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Author Topic: The Orks are Bestest!  (Read 19944 times)

Offline Generalisimo

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Re: The Orks are Bestest!
« Reply #50 on: May 16, 2010, 08:46:28 AM »
   Ghazkull is great for a new Ork player, even though he is too expensive. I played my first ten games or so with him, because he is the sure thing, even if you scrue up somewhere his waaagh will help you win the day most of the times , giving you more opportunities to try out new units,tactics and most of all make mistakes that can be undone with the UBER WAAAAaH of his.
    So my advice would be try him for the first games, and after you have made up your mind about your armylist, backround and way of playing (try out all the other units)  change him fo a regural warboss.

I use Ghazkull now only in Apocalypse and games that I can t afford to loose( he is the real deal dammit)  :icon_cool:



Offline Mathi Alfblut

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Re: The Orks are Bestest!
« Reply #51 on: May 16, 2010, 09:38:07 AM »
Upgrade pack looks darn sweet. With a killkannon to boost! Not that I need one since I improvised one for my T-34, but a future orky kit may want one. If I happen to get a Landraider someday and do some serious Konverzun on it, It´s gonna get a turrent with a Killkannon for sure. :icon_razz:
Oh, and remember GW made it personal, not you!

Offline phillyt

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Re: The Orks are Bestest!
« Reply #52 on: May 16, 2010, 10:34:20 AM »
Ghaz is expensive, too expensive for small games (2250 or less).  In apocolypse, like the GEneral said, he is a must play.  Tough, and a drop in the bucket when playing 5000 to 10000 points.

As a rule I use a Warboss who runs about 115 - powerklaw, cybork, boss pole, attack squig, big shoota (because he has one not because it is worth it). And a Big Mek who is the real dearling of the list normally with a KFF, powerklaw, cybork, and bosspole.

Killkannon is a tough one.  I like the idea, it can be worth it, but my wagons are usually moving around too much to get the full effect from it.

Phil
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Offline Mathi Alfblut

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Re: The Orks are Bestest!
« Reply #53 on: May 16, 2010, 12:10:25 PM »
Yes, that is my worries about the Killkannon aswell. That is also why in my list, the battlewagon with Killkannon is part of the support detail and not meant to drive around to much.
My Big mek rides with it, together with a small bunch of expendable grots. Fluffwise they drag a kannon behind them.

When time comes to smash through the enemy line, the Killkannon battlewagon is meant to take up a position (on an objective in my zone, for example, deploy the grots and the towed kannon, and open up in support for the two other battlewagons and the trukk carrying the assault forces.

My fluff is about a fully mechanized ork force, and bar the lone Kannon everything I have will theoretically have a vehicle to ride in, bar the Kommandoz. But then, they are meant to be up ahead anyway and fluffwise, I guess they simply cling onto the wartrakk and the warbuggy if need be.  :icon_mrgreen:
Oh, and remember GW made it personal, not you!

Offline Nicholas Bies

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Re: The Orks are Bestest!
« Reply #54 on: May 16, 2010, 02:13:38 PM »
I'm thinking of converting Graz so he's not the exact pose. But I don't think Mega armour is worth it, not if I don't get the auto 6" move that Graz's waaaagh gives me and d6 movement doesn't bode well for my Trukk rush plans.

I have the old warboss with chain choppa and big shooter with the 2 shot guns on his back. I got him when he first came out YEARS ago.

I'm thinking of mix and matching the Graz to make my own boss and maybe use the other bits to make my Big Mek- idea is he believes his mega armour will protect him sooooooooo much his ego makes it protect all the people nearby.

The greatest form of control which can go on forever until it is exposed is a tyranny you can't see, touch and taste (unlike totalitarian Govts). When you sit in a prison cell but can't see the bars, because people don't rebel against not being free when they think they're are.

Offline Generalisimo

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Re: The Orks are Bestest!
« Reply #55 on: May 16, 2010, 03:13:47 PM »
Be sure to take pics  :icon_mrgreen:

Offline Nicholas Bies

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Re: The Orks are Bestest!
« Reply #56 on: May 16, 2010, 03:54:37 PM »
ok so i've been trying to patient and wait for my exams to finish. But I gave up and built a mob of 11 Orks incl Nobz w PC.

I'm happy with these models and can't wait to put together the rest of my army.
The greatest form of control which can go on forever until it is exposed is a tyranny you can't see, touch and taste (unlike totalitarian Govts). When you sit in a prison cell but can't see the bars, because people don't rebel against not being free when they think they're are.

Offline Nicholas Bies

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Re: The Orks are Bestest!
« Reply #57 on: May 20, 2010, 10:09:38 AM »
Phill,

Can you give some tips and hints for general ork play and your regular 1500pt list for me?

Be much appreciated.
The greatest form of control which can go on forever until it is exposed is a tyranny you can't see, touch and taste (unlike totalitarian Govts). When you sit in a prison cell but can't see the bars, because people don't rebel against not being free when they think they're are.

