Hello fellow Generals I'm back after doing the Beastmen Tactica and now I'm doing this one. I warn you I'm going to post every unit and character per army in each article, so these posts will be VERY long, if you read it all then your a trooper and I'm proud of you.

Also these posts are ENTIRELY based on my playing experience and my word is not infallible fact so feel free to agree or disagree with whatever you wish.
I will access each unit with an article, list their threat level, (On the scale below) their
specialty, and the
recommended method to deal with them.
Minor Means little-no threat even in the units specialty.
Moderate Means caution should be taken with this unit, and either engage with superior forces or the recommended option.
Extreme Means Huge caution must be taken against this unit and must be taken on top priority, only engage with what is recommended.
Now lets examine the........
High ElvesWhy Do People Play High ElvesImagine those tall dudes from Lord of The Rings and you pretty much got it. They have a stupidly ridiculous magic phase, crazy special infantry choices, a crazy good harassment unit. Oh and did we mention that they have Always Strikes First, which this is unaffected by Great Weapons.
Don't think they're impossible to beat though. Low Toughness, light armor and high cost units means that they have to be played well. So expect most High Elf players to be people that have played for awhile.
Unit AnalysisAll High Elves have a special rule called "Speed of Asuryan" which means you need to just trust me when I say that if your ever calculating if victory will be yours in a specific scenario of close combat just assume that all of their attacks will hit, and they will do their damage before you can do anything.
Their other special rule doesn't involve us so we will skip it.
Lords & HeroesNamed CharactersTyrion, the Defender of Ulthuan: An expensive guy that doesn't die, and that's why he isn't that great. Between ASF, WS9, I10, 4 attacks, S7 and a breath weapon, he can hit pretty hard, but not hard enough for his point cost, but with his 1+ armor and 4+ ward make up for his lack of hitting power. You see this guy....your probably screwed unless you have alot of buffs and/or a Runefang, or your running The Emperor. However, he can't do anything that a tricked out Prince couldn't do just as well for less. He's fun, but competitive lists tend to prefer his brother.
Threat Level:
Moderatespecialty: Combat/Survival.
recommended: Runefangs, or The Emperor, or 2 lvl 4 casters worth of buffs.
Teclis: Don't be fooled by his garbage stats, this dude is nearly the best caster in the game. He's a level 4 Wizard who knows EVERY spell in his lore (favorites are Lore of Death and Shadow, though most can work), he gets D3 power and dispel dice per phase, an auto-Irresistible Force on ANY roll that includes a double, can dissipate his first Miscast PER PHASE and has a dispel scroll that can eat a spell. Lucky for you though, he's expensive (475 points) and with S2, which doesn't matter (if they are using him for close combat, they are doing it terribly wrong), T2 and NO save he will die if he gets caught in any combat. But leave him alive and you have lost already.
Threat Level:
Extremespecialty: Magic/winning the game/getting banned.
recommended: Get him in combat as fast as humanly possible.
Alith Anar, the Shadow King: This guy suffers, not from being bad, but from being expensive and having better choices be available. He's got a bolt thrower shooting weapon, and a nice statline, but people want a powerhouse special character, and all of the Lord Choices are better at that, plus High elves have a magic item that does what his bow does (Bow of the Seafarer). He can scout though but putting a 200+ point model in your opponents back line isn't too smart as this guy is pretty easy to drop.
Threat Level:
Moderatespecialty: Shooting you in the face.
recommended: Combat lords do generally fine, as do heavy hammer units, cannons too.
Elatharion the Grim, Warden of Tor Yvresse: A solid fighting Lord, who is perhaps too expensive for his own good. He's also a Level 2 Caster who can grab any lore from the Rulebook, but that's not impressive as a lvl 4 wizard is almost always better. He can also ride his enhanced personal Griffin, (comes with a Ward save) but at that points level its better to take a Lord on a Dragon. As with Alith, he's a good enough Lord who's mostly overshadowed by how much you're paying for him and how much better the other two lords are. Also we can cannon him.
Threat Level:
Moderatespecialty: Combat/support.
recommended: Heavy Hammer units, or Combat Lords if he isn't mounted, if he is mounted then you can break him, and any monster mount should be headbutting cannonballs from turn 1.
