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Offline StealthKnightSteg

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Turn 4 - 2nd intervention army of Altdorf
-----------------------------------------
 

Movement:
The Knights charge the Deamonettes
The Arch Lector on th War Altar charges the Fiend
The Halberdiers fail to charge the Flamers.



Magic:
6PD vs 4DD
Dwellers Below on the Bloodletters kills 7 of them
Hammer of Sigmar is cast on the AL.

Shooting:
Cannon grapshots the Screamers again but both wounds got Ward Saved.
The Handgunners did 1 wound against the Flamers.

Close Combat:
The Arch Lector kills the FIend and overruns in the Pink Horrors.
The Knights kill 2 deamonettes and loose 2 of their own. The Knights stick around for the next round but the deamonettes reform to 7 wide
The Bloodthirster devours the last crew member of the Rocket Battery and holds there.

Turn 4 - Deamons of Chaos
-------------------------
 

Movement:
The Bloodthirster then charges the flank of my Handgunners.
The Flamers not having anything to shoot decided to flank charge the AL.
And the Screamers flew over the cannon and partially over the Halberdier unit. Killing the last cannon crew and 2 Halberdiers.
The Bloodletters reformed to face the Arch lector

Magic:
10PD vs 8DD
+4S cast on the Pink Horrors got dispelled
Shield of Thorns got dispelled
Regrowth on the Deamonettes returned the lost 2 back to it's ranks

Shooting:
The Flamers took out 4 Halberdiers

Close Combat:
Handgunners loose their comabt after the challenge and flee and get caught, the Bloodthirster pursued into the Flank of the Halberdiers.
The Arch Lector killed 1 Pink Horror on impact and the champion in a challenge. The battle will continue next round.
The Knights failed to hurt the deamonettes but got 5 dead in return. The fled the scene with the deamonettes behind them.

Turn 5 - 2nd intervention army of Altdorf
-----------------------------------------
 

Movement:
The Knights Rally and face the Deamonettes.
All other units are locked into combat.

Magic:
3PD - 2DD
Soulfire killed 2 Pink Horrors.

Close Combat:
8 Halberdiers died to the Bloodthirster
1 more Pink Horror died by the AL

Turn 5 - Deamons of Chaos
-------------------------
 

Movement:
The Demaonettes charge the Knights.
The screamers moved up towards the War Altar

Magic:
7PD vs 8DD
Flesh to Stone on the Pink Horrors got dispelled
Regrowth got IF'ed dispelled

Close Combat:
The knights kill 2 deamonettes and 2 of the knights get killed. They flee of the table and the Deamonettes reformed to face the WAltar
The AL killed another Pink Horror
Another 8 orso Halberdiers got killed by the Bloodthirster and they fled succesfully away from the Bloodthirster.



Turn 6 - 2nd intervention army of Altdorf
-----------------------------------------
 

Movement:
The Halberdiers Rally to face the Bloodthirster.

Magic:
8PD vs 5DD
Pha's Protection got dispelled
Soulfire failed to kill any one

Close Combat:
The Arch Lector wins combat killing one flamer and 1 Pink Horror, but both the Pink Horrors as the Flamers make their break test.

Turn 6 - Deamons of Chaos
-------------------------
 

Movement:
The bloodthirster charges the Halberdiers who fail their breakktest turn and run and get caught by the Bloodthirster.
The Deamonettes fail to make their maximum charge length to reach the War Altar.
While the Screamers flew over the War Altar doing 1 wound to the chariot.

Magic:
5PD vs 6DD
Flesh to Stone got dispelled
Regrowth was failed to cast

Close Combat:
1 More flamer died in the battle with the Arch Lector.



Final result:
Empire  made 125 Points (70 for the Chaos Furies and 55 for the Fiend)
Deamons made 1762 points (all but the Arch Lector)

The Deamons made a crushing victory against the empire with 1637 points.


