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Author Topic: 40K  (Read 305569 times)

Offline rufus sparkfire

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Re: 40K
« Reply #2275 on: October 09, 2011, 10:35:25 PM »
I don't think I want to play 40K dodgems.
Hey, I could still beat up a woman!
If I wanted to.

Offline Aldaris

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Re: 40K
« Reply #2276 on: October 09, 2011, 10:36:38 PM »
No one forces you to use an asset you have. Just take it into account because it can (and propably will) be used against you at some point.

You can also use tankshocks to nicely bunch an enemy unit up for some template/flamer fun.

Offline phillyt

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Re: 40K
« Reply #2277 on: October 09, 2011, 10:38:47 PM »
Orks and Dark Elves have specific upgrades that do good to great damage against enemy vehicles. 

Cannon - Valkryies fall under the skimmer rules, so yes you can ram them, but he can avoid it using the skimmer rule.
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Offline Aldaris

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Re: 40K
« Reply #2278 on: October 09, 2011, 10:40:43 PM »
Specifically, you get a dodge. Whcih everybody seems to fail, all the time.

It's a curse. Those Skimmers have all seen Die Hard 5 and want to reenact it.

Offline rufus sparkfire

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Re: 40K
« Reply #2279 on: October 09, 2011, 10:41:45 PM »
3+ to dodge the ram!
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Offline Cannonofdoom

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Re: 40K
« Reply #2280 on: October 09, 2011, 10:41:59 PM »
Cannon - Valkryies fall under the skimmer rules, so yes you can ram them, but he can avoid it using the skimmer rule.

Okay, then that's what happened, cuz he rolled to avoid and failed now that I think about it.
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Offline phillyt

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Re: 40K
« Reply #2281 on: October 09, 2011, 10:42:15 PM »
Not where I am from but I make 4 - 7 rams attacks per game so there are plenty of opportunities.
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Offline Aldaris

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Re: 40K
« Reply #2282 on: October 09, 2011, 10:44:42 PM »
3+ to dodge the ram!

It's like that marine sergeant with the power fist. He has a 3+ save as well, but he'll always fail his save when a wound is allocated to him.

It's a law of nature or something.

Offline Cannonofdoom

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Re: 40K
« Reply #2283 on: October 09, 2011, 10:47:27 PM »
3+ to dodge the ram!

It's like that marine sergeant with the power fist. He has a 3+ save as well, but he'll always fail his save when a wound is allocated to him.

It's a law of nature or something.

A law of Murphy.
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Offline Aldaris

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Re: 40K
« Reply #2284 on: October 09, 2011, 10:49:40 PM »
Pshhh... Murphy. It's Nuffle!

Offline Cannonofdoom

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Re: 40K
« Reply #2285 on: October 09, 2011, 11:00:42 PM »
Pshhh... Murphy. It's Nuffle!

 :biggriin:  :::cheers:::  :eusa_clap:
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Offline Crimsonsphinx

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Re: 40K
« Reply #2286 on: October 10, 2011, 10:11:07 AM »
I played a 1500 point game against my friends grey knights, using what he calls a "highly experimental" list.  In other words it was very silly.

GM with orbital bombardment ability
2x5 GKs each with a psycannon, all with psybolts
1 dread knight, sword
1 dread knight with the gatling gun
3x vindicares

He lasted 6 turns to be fair to him, but he had run out of models at the end.  We ended up with objectives, 4 of them.  With him only having two troops choices, my objective was to kill one of his, then take the three other objectives to win.  By the end of turn 6, he had no models left at all, I had lost 2 rhinos, a single obliterator and 3 wounds off my daemon prince.  Everyone else was still alive!

My list was:

Daemon prince, MON, Wings, warptime
10 chaos marines, champ w/pfist, 2x melta in rhino
10 chaos marines, champ w/pwep, plasmagun, lascannon in rhino
9 T.sons, sorceror w/doombolt in rhino
5 Plague marines, 2x plasmagun in rhino
1 obliterator
1 obliterator 
3 terminators, 2x combi melta, chainfist.
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Offline Finlay

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Re: 40K
« Reply #2287 on: October 10, 2011, 09:04:07 PM »
Does anyone have close games of 40k? It just seems to be one way or the other.

Who can demech the other first!
Or can you demech him or not if you are shootier than him.
I don't care about the rules.

Pass the machete.

Offline Aldaris

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Re: 40K
« Reply #2288 on: October 10, 2011, 09:21:14 PM »
Does anyone have close games of 40k? It just seems to be one way or the other.

Often. Objectives is where it's at in 66% of all matches. It doesn't matter if you shoot him down to 2 models if both of those are troops and sitting on objectives. 40K isn't just about killing the opposing army.

Who can demech the other first!
Or can you demech him or not if you are shootier than him.