Caradryan, Captain of the Phoenix Guard: A good fighting hero who seems to be an absurdly good deal (more than 50 points less than a noble with similar effects) for his 4+ Ward Save and Magic Resistance (3) (which is very worth it to see a unit of Phoenix Guard get a 2+ ward save against wounds caused by magic). His magic weapon is FANTASTIC against regenerating troops and he himself is not too expensive, especially since he stops tricked out Lords/Heroes from coming after him with his dying ability (D6 wounds on whoever kills him with no armor save). Very dangerous and is almost never worth what you have to bring against him.
Threat Level:
Extremespecialty: Combat/Survival/making
Phoenix Guard Laugh off spells.
recommended: Avoid him or kill him with a heavy unit and NEVER a character, (I don't care how good you think your ward save is you will die).
Korhil, Captain of the White Lions: This guys advantages are as follows: He's cheap (140 points, only 5 points more than a level 2 Mage with no equipment) and he's Stubborn and thus grants this to any unit he joins. Those two reasons are reason enough to take him, especially if dumped in a large Spearmen unit. He's reasonably killy on his own merits (S6 and Killing Blow) but not survivable enough. Still Dangerous.
Threat Level:
Moderatespecialty: Combat.
recommended: His save isn't great and a Hammer unit or a Combat character kited for bear will usually drop him, (though be sure you have a Ward save so you don't get KB'ed)
Generic CharactersNote: While named characters are judged against their generic counterparts, generic characters are examined based on their role in the army.
Prince: This personifies everything about the High Elves: Fast as the flash on meth, a nightmare in close combat, can take a variety of special stuff, about as hard as tissue. Always seen with armor and/or ward saves, (usually both) if anyone fields him naked then thank him for the free VP. Aside from that, he's a close combat Lord (WS7, I8) that rivals Chaos Lords, and properly kitted out there's very little this guy can't kill. Do note, however, a Great Weapon is unaffected by Always Strikes Last. Also, Dragon Armor is like the dragonbane gem but better. (Look for the variety of killy options down in the magic items section). All in all expect to get your face handed to you in combat unless your seriously kited for bear, Also he will almost always be on a star dragon. (if he is on a dragon then his threat level becomes laughable)
Threat Level:
Extreme-
Minor If on a (dragon)
specialty: Combat.
recommended: Runefangs, High Strength and certainly ward saves are your only chance, this guy will butcher anything but characters. If on a dragon then cannons will make it free VP.
Archmage: A fantastic caster. Access to all 8 Lores, plus High Magic, means he can literally be designed to own the board. Also remember that as long as he's on the board (along with his little brother the
Mage) they get +1 to dispel attempts, (doesn't stack with additional casters) for a total of +5 when channeling it through a Level 4
Archmage. In all honestly this guy will destroy the whole board on his own or make his army impossible to stop, either way he is TOP priority, I do not care how scary that unit of
Sword Masters looks if this guy isn't your first target your a retard. (note a popular build is 2 items that make him Ethereal and drain your magic items, so hope you have a way to make your attacks magical without magic weapons)
Threat Level:
Extremespecialty: Magic/winning the game.
recommended: Get him in combat as fast as humanly possible. (preferably with magical attacks)
Noble: A great fighter for his points, but if you see this guy then he couldn't afford a
Prince (who's only 65 points more). The main reason to take a Noble is because he can be a BSB or if you're low on points (either overall or in the Lord Choices) in which case, he's not much worse then his big brother. He's seen as a BSB.
Threat Level:
Moderatespecialty: Combat./BSB
recommended: Though not as powerful as a
Prince you will still need a very heavy hammer unit or a combat character kited for bear if you wanna drop this guy.
Mage: It's always nice to have a backup caster to add +1 to your dispel rolls. (in case your
Archmage bites it) Can also be kitted out for a different lore than your
Archmage based on his Lore. A solid choice, basic anti caster tactics work here.
Threat Level:
Moderatespecialty: Magic.
recommended: Combat....that simple.
Dragon Mage: Mages riding Dragons is sort of silly. The Dragon is fairly squishy (for a Dragon plus cannons think everything is squishy) and the model as a whole runs on the expensive side, but he can grab Flaming Sword of Rhun like a sig spell and is actually pretty nasty with a spearman unit, and the caster himself can put out a fire casters level of firepower. Against other armies it can be a game breaker at lower points. (but monsters against Empire is a terrible option always as its free VP for us)
Threat Level:
Minorspecialty: Magic/combat. (thanks to the dragon)
recommended: Cannon him in the face and laugh.