Offline phillyt

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Re: The Orks are Bestest!
« Reply #58 on: May 20, 2010, 10:30:07 AM »
I will give you a full breakdown when I get back from work this afternoon.

Generally this is what I run:

1 Big Mek with KFF
7 Nobz - 3 PK, 2 Big choppa, 2 regular.  1 heavy armor, 1 waagh banner, 1 bosspole, 1 upgraded to painboy.  No duplication between the 7.

3 trukks with 11 orks and a PK nob.

2 Battlewagons with kannon, 2 BS, and deffrollas. One is a dedicated transport
3 Killa Kans - rokkit launchers
3 Killa Kans - Blasters

7 Bikers with nob armed with a PK

This is generally what I use, though I will need to go back and check the points!

Phil
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Offline Nicholas Bies

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Re: The Orks are Bestest!
« Reply #59 on: May 24, 2010, 01:04:59 AM »
Are Weirdboyz with warphead upgrade worth it?

I'm thinking a
Big Mek with Forcefield and PC
Weird boy with warphead

3 Truck mobz
Nobz in battlewagon
burnas in battlewagon
mob of 20-25 boyz with warphead (these would be shootas with 2 big shootas.

Also if the unit teleports thanks to the weirdboy the unit can still shoot or do they count as moving in the shooting phase (like running) and can't shoot?
The greatest form of control which can go on forever until it is exposed is a tyranny you can't see, touch and taste (unlike totalitarian Govts). When you sit in a prison cell but can't see the bars, because people don't rebel against not being free when they think they're are.

Offline phillyt

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Re: The Orks are Bestest!
« Reply #60 on: May 24, 2010, 01:09:34 AM »
Warphead is ALWAYS worth taking IF you take a wierdboy.  That said, wierdboys suck badly.  They are a fun model, but not a competitive one.

Phil
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Offline neverness

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Re: The Orks are Bestest!
« Reply #61 on: May 24, 2010, 01:46:47 AM »
Weirdboyz (and why wouldn't you take the Warphead upgrade?) are great for the sheer random orky fun of it. But I agree with PhillyT; sometimes you want something you can rely on for more than a laugh from your opponent!

Having said that, I can't wait to finish the simple conversion I've been working on... :engel:

Offline Nicholas Bies

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Re: The Orks are Bestest!
« Reply #62 on: May 24, 2010, 02:26:57 AM »
hmm see all of his stuff seems useful...in a certain situation. I just thought it would be a lot of fun to deepstrike a unit of boyz to the flank of some enemy line and gun them all down with assault weapons.

Maybe I should just go for the Warboss (cheap as nails) so I get the WAAAAGH as I'm really loving the idea of bursting out of cover and doing a tonne of charges into the space marine line...
The greatest form of control which can go on forever until it is exposed is a tyranny you can't see, touch and taste (unlike totalitarian Govts). When you sit in a prison cell but can't see the bars, because people don't rebel against not being free when they think they're are.

Offline Cannonofdoom

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Re: The Orks are Bestest!
« Reply #63 on: May 24, 2010, 02:51:10 AM »
Just witnessed our local Waaaghboss in a local doubles tourney. 1k points each, random teammates. He had 2 squads of biker nobs, while his teammate had two land raiders and a couple squads of grey knights. Each and every game the gray knight guy got wiped before turn 3, and the ork nob bikers would wipe out everything left in the enemy armies. If he had had a better teammate he would have easily dominated the tournament.

Lesson learned: Biker nobz are mean!
CannonofDoom spews his shit at me all the time and I haven't banned him.

Offline Generalisimo

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Re: The Orks are Bestest!
« Reply #64 on: May 24, 2010, 08:05:04 AM »

Lesson learned: Biker nobz are mean!

One of the dirtiest units in the game  :icon_mrgreen:

As for the weirdboy, always upgrade to wraphead, but if you have the points take Old Zogwort, the one that  turns characters into squigs, he and ghazckull are great fun to play with
 . He is also goud at cc, and worth 145 points .

Offline phillyt

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Re: The Orks are Bestest!
« Reply #65 on: May 24, 2010, 11:29:02 AM »
I almost always take a warboss and a mek.  If not, it is a pair of meks.  In apocolypse I use 6 Big Meks, a Warboss or two, and a pair of weirdboyz on occasion.

Again, Nob bikers rock, but bikes are expensive moneywise and converting them to nobs makes things more expensive since you need all those bodies.

Phil
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Offline Nicholas Bies

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Re: The Orks are Bestest!
« Reply #66 on: May 24, 2010, 12:52:10 PM »
well it looks like I may be buying my mates 2500pt ork army plus Stompa for HK$2200 which incl. a unit of 6 Nobz Bikers from Forge World and the Forgeworld warboss on warbike.

which should help things out!
The greatest form of control which can go on forever until it is exposed is a tyranny you can't see, touch and taste (unlike totalitarian Govts). When you sit in a prison cell but can't see the bars, because people don't rebel against not being free when they think they're are.