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« Last Edit: March 13, 2012, 12:19:21 PM by StealthKnightSteg »
Everyone is entitled to be stupid, but some abuse the privilege.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989

Offline StealthKnightSteg

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Re: Steg's Battle Reports (2011-05-07, 2k Eurobash game Skaven(Aldaris))
« Reply #26 on: May 07, 2011, 02:58:24 PM »
Skaven vs. 2nd intervention army of Altdorf
===========================================

Overview
--------
Scenario: Battleline
Location: St. Niklaas (Belgie)
Date played: zondag 1 mei 2011

We rolled for D6+4 terrain pieces and got a total of 10 terrain pieces!

1. Blessed Bulwark (Hard Cover and -1 to hit in CC)
2. Hill
3. Wyrding Well (3" at end movement D6 on drink table)
4. Ghost Fence (Soft Cover instills fear)
5. Building
6. Altar of Kain (within 6" units have Frenzy)
7. Magic Circle (within 6" units have MR(2))
8. Hill
9. Fence
10. Mystic Forest.

Skaven
------
General: Aldaris

  Lord:
  (GS) Infantry, Grey Seer [1 point]
      - Level 4, General


  Hero:
  (BSB) Infantry, Battle Standard Bearer [1 point]

  (PP) Infantry, Plague Priest [1 point]
      - Level 2

  (WE) Infantry, Warlock Engineer [1 point]
      - Level 1


  :
  (Sv) 50 Infantry, Stormvermin [1 point]


  Core:
  (CR) 23 Infantry, Clan Rats [1 point]

  (S1) 50 Infantry, Slaves 1 [1 point]

  (S2) 50 Infantry, Slaves 2 [1 point]

  (RO) 6 Monstrous Infantry, Rat Ogres [1 point]

  (RH) 3 Infantry, RO Handlers [1 point]

  (WT1) Infantry, Warpfire Thrower 1 [1 point]

  (WT2) Infantry, Warpfire Thrower 2 [1 point]

  (WLC1) War Machine, Warp Lightning Cannon 1 [1 point]

  (WLC2) War Machine, Warp Lightning Cannon 2 [1 point]


  Total: 14 points
  ----------------

2nd intervention army of Altdorf
--------------------------------
General: StealthKnightSteg

  Lord:
  (AL) Infantry, Arch Lector [218 points]

  (WL) Infantry, Wizard Lord [230 points]
      - Level 4, Life


  Hero:
  (CotE1) Infantry, Captain of the Empire [125 points]
      - BSB

  (CotE2) Monstrous Cavalry, Captain of the Empire [149 points]
      - on Pegasus

  (WP) Infantry, Warrior Priest [96 points]

  (BW) Infantry, Battle Wizard [130 points]


  Core:
  (H) 35 Infantry, Halberdiers [195 points]

  (S) 30 Infantry, Swordsmen [205 points]

  (FW) 19 Infantry, Flagellant Warband [190 points]


  Detachment:
  (FC1) 6 Infantry, Free Company 1 [30 points]

  (FC2) 6 Infantry, Free Company 2 [30 points]


  Special:
  (P) 5 Cavalry, Pistoliers [114 points]

  (GC) War Machine, Great Cannon [100 points]

  (M) War Machine, Mortar [75 points]


  Rare:
  (HVG) War Machine, Helblaster Volley Gun [110 points]


  Total: 1997 points
  ------------------

Deployment
----------
 

We rolled for the Battleline scenario
Skaven deployed at the Magic Circle side and Empire at the Lonely Hill side.



Spell selection:
Wizard Lord Life took: Awakening the Wood, Throne of Vines, Shield of Thornes, Regrowth
Shadow Wizard took: Miasma and Pit of Shades

Warlock Engineer took: Warp Lightning
Plague Priest took: Vermintide and Pestilent Breath
Grey Seer took: 13th Spell, Death Frenzy, Wither and Plague and rolled for 2 Warpstone tokens.