Mounts: I won't list recommendations or threat levels, as its very simple to determine the threat from the article, and Empires solution for monsters has been the same since ever.....
Griffon: Griffons suffer by sucking: They're free cannon hits.
Sun Dragon: The mini-Dragon. Still a Dragon, still easy VP for us. Good for giving us points. Probably on the level of a Manticore. (thus cannons)
Moon Dragon: The medium Dragon, same power level as most Dragons. Which is nothing against our cannons.
Star Dragon: The highest tier of Dragon and the best monster mount in the game pretty much, which would totally matter if cannons didn't exist.
Core UnitsArchers: A decent unit overall. Longbows and high BS give them a good range and a ability to outrange our guys (don't worry about them doing anything to heavy armor). They work really well in 2 or so groups of 10, especially when combined with Repeater Bolt Throwers (they will generally concentrate fire). You won't see any Command beyond Musician. Just a side note, Archers having Longbows is superior in range to Lothern Sea Guard having simple Bows, and this makes a world of difference when your trying to get in range with your own shooting.
Threat Level:
Moderatespecialty: Shooting you.
recommended: Magic, as shooting and light units lose out, but killing this unit is worth it as they are VERY expensive.
Spearmen: These fellas are solid, with the new rules for Always Strikes First and the rank rules (allowing them to strike in 4 Ranks). A common formation for them is 5 ranks of 6 for a total of 30 models, giving a total of 24 attacks (25 with Champion) and 7 wounds required before they start losing attacks for a total of 295 points with Command. Although you could see a 565 points, 60 man Horde which gets a total of 50 attacks on the front. Ultimately, there always seen. The anvil of most "hammer and anvil" strikes for High Elf armies. Shoot and always engage with superior numbers and WP buffs, flanks help a great deal as well. Special units lose out against these guys as they will simply kill too much before you can react with your lower numbers.
Threat Level:
Moderatespecialty: Spearing you.
recommended: Outnumber them and have buffs, also flanks from Knight units can help greatly.
Lothern Sea Guard: These guys get a bad reputation, which not totally deserved. They cost 12 points, have spears and light armor, can take a shield for an extra point and have bows instead of Longbows. As such they tend to be regarded as overpriced, which is very true, but they're still a threat to us, that can pump out an okay shooting round and actually do okay in combat. With shields. Not a super scary unit, and not as scary as
Spearmen.
Lothern Sea Guard above the other two Core choices that have the fewest numbers, as such they can only get so many shots in before having to reform, etc. In any case, the high price of each
Lothern Sea Guard makes every single loss taken more costly. Shoot them all day honestly the same tactics as their cheaper cousins, just expect return fire.
Threat Level:
Moderatespecialty: Spearing you/shooting you/being expensive.
recommended: Same as
SpearmenSpecial UnitsSwordsmasters of Hoeth: A glass cannon unit. 15 WS6 S5 attack for 2 ranks at 15 points a pop and High Elf ASF? makes them hit hard.But they are easy to kill at T3 and only Heavy Armor. But they get in combat with any of your stuff and its dead they hit too hard for use to kill without losing guys. Shoot them all day a charge is suicide that simple.
Threat Level:
Extremespecialty: Combat.
recommended: Shooting and spells, anything else is just plain stupid.
Phoenix Guard: Easily the survival unit in the High Elf army. 15 points for WS5, S4, I6, LD9, Fear causing, Heavy Armored, ASF ridiculousness and a 4+ Ward Save. These guys can get hit in the face by a cannon ball and just laugh it off, and they've got enough killing power to actually hurt us. (while they don't hit nearly as hard as the other 2 special infantry they still hurt us) Be sure to expect a character with the stubborn crown, because LD9 does not make them immune to failing their break test. You need to shoot, use nuke spells, or have a VERY protected character to fight these fellas, and as usual....outnumber them.
Threat Level:
Extremespecialty: Combat/NEVER EVER DYING.
recommended: Dwellers, shooting, any close combat besides heavily outnumbering them will get you tarpitted and/or grinded the ENTIRE game.