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Author Topic: The Orks are Bestest!  (Read 19956 times)

Offline Cannonofdoom

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Re: The Orks are Bestest!
« Reply #75 on: June 01, 2010, 01:28:08 PM »
I think it's written into the codex that every ork player HAS to field a squad of 20 burnas in a battlewagon.

Also, writing about Orks makes the spell checker in my browser go crazy.
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Offline phillyt

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Re: The Orks are Bestest!
« Reply #76 on: June 01, 2010, 01:57:08 PM »
Everything in my army is in a vehicle.  Foot slogging armies are too similar to my fantasy orcs.  Generally, I use 3 trukks and 2 battleswagons as the core of my army.  Everything else is gravy.  Normally 6 kans and 9 bikers are added to the mix.  The only thing ever on foot are 8 - 12 lootas.

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Offline Nicholas Bies

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Re: The Orks are Bestest!
« Reply #77 on: June 02, 2010, 12:34:22 AM »
yea I think a 3rd Trukk is next on the list.

I'm having trouble getting used to the range difference. One of my main opponents is going to be a BA army and I kept forgetting yesterday that when my 18" guns are in range of his marines, his marines are in range for charging me!!

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Offline MrDWhitey

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Re: The Orks are Bestest!
« Reply #78 on: June 02, 2010, 12:46:26 AM »
Yes, but this also means your shootas be shootan'.

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Offline Nicholas Bies

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Re: The Orks are Bestest!
« Reply #79 on: June 02, 2010, 12:55:58 AM »
Well I found the above out with my 6 bikerz who took down 2 assault marines but that left 8 which butchered me.

Oh General - I'm only taking deffkoptas atm because I actually quite like the model but more importantly because I've got them. Once I increase my collection I'll be subbing them out.
The greatest form of control which can go on forever until it is exposed is a tyranny you can't see, touch and taste (unlike totalitarian Govts). When you sit in a prison cell but can't see the bars, because people don't rebel against not being free when they think they're are.

Offline Cannonofdoom

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Re: The Orks are Bestest!
« Reply #80 on: June 02, 2010, 01:05:16 AM »
What? Why? Deffkoptas Scout! And you can give them a power klaw! They kill vehicles on turn 1! If you get first turn and assault their vehicles that's STR8 on rear armor autohitting! Fear them!  :ph34r:
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Offline Nicholas Bies

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Re: The Orks are Bestest!
« Reply #81 on: June 02, 2010, 01:22:18 AM »
How does Scout work?
The greatest form of control which can go on forever until it is exposed is a tyranny you can't see, touch and taste (unlike totalitarian Govts). When you sit in a prison cell but can't see the bars, because people don't rebel against not being free when they think they're are.

Offline t12161991

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Re: The Orks are Bestest!
« Reply #82 on: June 02, 2010, 02:03:26 AM »
Move 6" I think?

I think it lets you outflank as well.
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Offline Nicholas Bies

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Re: The Orks are Bestest!
« Reply #83 on: June 02, 2010, 02:11:25 AM »
I know they're jet bikes so 12" move, fly over terrain 24" turbo gives them a 3+ invun. But i'm not overly sure how infiltrate/scout etc. work or when I'd want to do it.
The greatest form of control which can go on forever until it is exposed is a tyranny you can't see, touch and taste (unlike totalitarian Govts). When you sit in a prison cell but can't see the bars, because people don't rebel against not being free when they think they're are.

Offline Cannonofdoom

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Re: The Orks are Bestest!
« Reply #84 on: June 02, 2010, 02:47:51 AM »
The whole point of Deffkoptas is their scout move. They are a wonderful little throwaway model that you can use to hit enemy vehicles on turn 1, and draw fire away from your other stuff.
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Offline Nicholas Bies

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Re: The Orks are Bestest!
« Reply #85 on: June 02, 2010, 02:59:33 AM »
I need to learn what this scout move is.
The greatest form of control which can go on forever until it is exposed is a tyranny you can't see, touch and taste (unlike totalitarian Govts). When you sit in a prison cell but can't see the bars, because people don't rebel against not being free when they think they're are.

Offline Obi

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Re: The Orks are Bestest!
« Reply #86 on: June 02, 2010, 08:48:51 AM »
The whole point of Deffkoptas is their scout move. They are a wonderful little throwaway model that you can use to hit enemy vehicles on turn 1, and draw fire away from your other stuff.
But they're not FLYING TOWERS RAINING FIRE.....



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Offline phillyt

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Re: The Orks are Bestest!
« Reply #87 on: June 02, 2010, 10:30:00 AM »
Scout units get a move for free after deployment.  That means the deffcopters get to move 24" before the game begins.  They then get to charge and assault on turn 1.

Phil
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Offline Generalisimo

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Re: The Orks are Bestest!
« Reply #88 on: June 02, 2010, 02:49:34 PM »
Yeah, but their buzz saw is st6, right? Since they are orks with st3. So st7 at the charge at rear 10 ,sounds good to me.  :icon_biggrin:

Offline Cannonofdoom

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Re: The Orks are Bestest!
« Reply #89 on: June 02, 2010, 04:30:30 PM »
Good for killing vehicles, or tying up and maybe killing that thunderfire.