Empire took first turn

Turn 1 - 2nd intervention army of Altdorf
-----------------------------------------
 

Pre turn:
Pistoliers vanguarded 12"
Stormbanner got activated (4+ to roll before able to shoot for non BS shooting, BS shooting gets -2 to hit and no flying)

Movement:
Pistoliers march onto the flank of the Rat Ogres.
Flaggelants move up 8"
Pegasus captain moves 16" (no flying to the back of the Flagellant unit.

Magic:
7PD vs 6DD
Pit of Shades go dispelled
Hammer of Sigmar on the Peg Captain failed to cast
Throne of Vines failed to cast

Shooting:
Mortar failed the 4+ roll and could not fire this turn
Cannon failed the 4+ roll and also could not fire
The Pistoliers missed the Rat Ogres and their Handlers.

Turn 1 - Skaven
---------------
 

Pre turn:
The Stormbanner deactivates

Movement:
The Rat Ogres failed their march movement and faced the Pistoliers.
The rest of the army surges forward.



Magic:
10PD vs 9DD
Plague on the Flagellants got dispelled
Warp Lightning got dispelled with IF
Wither also got dispelled

Shooting:
WLC 1 misses the Wizard Lord
WLC 2 does hit the wizard lord but he makes his Look Out, Sir! roll and fails to kill the 1 Free Company.
The Doomrocket over shoots the halberdiers.

Turn 2 - 2nd intervention army of Altdorf
-----------------------------------------
 

Movement:
The Flagellants charge the Warpfire Thrower 1 which makes a Stand and Shoot. The fire drop template then kills 5 Flagellants and the Peg Captain!!
But the Flagellants make it over.
Pistoliers move further up again in the flank of the Rat Ogres.

Magic:
7PD vs 8DD
Throne of Vines got dispelled
Pit of Shades failed to cast
Hammer of Sigmar on the AL got dispelled

Shooting:
The Pistoliers kill 1 RO handler
Mortar hits the Clan Rats on a direct hit and kills 14 Clan rats and does 1 wound on the BSB, The Warpfire thrower 2 fails his Panic test and runs towards the hill
Cannon takes aim at the WLC 1 but fails to wound it (rolls a 1!!)
The Helblaster kills 2 StormVermin but blows it self up in the process.

Close Combat:
The Flagellants loose another 2 of their kind before destroying the Warpfire thrower and overrun in the slaves
(We had a little debate wether or not the flagellants could overrun in the flank of the Stormvermin as the wheel could not be made
due to the slaves, but the slaves where further away and the Flagelants would have hit them first for wheeling towards the slaves.
So we rolled for the outcome.)

Turn 2 - Skaven
---------------
 

Movement:
The Warpfire Thrower 2 rallies and faces the Pistoliers
The Rat Ogres sick of chasing the Pistoliers turned toward the main battleline and moved forward.
While the rest moves up.



Magic:
11PD vs 9DD
Warp Lightning gets dispelled
Whiter gets dispelled
13th spell failed to cast and wounds the Grey Seer!

Shooting:
The Warpfire thrower kills 4 Pistoliers and the left over Champion makes his Panic check.
WLC 1 tries to shoot the Life Wizard again, who makes his Look Out Sir roll again, but this time 1 of the Free Company bites the dust for him.
WLC 2 misfires but may shoot again next turn

Close Combat:
3 Flagellants die versus 5 slaves.

Turn 3 - 2nd intervention army of Altdorf
-----------------------------------------
 

Movement:
Pistolier moves to the flank of the Warpfire Thrower.
Halberdiers move up 1" while their detachment of Free Company moves side ways till max 3" away from the Halberdiers. Setting up for the Flank charge.

Magic:
9PD vs 6DD
Throne of Vines got dispelled
Awakening the Woods failed to kill any Stormvermin
IF Pit of Shades killed 2 slaves
Shadow Wizard then swaps with the Life Wizard and then rolls on the miscast table and rolls a 7 and nothing happens as there are no more models in base contact

Shooting:
The Pistolier Champion took out the Warpfire Thrower.
The Mortar made a direct hit against the Stormvermin and killed 15 of them and they past their panic test.
The cannon misfired and got destroyed.
All surrounding models and units made their panic tests.