Ah, bah. Cracking transports and firepower is good and important, but so is positioning, clever play and prioritizing targets properly. And it is a sweet thing when a Squad of 8 Berzerkers contact 3 guard units and just pound them into the dust...  CC is not as easy to pull of as pure shooting, but it can be very worthwile.

Besides, transports is not the only way to go. Mech is just the current "it" thing because of the more forgiving vehicle damage table in 5th edition and the mobility and survivability it grants. There are a couple of armies who can pull off pure foot builds rather well, or biker lists, or all deepstrikers... there's plenty of variety possible if you aren't looking for the 101% tournament only build, which, if I know you at all, is not your goal.

Offline phillyt

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Re: 40K
« Reply #2289 on: October 10, 2011, 10:20:36 PM »
I love my Road Warrior style Ork build.  3 wagons and 4 trukks supported by a big unit of bikers.  Looks great on the table top.
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Offline Finlay

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Re: 40K
« Reply #2290 on: October 10, 2011, 11:22:46 PM »
But when he has 6 troops, and i have 7, its quite hard to not have scoring units.

Only 1 game was close today, where rufus managed to kill what was contesting his objective and incineratored what was guarding mine on the last turn.

I think my ig list lacks a little flexibility. Which is why I guess a lot of people play space marines!
I don't think ig can pull off pure foot, deep strike, or bikers. And i feel two chimeras doesn't give me enough mobility to claim objectives really, especially when you roll 5.

Id like to have an al rahem outflankng smalk small mechanized pkatoon, plus a vrndetta!

I don't want to do orks as I don't want to paint so many people again.
And i love the dark eldar models, but don't think they'd be forgiving enough for me.
Quite like nids, but i thinkthe chances of getting shot before reaching cc are high, and then that's just the opposite of ig.

Quite fancy blood angel succession chspter!

Id like to play a game with a good ig advising me as I went.
I don't care about the rules.

Pass the machete.

Offline phillyt

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Re: 40K
« Reply #2291 on: October 10, 2011, 11:29:19 PM »
Book Aldaris a flight.  He will help you!  If you were using orks I would gladly sit on the phone with you through a game.
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Offline McKnight

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Re: 40K
« Reply #2292 on: October 11, 2011, 07:03:39 AM »
What!? You are giving free consulting hours ? :D
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Offline Mogsam

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Re: 40K
« Reply #2293 on: October 11, 2011, 07:33:30 AM »
If I ever played tyranids I don't think id have a single gun. Doesn't seem right.
Curse you and your ability to stay within the lines.

Offline Crimsonsphinx

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Re: 40K
« Reply #2294 on: October 11, 2011, 11:31:38 AM »
Mech is not everything.  It helps with objective missions as it makes you a lot more mobile, but it doesn't by any means ensure an automatic win.
Most of the games I play are actually draws.  Objective missions are very hard to win if your opponent has a sensible well balanced list. 

I agree with Finlay, two transports isn't enough to go for objectives.  I tend to use 4 or more in the armies I field.  This allows some casualties and keeps my army moving.   It helps with the newer books, which have cheaper transports.

While my own armies do tend to be mechanised, my chaos army for example has very few long ranged anti tank.  Usually just two obliterators and nothing else.  I rely on hand to hand and close quarters shooting, which being mechanised helps with no end.

Nids can do shooting quite well.  Having read their book, they have a lot of fairly decent shooting units.  Far more than you would expect actually.
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Offline phillyt

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Re: 40K
« Reply #2295 on: October 11, 2011, 12:09:17 PM »
Tyranids have great medium to close range shooting and actually do far better in the long run going with a balanced HtH and medium ranging shooting build.  I was the same way as Mogsam, I just didn't think it made sense, but having used all list types, I find that is the most balanced and enjoyable setup.
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Offline rufus sparkfire

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Re: 40K
« Reply #2296 on: October 11, 2011, 12:22:32 PM »
This just in: battle report reports battle!

http://warhammer-empire.com/theforum/index.php?topic=39780.0
Hey, I could still beat up a woman!
If I wanted to.

Offline rufus sparkfire

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Re: 40K
« Reply #2297 on: October 12, 2011, 10:56:16 AM »
3x vindicares

But you can't have more than one of each type of assassin.
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If I wanted to.

Offline Fandir Nightshade

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Re: 40K
« Reply #2298 on: October 12, 2011, 10:58:46 AM »
If I ever played tyranids I don't think id have a single gun. Doesn't seem right.

Shooting flesh eating bugs out of living guns into the arse of your opponents.

I donīt see anything wrong with that.

Offline Crimsonsphinx

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Re: 40K
« Reply #2299 on: October 12, 2011, 12:20:43 PM »
3x vindicares

But you can't have more than one of each type of assassin.

Hmm I thought there was something fishy about that list!  Still, it was a terrible idea anyway   :-D
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