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Offline Mathi Alfblut

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Re: 40K
« Reply #925 on: March 13, 2011, 09:26:35 PM »
It is ugly, maybe?

Give me a proper Dreadnought any day.
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Offline phillyt

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Re: 40K
« Reply #926 on: March 13, 2011, 09:28:22 PM »
I love it because it's so utterly stupid.

Why is this wrong Philly, why?

If you love it for being horrible then there is nothing at all wrong with that.
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Offline MrDWhitey

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Re: 40K
« Reply #927 on: March 13, 2011, 09:50:26 PM »
Awesome. I think it's terrible, ridiculous, and I love it.

I love ridiculous things.
I thought he should act responsibly and just kill himself.

Offline McKnight

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Re: 40K
« Reply #928 on: March 14, 2011, 10:57:42 AM »
I think that we all get that you dont like it, Philly xD
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Offline Irisado

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Re: 40K
« Reply #929 on: March 14, 2011, 10:57:29 PM »
It is personal preference.

Naturally  :-).  I just think that it makes a laughing stock of the Grey Knights to be honest.  Quite how they can be taken seriously with that 'thing' on the field remains to be seen, but intial impressions seem mixed to say the least.
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Offline Aldaris

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Re: 40K
« Reply #930 on: March 15, 2011, 11:10:34 PM »
... but intial impressions seem mixed to say the least.

On Warseer. And with Phil. Well, at least one that I can take seriously.
 :-D

Offline Shadowlord

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Re: 40K
« Reply #931 on: March 16, 2011, 02:20:54 PM »
So, um, which of GW's sculpters have been smoking George Lucas "magical" pipe?  :icon_confused:

http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440160a&prodId=prod1140066a
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Offline McKnight

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Re: 40K
« Reply #932 on: March 16, 2011, 02:21:34 PM »
Gonna play with the new GK tonight :D
My list:

1500pts
HQ:
Grandmaster 175      205
psycostroke grenades +15
master&digital +10
blind grenades +5

Ordo malleus 25      31pts
2 servo skulls +6pts


Elites:

Warband            146pts
3 servitors w/ plasmacannon +60
1 crusader +15
4 warrior acolytes + 16
Chimera +55

Troops:
 
10 GK strike squad 200      250pts
- justicar har daemonhammer 10
- psybolts +20
- 2 psycannons +20

10 termies   400      500pts
2 psycannonc + 50
-2 daemon hammer mastercrafted +5
-2 sword
-4 halberds (2 psycannons)
- banner +25
- warding stave +20

Heavy:

Purgation squad 5 mand   100pts   180pts
4 psycannons.

Dreadknight 130         185pts
Greatsword +25
Heavy incinie +30
« Last Edit: March 16, 2011, 03:07:17 PM by McKnight »
"Me? I'm practically perfect in every way!"- Rufas the eccentric.
Rufas had Two Ton Sally. I have Silicon Sally!
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Offline Aldaris

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Re: 40K
« Reply #933 on: March 16, 2011, 02:41:41 PM »
Looks nice, although the lack of transports does bother me a bit. Still, a fair amount of firepower. I suppose the GM will join the Termies with the Brotherhood banner?

Do the servo skulls help with deepstrike? If so, I could see the Termies doing that. And - aaah! Grand Strategy for the GKSS? What do they get? Scout?

Offline McKnight

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Re: 40K
« Reply #934 on: March 16, 2011, 03:12:50 PM »
I just joined the termies together in one unit instead. Now i can combat squad the psycannons to one squad and the CC stuff to the other. THe GM will join the CC squad.


I really dont know about the grand strategy. I was thinking either, troops on the purgation squad, but that would probably limit their already short range if they had to hug an objective.
Maybe scout the strike squad and have them outflank? Counter attack would also be nice.
I dont think the GK will need transports, since im going defensive, they just need to fire of alot of rounds

Servo skulls aid friendly deepstrike and blast weapons (hello plasma cannons). I just dont know where to place them? They die if the enemy comes within 6".
I would actually prefer to have everything on the table when i start. But i dont know. Maybe it would be nice to come down with deepstrike.

Im going to play BA and i expect 2 dreads and 2 baals at least.
"Me? I'm practically perfect in every way!"- Rufas the eccentric.
Rufas had Two Ton Sally. I have Silicon Sally!
EuroBashes attended: 1

Offline Aldaris

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Re: 40K
« Reply #935 on: March 16, 2011, 03:58:05 PM »
Going defensive could be a problem generally as all your fire is rather short ranged (psicannons have only 24" range, right?), although it should work fine vs. Blood Angels.

for an all comers list I would consider how I can get in the enemies face fast, since long range shooting wars will not be the strong side of an army with few models, few invulnerable saves and medium ranged shooting focus.

Offline phillyt

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Re: 40K
« Reply #936 on: March 16, 2011, 07:11:08 PM »
What is a psycannons strength? Because I am not sure how you would stop my 4 battle wagon army. Low on anti vehicle. The other issue is the 24 inch range.
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Offline Shadowlord

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Re: 40K
« Reply #937 on: March 16, 2011, 07:16:02 PM »
Because I am not sure how you would stop my 4 battle wagon army.

I suspect by playing someone instead, who understands that measuring pants' bulges isn't done by a game of 40k...

 :icon_wink:
« Last Edit: March 16, 2011, 08:00:08 PM by Shadowlord »
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Offline Aldaris

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Re: 40K
« Reply #938 on: March 16, 2011, 07:53:55 PM »
What is a psycannons strength? Because I am not sure how you would stop my 4 battle wagon army. Low on anti vehicle. The other issue is the 24 inch range.

S7 AP4 rending. Either heavy 4 or assault 2.