Close Combat:
Flagellants loose another 4 against killing 1 slave


Turn 3 - Skaven
---------------
 

Movement:
The Slaves 1 charge the Swordsmen they made it and get counter charged byt the Free Company.
The Stormvermin move up some more while the following clanrats take refuge in the building.
The Rat Ogres move up a bit. And decide to drink from the well. The wellis generous and revives the slain Handler.

Magic:
10PD vs 10DD
Plague got dispelled
(don't have any more notes here... not sure if anything else happend here)

Shooting:
WLC 1 fails to destroy the Mortar
WLC 2 hits the Halberdiers killing 14, they then failed their panic test and ran of the board!!!

Close Combat:
The Plague Priest hits on the Warrior Priest killing him.
5 slaves die and 2 Free Company die and 1 Swordsmen dies.
The other slave unit now took out the rest of the Flagellants and moves up

Turn 4 - 2nd intervention army of Altdorf
-----------------------------------------
 

Movement:
Detachment from the Halberdiers was just able to see the flank of the really long bus of slaves and charged it
The Pistolier moved towards the Warp Lightning Cannons.

Magic:
4PD vs 3DD
Miasma got dispelled on the Slaves 1
Shield of Thornes got dispelscrolled on the Slaves 1

Shooting:
The Pistolier failed to wound a slave from Slaves 2
Mortar skimmed the Stormvermin and killed 3 of them.

Close Combat:
Plague Priest kills 2 FC's on the right side
6 slaves tried to hit the Life Wizard but failed to impress
1 slave killed 1 FC on the left side
8 slaves killed 3 swordsmen
Right FC kills 3 slaves
Left FC kills 2 slaves
Swordsmen fluff most and where only able to kill 1 slave.
They did win combat and reformed to 7 wide.

Turn 4 - Skaven
---------------
 

Movement:
Stormvermin declares a charge against the Mortar but fail to reach it.
Slaves 2 and Ogres move up.



Magic:
9PD vs 6DD
Wither got dispeleld
Plague on Swordsmen with Irrestable Force cast by the Grey Seer. He rolled a 7 on the miscast table and as they are in
the house we rolled a D6 to determine the models in base contact. 4 Die and made their panic check.
Resolving the Plague: 2 Free Company dead on both sides. 20 Swordsmen die and 18 Slaves die. All remained.

Shooting:
WLC 1 fizzles his shot
WLC 2 kills the shadow wizard

Close Combat:
1 Swordsmen dies
and 3 slaves get killed
Combat won by 2 but the slaves made their steadfast breakcheck.

Turn 5 - 2nd intervention army of Altdorf
-----------------------------------------
 

Movement:
Pistolier moves up further

Magic:
3PD vs 2DD
Regrowth 2 Swordsmen back

Shooting:
Pistolier fails to hit the WLC1
Mortar then misfires with a Short Fuse.

Close Combat:
4 Swordsmen die while killing 2 Slaves.
FC 2 flees, FC 1 got killed
The Swordsmen flee and get caught.



With only a Pistolier Champion a running Free Company man and 1 Mortar left, the Empire ceded the battle and fled the field!


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« Last Edit: March 13, 2012, 12:32:24 PM by StealthKnightSteg »
Everyone is entitled to be stupid, but some abuse the privilege.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989

Offline Aldaris

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Re: Steg's Battle Reports (2011-05-07, added 3 Eurobash games)
« Reply #27 on: May 07, 2011, 03:12:08 PM »
Great thread man! That game was great fun, and you are a very pleasant guy to play with!
 :::cheers:::

EDIT: and I just notice I made a mistake: I wouldn't have been able to shoot with the WFT after having rallied that turn. Oops.
 :icon_redface:
« Last Edit: May 07, 2011, 03:25:55 PM by Aldaris »