Offline Nicholas Bies

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Re: The Orks are Bestest!
« Reply #67 on: May 31, 2010, 03:46:17 AM »
SO played my 1st game of 40k in about 2-3 yrs.

My list:
Warboss - attack squig, tl big shoota, power claw, cybork body, eavy armour
Big Mek - powerclaw, cybork body, eavy armour, kustom force field, grot oiler

6 Nobz - painboy with orderly, Big chppa, Big choppa-eavy armour, Big Choppa-eavy armour-bosspole, Power claw - heavy armour, Powerclaw-heavy armour-bosspole.  - Big Mek in here
 - Battlewagon - eavy armour, death roller, 2x Big shootas, red paint

12 boyz - nob with PC and bosspole
 - Trukk - eavy armour, red paint

11 boyz - nob with PC and bosspole - Warboss in here
 - Trukk - eavy armour, red paint

25 boyz - shootas, 2xBig shootas, nob with PC

6 Bikers - nob with PC & bosspole

3 deffkoptas with TL rockits.

I played against some Tyranid army which I was told is very unfriendly for a newbie.

Hive Tyrant with 2x Bone Swords
3 Hive guard with some no LOS needed str8 gun

3 warriors with death spitters
10 Ymgarl geanstealers
x amount of termagents with flesh borders
2x Carnifex things that spew out units of Termagents and have psych powers
2x Massive huge model with - Trygon? with 2x ST (apparently thats re-roll failed 1's and 2's to hit...)

Entire army with toxin sacs


I seemed to do alright except for horirble rolling. I got my warboss and trukk boyz into one of his big critters so thats 10 attacks, hitting on 4+ I got 7 hits, wounding on 2+ I rolled 6, yes let me repeat that, SIX ones...

same thing seemed to happen everywhere. I kept fluffing my attacks...

I was then accused of cheating because I was rolling feel no pain against his monterous creatures without knowledge that I didn't get it for that (remember 1st game) meanwhile this guys who's been playing since 5th came out kept rolling for new termagaunts even though he had rolled doubles for both his spawn-bitches in T1 which would mean he couldn't spawn any more - found this out after the game.

The Nobz did ok. Took out 2 mobz of termagents, a spawnbitch and 5 wounds on a Big nasty massive thingy...

otherwise quite a dismal effort by everything else
The greatest form of control which can go on forever until it is exposed is a tyranny you can't see, touch and taste (unlike totalitarian Govts). When you sit in a prison cell but can't see the bars, because people don't rebel against not being free when they think they're are.

Offline Generalisimo

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Re: The Orks are Bestest!
« Reply #68 on: May 31, 2010, 01:33:38 PM »
Lesson learned, don t play with a$#@*&es , it is a waste of time. It happens even to the greatest warboss.  :icon_cool:   

Interesting list btw.

Offline Cannonofdoom

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Re: The Orks are Bestest!
« Reply #69 on: May 31, 2010, 03:49:53 PM »
That guy sounds like a Dutch-Bag.  :icon_evil:
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Offline Obi

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Re: The Orks are Bestest!
« Reply #70 on: May 31, 2010, 09:08:49 PM »
That guy sounds like a Dutch-Bag.  :icon_evil:
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Offline phillyt

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Re: The Orks are Bestest!
« Reply #71 on: May 31, 2010, 09:47:14 PM »
LOL, poor Obi!

Phil
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Offline Cannonofdoom

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Re: The Orks are Bestest!
« Reply #72 on: May 31, 2010, 11:59:29 PM »
CannonofDoom spews his shit at me all the time and I haven't banned him.

Offline Nicholas Bies

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Re: The Orks are Bestest!
« Reply #73 on: June 01, 2010, 12:55:09 AM »
Lesson learned, don t play with a$#@*&es , it is a waste of time. It happens even to the greatest warboss.  :icon_cool:   

Interesting list btw.

What do you mean by interesting list?

I brought another 5 burnas (so I'll have 10) and battlewagon to house them in.
The greatest form of control which can go on forever until it is exposed is a tyranny you can't see, touch and taste (unlike totalitarian Govts). When you sit in a prison cell but can't see the bars, because people don't rebel against not being free when they think they're are.

Offline Generalisimo

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Re: The Orks are Bestest!
« Reply #74 on: June 01, 2010, 11:08:40 AM »
Lesson learned, don t play with a$#@*&es , it is a waste of time. It happens even to the greatest warboss.  :icon_cool:   

Interesting list btw.

What do you mean by interesting list?

I brought another 5 burnas (so I'll have 10) and battlewagon to house them in.


Lotz of trukk boyz, warboss goes with ordinary boyz.  Only six Nobz. But a fast moving army in generall.
It is just that  I use most of the times 60-80 footslogger boyz and 2 units of nobz (either nobz or meganobz in Battlewagon or bikers).I never take deffkoptas and almost never use trukk boyz. I might just use them now :-D