turn, and then disputed a move from one of my units.

Basically Warhammer is a fiddly game, and when we get really strict over minutia like movement then the game can get to be more about fine details than about clever ideas and runs of good and bad dice.

Tournaments, of course, are a little different, as plenty of people really are there to win.  I normally play that by ear, trying to act like my opponent does.  Doesn't always work of course, like the example above (which was in 40K, but the principle is the same).

Offline patsy02

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Re: How serious are you about movement?
« Reply #17 on: August 03, 2012, 02:17:03 PM »
Basically Warhammer is a fiddly game, and when we get really strict over minutia like movement then the game can get to be more about fine details than about clever ideas and runs of good and bad dice.
Agreed. I always let people reposition, charge after movement, and cast spells that were forgotten. Playing chess-style in a game like this is a bit absurd to me, and no-one likes a tightass.
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Offline Swan-of-War

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Re: How serious are you about movement?
« Reply #18 on: August 03, 2012, 02:50:09 PM »
...and no-one likes a tightass.

Speak for yourself!
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Offline Eighty

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Re: How serious are you about movement?
« Reply #19 on: August 03, 2012, 02:57:37 PM »
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Offline FriscoEmpire

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Re: How serious are you about movement?
« Reply #20 on: August 03, 2012, 04:12:08 PM »
The way our gaming has evolved recently, we stay real cool about everything, trusting in mutual fairness, though we do try to make accurate moves.  And if there are several things moving near each other and at the same time, we might measure the first and make sure it gets there correctly, then just move the others up around it to match the original positioning or with any reasonable amount of alteration if they're not moving as far as the unit first measured-and-moved.  Same with charges:  if it's clear that it can cross the distance, we just move it up into contact.


Offline Padre

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Re: How serious are you about movement?
« Reply #21 on: August 03, 2012, 04:21:06 PM »
We let stuff like this slide all the time. As long as the forgotten move or roll would not have affected anything in the meantime, then we're ok. Usually we simply say: You owe me one. That way they are happy to let us remember stuff a bit late. Often it's stuff they know we wanted to do 'cos we talked about it earlier, just forgot to do it.

We have even put mistaken casualties back on and removed forgotten ones, and other stuff.

But if doing so means something else since the forgotten action would have been different, or might have caused either player to act differently, then we don't allow it.

Look at it in a Science Fiction time travelling sense - if flapping the butterfly wings we forgot to flap won't change what's happened anywhere else, then fine. If it means a new timeline bursts into being (meaning rewinding the game) then no.

And just as often we say, "Flibble, forgot to do that - ah well." And just get on with it.
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Offline Uryens de Crux

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Re: How serious are you about movement?
« Reply #22 on: August 03, 2012, 04:40:28 PM »
I think (I hope) that unless it's a close, tense game I'll usually say "my fault, let's carry on" and I'll make a mental note to move the unit first next turn
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Offline Krudenwald

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Re: How serious are you about movement?
« Reply #23 on: August 03, 2012, 05:34:12 PM »
I think this sums up our group mentality.
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Offline Maza

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Re: How serious are you about movement?
« Reply #24 on: August 03, 2012, 06:30:42 PM »
But if doing so means something else since the forgotten action would have been different, or might have caused either player to act differently, then we don't allow it.

This is the bottom line for me I think. I see it as a practical, not a "moral" issue.