Offline StealthKnightSteg

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Re: Steg's Battle Reports (2011-05-07, added 3 Eurobash games)
« Reply #28 on: May 07, 2011, 03:13:54 PM »
Great thread man! That game was great fun, and you are a very pleasant guy to play with!
 :::cheers:::

haha I saw you sneak in a comment looking forward to our game while I just posted it before you!! Sneak edit :)

And thanks very much and I can say the same about you a very nice opponent all into fair play and great for some laughs aswell!! Together with lots of Maes!
Everyone is entitled to be stupid, but some abuse the privilege.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989

Offline StealthKnightSteg

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Re: Steg's Battle Reports (2011-05-07, added 3 Eurobash games)
« Reply #29 on: May 07, 2011, 03:18:27 PM »
As soon as I get my camera back (hopefully with the memory card and the pictures) I'll start adding them to the battles!

One more Battle report coming up 3k versus OnG from a combined effort by Finlay and FrIday. Though this will come from memory only as I didn't make any notes what so ever..
« Last Edit: May 09, 2011, 06:34:16 AM by StealthKnightSteg »
Everyone is entitled to be stupid, but some abuse the privilege.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989

Offline chasla

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Re: Steg's Battle Reports (2011-05-07, added 3 Eurobash games)
« Reply #30 on: May 08, 2011, 05:57:41 PM »
Our battle daemons vs empire was nice ;) I really liked to play against you hopefully next year again

Offline StealthKnightSteg

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Re: Steg's Battle Reports (2011-05-13, added 4th Eurobash game 3K OnG)
« Reply #31 on: May 13, 2011, 10:12:05 PM »
Orcs and Goblins vs. 2nd intervention army of Altdorf
=====================================================

Overview
--------
Scenario: Normal Pitched Battle
Location: St. Niklaas (Belgie)
Date played: maandag 2 mei 2011

Nothing special about the terrain

Orcs and Goblins
----------------
General: Finlay and FrIday

  Lord:
  (OGen) Infantry, Orc Warlord [203 points]
      - Armour of Destiny, Shield, Choppa of Anti Heroes, Ironcurse Icon

  (Gr) Infantry, Grishnak, Night Goblin Great Shaman [220 points]
      - Level 4 goblin shaman, Talisman of Preservation


  Hero:
  (OSh) Infantry, Orc Shaman [100 points]
      - Level 2

  (OB) Infantry, Orc BSB [134 points]
      - Great Weapon, Armour of Silvered Steel, Luckstone


  Core:
  (BU) 30 Infantry, Big Uns [350 points]
      - AHW, FC, Razor Standard

  (NG1) 60 Infantry, Night Goblins 1 [245 points]
      - Nets, Spears, 2 fanatics, FC

  (NG2) 60 Infantry, Night Goblins 2 [245 points]
      - Nets, Spears, 2 fanatics, FC

  (WR) 10 Cavalry, Wolf Riders [150 points]
      - Spears, Shields, Bows, Mus


  Special:
  (SC1) War Machine, Spear Chukka 1 [35 points]

  (SC2) War Machine, Spear Chukka 2 [35 points]

  (BC1) Chariot, Boar Chariot 1 [85 points]

  (BC2) Chariot, Boar Chariot 2 [85 points]

  (T1) 3 Mounstrous Infantry, Trolls 1 [105 points]

  (T2) 6 Mounstrous Infantry, Trolls 2 [210 points]


  Rare:
  (RL1) War Machine, Rock Lobba 1 [85 points]

  (RL2) War Machine, Rock Lobba 2 [85 points]

  (DD) War Machine, Doom Diver [80 points]

  (G) Monster, Giant [1 point]

  (MSoD) Monster, Mega Spider o'Doom [290 points]


  Total: 2743 points (not all counted but adds up to 3k)
  ------------------

2nd intervention army of Altdorf
--------------------------------
General: StealthKnightSteg

  Lord:
  (ALoU) Chariot, Arch Lector of Ulric [328 points]
      - Shield, Dawn Armour, Sword of Anti-Heroes, VHS