Do the math - it actually has a much better chance of getting results against AV14 than a lascannon.

Offline Mathi Alfblut

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Re: 40K
« Reply #939 on: March 16, 2011, 08:13:03 PM »
Or simply point to Shadowlords reply. It contains the answer needed. No need to constantly powergame to play good 40K.  :icon_razz:

Anyway, read some fun stuff on BoLS. Tau may be on the horizon, and it makes my xenowibes grow stronger. And there will be squats...  :icon_cool:
Oh, and remember GW made it personal, not you!

Offline Gneisenau

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Re: 40K
« Reply #940 on: March 16, 2011, 08:16:35 PM »
Xenoweibs? :mellow:

Offline Immovable Object

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Re: 40K
« Reply #941 on: March 16, 2011, 08:46:40 PM »
And there will be squats...  :icon_cool:

Where did you read that? Are Forge World making them?

Offline Gneisenau

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Re: 40K
« Reply #942 on: March 16, 2011, 08:48:55 PM »
Forge World? They will do squat.








*ducks*




Edit: Two silly posts in a row. I think I'm overdoing it.

Offline Immovable Object

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Re: 40K
« Reply #943 on: March 16, 2011, 08:53:43 PM »
Jesus. A pun worthy of Midaski.

Offline Shadowlord

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Re: 40K
« Reply #944 on: March 16, 2011, 09:28:23 PM »
And there will be squats...  :icon_cool:

Where did you read that? Are Forge World making them?

No they will be in the new Tau book according to rumours.
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Offline Gneisenau

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Re: 40K
« Reply #945 on: March 16, 2011, 09:32:57 PM »
That could actually make sense, story-wise.

Offline phillyt

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Re: 40K
« Reply #946 on: March 16, 2011, 11:19:46 PM »
I suspect by playing someone instead, who understands that measuring pants' bulges isn't done by a game of 40k...

Well I am asking because that is sort of what I do when I make a list.  I am curious as to how the army might deal with a heavy vehicle.  Doesn't the Dreadkniht mount a heavy version?

As for the laser cannon thing, doesn't the psycannon only have a 24" range?  The nice thing about laser cannon is the nice range.

Phil
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Offline McKnight

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Re: 40K
« Reply #947 on: March 16, 2011, 11:42:54 PM »
Okay im back home!


Plans changed and I got up against an IG player instead so the maximum number of players could play.
Anyways to sum up. I lost with one objective.

Reason:
I outflanked with my strike squad. They came in late and on the wrong side. It was a risk and i wont take it again.
My opponent played a very mild army with straken and some ogryns and not alot of tanks or stuff. It was nice. He also went offensive which was perfect.


The dreadknight was easily killed by his basilisk (only arty tank) and some 3 autocannons and 3 lascannons. It died in turn 3. Even in cover. But the heavy incinie was nice!

The purgation squad and 4 psycannons... and their 16 shots a turn.... did nothing else than shake and stun a chimera. Unlucky maybe. But they did make some veterans flee!

I also forgot the bonus from the brotherhood banner...  :eusa_wall: doh.
Aldaris is totally right about the shooting war. It cant be won.
The grandmaster was awesome. I forgot the psychotroke grenades in his first assault but in the second where he singlehandedly charged a small IG squad with commissar, it really rocked. I rolled a 6 so they had to take an I test or attack each other. Unfortunately, the grandmaster failed his armour saves and died. But damn those nades are staying in the list.

Now to answer phillys question.
The list wont be able to handle the battlewagons. Im not even sure how you are going to fit 4 of them into a 1500pts game? BUt! There are lots of tricks to deal with the passengers.

The Dreadknight is also a good bet. 3 attacks with S7 with reroll to hit and armour pen + monsterous creature is pretty good. If the target hasnt moved 12 ;.


My early estimate of the army:

Its balanced. Sure there are alot of nice goodies and weapons. But they all cost and the army is already expensive. It seems fairly balanced between cost and efficiency. The army seems hyped by the internet of the good things but people forget that you have to make choices of what to bring in the army. And it still suffers from its minimal numbers!
Im still not entirely sure if i would have preferred more strike squads over the termies.
"Me? I'm practically perfect in every way!"- Rufas the eccentric.
Rufas had Two Ton Sally. I have Silicon Sally!
EuroBashes attended: 1

Offline Aldaris

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Re: 40K
« Reply #948 on: March 16, 2011, 11:48:31 PM »
@ Phil: It is, but Grey Knights are a low model count elite army with force weapons even on basic troopers - you wouldn't want to use them sitting back and having an artillery duel anyway. And the Psicannon is really quite good at AT - about 3 of the 4 shots should hit, giving an almost even chance of a 6 and thus automatically glancing AV14 even on a rending roll of 1.

Besides, there's always the Vindicare assassin. Turbo Penetrator rounds have sniper rules with 4d6 penetration roll and AP1. And they're not limited to 1 shot per special ammo type anymore.

And if that doesn't work - you can have as many thunderhammers as you like. And there are some melta/mm carriers as well.
 :-D

Offline phillyt

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Re: 40K
« Reply #949 on: March 17, 2011, 01:20:22 AM »
As far as the Battlewagon list:

My main list runs 3 wagons with 19 shootas and PK nob in 2 and 20 shootas with PK nob n the thrid.  A trukk of choppa boyz with PK nob and two units of 8 lootas.  Two big meks with kustom orce fields sit in the two units of 19 boyz.

What isthe basic cost on the grey knight squad?  Having them all having power weapons is nasty!

I agree about the psycannon.  That is actually a nasty weapon.  I love my autocannons, and they are just as good and are readily available in the army.

Phil
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