If you do not see every squad in an Ork army as disposable, you will be disappointed when everything starts dying.
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Offline Nicholas Bies

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Re: The Orks are Bestest!
« Reply #90 on: June 03, 2010, 12:58:58 AM »
Yeah, but their buzz saw is st6, right? Since they are orks with st3. So st7 at the charge at rear 10 ,sounds good to me.  :icon_biggrin:

Well Furious charge so str8 in 1st round. Buzzsaw makes it a powerfist if I'm remembering correctly.

Philly - yea i was reading through the rules last night on scout/infiltrate/reserves/outflank and IC's.
The greatest form of control which can go on forever until it is exposed is a tyranny you can't see, touch and taste (unlike totalitarian Govts). When you sit in a prison cell but can't see the bars, because people don't rebel against not being free when they think they're are.

Offline Generalisimo

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Re: The Orks are Bestest!
« Reply #91 on: June 03, 2010, 08:48:01 AM »
Yeah, but their buzz saw is st6, right? Since they are orks with st3. So st7 at the charge at rear 10 ,sounds good to me.  :icon_biggrin:

Well Furious charge so str8 in 1st round. Buzzsaw makes it a powerfist if I'm remembering correctly.



Nope, you get the +1 st after you have doubled the st3.   So 2x3+1=7.  If you could add the +1st and then multiply, nobz would have st 10  :icon_eek:  with power klaws.

Offline Nicholas Bies

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Re: The Orks are Bestest!
« Reply #92 on: June 03, 2010, 08:49:46 AM »
they don't....oops.
The greatest form of control which can go on forever until it is exposed is a tyranny you can't see, touch and taste (unlike totalitarian Govts). When you sit in a prison cell but can't see the bars, because people don't rebel against not being free when they think they're are.

Offline phillyt

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Re: The Orks are Bestest!
« Reply #93 on: June 04, 2010, 06:33:14 PM »
Yeah, S9 is fine though.  Enough to maul most vehicles.

Phil
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Offline Nicholas Bies

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Re: The Orks are Bestest!
« Reply #94 on: June 09, 2010, 01:52:40 AM »
So I played a game last night about Tau.

My list:
Warboss - cybork body, eavy armour, pc, attack squig
Big mek - KFF, eavy armour, pc, cybork body

7 nobz - 1 regular, 1 with big choppa, 1 with big choppa/eavy armour, 1 with bigchoppa/eavy armour/bosspole, 1 with pc/eavy armour, 1 with pc/eavy armour/bosspole, 1 doc with orderly
Battlewagon - 2xbig shootas, armour plates, deathroller, grot oiler, red paint

10 boyz incl nob with pc on trukk with armour plates and red paint
12 boyz incl nob with pc on trukk with armour plates and red paint
20 shoota boyz NO nob with 2xbig shoota

3 deffkoptas with buzzsaw and tl rockits
6 bikers with nobz with PC and bosspole.


Tau list:
Shas'O with cyclonic ionblaster and plasma rifle

2 battlesuits with plasma rifles and missile pods + 1 drone with marker light

3x12 firewarriors, 1 with devilfish
10 pathfinders with devilfish
12kroot+10 kroot hounds

3 stealth suits
Hammerhead


So this was an exp. player who hangs around in the NZ GT scene and was a big learning curve for me (mostly because I saw how shifty movement works). I was quite lucky in the early game with my trukk hosting warboss being hit by his ENTIRE army but surviving thanks to the KFF only to get wrecked by a single drone pulse carbine the last shot for his entire turn... eitherway it went out of control driving 9" directly towards his battle line and depositing 10 orks (well 6 after the explosion) and my boss 1" from a unit of firewarriors.

The nobz joined the attack on a 2nd unit of firewarriors in turn 2 and my Warboss (now solo) took out 1 entire unit alone and over the course of the game went on a rampage taking out the pathfinders, crises battlesuits and kroot and immobilizing a devilfish which tried to tank shock him in the last turn of the game.

That said I understand why you'd give eavy armour to your nobz in trukk mobz

deffkoptas are WAY too expensive at 70pts each, need to drop these for my 2nd battlewagon and 10 burnas asap.

bikerz i've been unimpressed with. They got tank shocked and then the cheeky bugger made sure there was always some drones around so they couldn't rally.

My plan now is to start painting, get the burnas with wagon and maybe another 1 or 2 trukk mobz.

Game ended him his win. He held 1 objective (the firewarriors that had been in the devilfish that bailed out on the objective when the devilfish tried to shock my warboss) and there was 1 contested objective as well.
The greatest form of control which can go on forever until it is exposed is a tyranny you can't see, touch and taste (unlike totalitarian Govts). When you sit in a prison cell but can't see the bars, because people don't rebel against not being free when they think they're are.

Offline phillyt

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Re: The Orks are Bestest!
« Reply #95 on: June 09, 2010, 11:14:05 AM »
You need 9 bikers per mob. They will get LD9, and it is a terrific amount of shooting to drop.  ALso, you need another power klaw and a waagh banner for your nob unit.

Phil
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Offline Nicholas Bies

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Re: The Orks are Bestest!
« Reply #96 on: June 09, 2010, 02:49:00 PM »
hmmk will work on both!
The greatest form of control which can go on forever until it is exposed is a tyranny you can't see, touch and taste (unlike totalitarian Govts). When you sit in a prison cell but can't see the bars, because people don't rebel against not being free when they think they're are.