  (WL) Infantry, Wizard Lord [260 points]
      - Level 4, Lore of Life, The Crimson Amulet, Rod of Power


  Hero:
  (CotE1) Infantry, Captain of the Empire [125 points]
      - BSB, AoMI, Dawnstone

  (CotE2) Mounstrous Cavalry, Captain of the Empire [160 points]
      - Pegasus, FPA, Shield, Wyrmslayer sword, Aldred's Casket of Sorcery

  (WPoU) Infantry, Warrior Pries of Ulric [96 points]
      - HA, Shield

  (BW) Infantry, Battle Wizard [100 points]
      - Level 2, Lore of Fire

  (ME) Infantry, Master Engineer [90 points]
      - Pigeon Bombs


  Core:
  (H1) 35 Infantry, Halberdiers [195 points]
      - FC

  (S) 35 Infantry, Swordsmen [235 points]
      - FC

  (H2) 15 Infantry, Handgunners [135 points]
      - MUS, SB

  (C) 15 Infantry, Crossbowmen [135 points]
      - MUS, SB

  (FW) 21 Infantry, Flagellant Warband [210 points]


  Special:
  (IKotW) 10 Cavalry, IC Knights of the White Wolf [300 points]
      - FC

  (G) 20 Infantry, Greatswords [230 points]
      - FC

  (P) 5 Cavalry, Pistoliers [114 points]
      - Mus, Outrider with Repeater Pistol

  (GC) War Machine, Great Cannon [100 points]

  (M) War Machine, Mortar [75 points]


  Rare:
  (HVG) War Machine, Helblaster Volley Gun [110 points]


  Total: 2998 points
  ------------------

Deployment
----------
 

OnG took first turn

Turn 1 - Orcs and Goblins
-------------------------
 

Pistoliers vanguarded forward pre-turn
Most Orc and Goblin units stumbled forwards.
Magic was dispelled
Shooting took out the Great Cannon

Turn 1 - 2nd intervention army of Altdorf
-----------------------------------------
 

Captasus moved behind the house, Flagellants and Pistoliers advanced on the right flank.
This released 2 Fanatics towards the Pistoliers

Magic did not do much and neither did the shooting

Turn 2 - Orcs and Goblins
-------------------------
 

Some units like the Wolf Riders, Night Gobos 1 and the Big Uns failed their animosity and stayed put.
Due to the NG 1 and Big Uns doing nothing Magic was neither much this turn.
Shooting how ever took out 4 pistoliers and the Mortar.

Turn 2 - 2nd intervention army of Altdorf
-----------------------------------------
 

Charges were issued, but the flagellants failed to reach their target.
Magic was again not really present besides taking a few gobbo's out of the picture with flamestorm.
Handgunners tried to take out the boar Chariot 1 to make the spider flee but they didn't succeed to kill it.
Crossbowmen tried to whittle down the Trolls 1 Unit.
In combat the Knights lost a few of there men to the Giant doing 1 wound back.
The Pistolier on the other hand managed to break the Spear Chukka 2 crew, destroying the war machine.

Turn 3 - Orcs and Goblins
-------------------------
 

Spider charged the Handgunners, Trolls 2 charged the flank of the Flagellants. Wolf Riders turned around to chase the Pegasus Captain.
Rest moved up to the Empire Battleline.
1 Fanatic died.

Magic and shooting took out the Engineer and some troops.

Combat was bad for Empire, The Knights got crushed by the GIant and the Flagellants took some heavy casualties.
However the Handgunners only lost a few and held firm against the Spider.

Turn 3 - 2nd intervention army of Altdorf
-----------------------------------------
 

The Swordsmen charged the flank of the Spider, The Pegasus Captain charged the Rock Lobba 1 and the Pistolier moved towards Rock Lobba 2
With the Wizard Lord moving out of the Crossbowmen unit.

Magic was low this turn

Shooting was bad without the Engineer and the Helblaster took it self out. Crossbowmen could not impress the incoming Trolls.

