Okay, I've just tried Gelt. That was a quicky, wasn't it?

But first let me reply to some aspects:
Now WS might not be a big deal for HE and DE cuz of the rerolls but you are still giving yourself better odds.
That was the point - I see them hitting 9 out of 10 times more often than not. Lowering their WS in almost all cases means they're still hitting me on base 3, so I don't bother.
I too have been thinking about the lore of metal, I am particularly interested in swordsmen with the 5+ scaley skin for a 3+ 6+ in combat 
I believe it looks a lot better on paper than in reality. Yes, it can reverse the odds but then you chance upon a Blender Lord or some unit deleter and that's that.
I have of course used Metal several times before, and it never did what it said on the can. We've just now finished a game (2,500 vs HE). I didn't risk to move Gelt early on due to 4 Bolters and then he died on turn 2 or 3 to a miscast! Luckily the HE L4 followed a turn later by reducing himself to an L1. Not a good test of Gelt or his Lore any way we look at it but it still supports my previous reservations. He cast Scales once, and some arrows pinged off (meh), he gave a unit of Handgunners + Hochland + 2 Engineers + 2 Hochlands +1 to hit once, and they didn't wound (meh). Not sure if he did anything else...Banishment at least killed dozens of Archers.
[Just for completeness' sake, we did not quite know whether it was turn 5 or 6 when we calculated points, and my Altar could have fled off the board, so we agreed upon a tie. I'm pretty certain it was turn 6, in which case I would have been ahead by ~250 points. Naturally not everyone likes "dead or fled"...ironically enough a shooty HE list vs combat/magic-leaning Empire]
Nah, I'm going with something else the next time. Perhaps 2 L1's with Heaven's sig and an L4 Death... -5 Ld, dead BSB in an ideal setting, what's steadfast again?