Combat wasn't great but not good either. The Swordsmen and Handgunners held the line versus the Spider.
The Pegasus Captain destroyed the Rock Lobba, but the Flagellants got destroyed as well.

Turn 4 - Orcs and Goblins
-------------------------
 

Trolls 1 charged the crossbowmen angry about the bolts still sticking in their hides.
Both chariots charged the flank of the Swordsmen.
The Wolf Riders charged the Pegasus Captain.
While the others moved on with the Trolls 2 unit taking some damage by the wood.
NG1 released 2 Fanatics one toward the Life Wizard just not making it and the other killed it self in the woods.

Again magic did not do much.
Shooting this time did also not much.

In combat the Orcs and Goblins had almost as much luck.. Still the comabt continued with the Swordsmen and the Handgunners (now down to only a few) still held the line.
The Pegasus Captain on the other hand broke and got caught by the wolfriders.
The Crossbowmen held firm against the Trolls

Turn 4 - 2nd intervention army of Altdorf
-----------------------------------------
 

The Lone Pistolier charged the last Rock Lobba. The War Altar turned to face the inbound Giant.
The rest of the line tried to hold with the Halberdiers not keen on facing the Big Uns just yet.

Magic saved some Swordsmen but was otherwise uneventfull

The Lone Pistolier did great at breaking another War Machines crew utterly destroying the wooden contraption.
Combat in the Line carried on for yet another turn with the troops now getting down and tired.

Turn 5 - Orcs and Goblins
-------------------------
 

The Big Uns charged the Halberdiers, the Trolls 2 charged the Greatswords coming out of the wood
The Giant charging the WarAltar.
The fanatic infront of the Life Wizard killed him self in the woods like his mate did before him. While the other fanatic wandered off the board.

Combat this turn was great. The Handgunners and Swordsmen both broke from combat now and both got chased to death.
Where the 2nd Boar Chariot pursuit into the War Altar.
The Crossbowmen lost their combat and also got caught fleeing.

The Greatswords held out.

But the damage was so extensive that Empire grabbed what they had and fled the battlefield to regroup and take them greenskins on another day!


Built with Battle Chronicler.
http://www.battlechronicler.com/

Note from the writer: I didn't have any notes kept, nor had any pictures taken. Memory is a bit clogged after near 2 weeks, but I hope this gives a good enough view of how the battle went in main lines.
« Last Edit: March 13, 2012, 12:37:51 PM by StealthKnightSteg »
Everyone is entitled to be stupid, but some abuse the privilege.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989

Offline rufus sparkfire

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Re: Steg's Battle Reports (2011-05-13, added 4th Eurobash game vs OnG)
« Reply #32 on: May 13, 2011, 10:47:43 PM »
Quote
I didn't have any notes kept, nor had any pictures taken. Memory is a bit clogged after near 2 weeks, but I hope this gives a good enough view of how the battle went in main lines.

It looks like you remembered it really well!


Great report!
Hey, I could still beat up a woman!
If I wanted to.

Offline StealthKnightSteg

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Re: Steg's Battle Reports (2011-05-13, added 4th Eurobash game vs OnG)
« Reply #33 on: May 13, 2011, 10:53:41 PM »
Thanks Rufus!! :)

Added some recovered piccies to the other 3 battles!!
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Offline StealthKnightSteg

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Re: Steg's Battle Reports (2011-05-1, added 4th Eurobash game vs OnG)
« Reply #34 on: May 14, 2011, 08:34:27 PM »
Also modified the old reports to fix some broken pictures... Hyves is not that very good keeping the same URL for pictures. They swamp once in a while on IP adress in the url.
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Offline StealthKnightSteg

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Re: Steg's Battle Reports (2011-06-02, added 2nd part 2k vs Skaven)
« Reply #35 on: June 02, 2011, 05:53:10 PM »
Added the second part of my 2k battle in this post:
http://warhammer-empire.com/theforum/index.php?topic=33259.msg597930#msg597930

Also adjusted the 1st part with new results from firing my volley gun.
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Offline Willem I

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Love to read your battle-reports. It shows you fight some good battles! Hate to see you lose a lot of them, though :(

If you played closer to the Randstad we could grab some games together :)
History in the making: Averland 8th Militia

In my sword, the wind.
In my heart, courage.
In my eyes, death.
I am Matsu.

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Offline StealthKnightSteg

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I loose them mostly due to tactical insights still, but I'm learning and also the Eurobash gave me some good insights on army composition. This last battle I finished was still with a pre- eurobash list that I had already written off for use :)

I might look into coming over a day orso so we could do a battle once, but need to see when it is viable to do so.. Also got kids here and a Girlfriend that needs to be supportive about me going.. Best option is once in 4 weeks (due to rotation weekends for the kids) but that one weekend is also my GF's free weekend (see works during the weekend normally). But I certainly think we can arrange something! Also Leasecar with Gaspass for the win! :)
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Offline StealthKnightSteg

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Fixed broken pictures once again... though it seems Hyves fixed to problem with IP url's, hopefully they are now static adresses so I won't have to fix the links to the pictures another time soon.

Also I hope to add another Battle Report soon! (need to practise before the next Eurobash!)
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Re: Steg's Battle Reports (2011-04-02, added 2000 vs Skaven) part 1
« Reply #39 on: March 15, 2012, 03:20:26 PM »

Taking out 3 Halberdiers and my Arch Lector!!! :( Though it didn't kill my War Altar.



First, nice rapports.
 
The quote above is interesting as to my knowledge shots fired vs chariots in 8ed no longer requires randomization and counts as a single model with split profile. Thus, it would be impossible to have your arch lector killed and your chariot surviving..

Furthermore, as your arch lector is the only rider of the chariot, it would presumably run amok. 

Any thougths on this?


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Re: Steg's Battle Reports (2011-04-02, added 2000 vs Skaven) part 1
« Reply #40 on: March 15, 2012, 09:41:31 PM »

Taking out 3 Halberdiers and my Arch Lector!!! :( Though it didn't kill my War Altar.



First, nice rapports.
 
The quote above is interesting as to my knowledge shots fired vs chariots in 8ed no longer requires randomization and counts as a single model with split profile. Thus, it would be impossible to have your arch lector killed and your chariot surviving..

Furthermore, as your arch lector is the only rider of the chariot, it would presumably run amok. 

Any thougths on this?

If it were a normal chariot.. but this is a chariot with a character (lord) and thus it's treated as character and mount. see BRB-105, it follows all the rules for ridden monsters. save for the fact they don't roll for the monster reaction table.

As for running amok... as far as I know the thing just keeps sitting there on the spot.
From the Empire FAQ:
Q. If the Arch Lector riding atop the War Altar is killed, is the War
Altar removed from play? (p53)
A. No.

But it's not very clear on this as there is no crew on the waraltar... I think this may well be an incoming addition to the war altar to add a crew member to make it more inline of the rules for chariots / characters that use them as mounts (like the lion chariot of HE)
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As I asked on warseer if someone knew if the WarAltar might get a crewmember they also pointed out that my thinking of the War Altar being dead in the water isn't correct. You should still use it as a normal chariot.
Which is a little wierd without a handler, but ok :)
Will keep this in mind next time my AL dies and still use my War Altar for it's impact hits and tie a unit up.
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Offline Fidelis von Sigmaringen

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There is really nothing in the rules to prevent you from using the War Altar in a normal fashion, even after the AL has been killed. Presumably, it is being moved by the will of Sigmar - or simply the horses. However, the only damage it could do would be from impact hits and the attacks of the horses. Nor could it use the magic power of the Griffon.
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Offline Windelov

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Hi Steg
Thanks for correcting me on this subject. I will just insert a handler on the war alter so that the death of the lector is not the end of story for the war alter.  :-)

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Hi Steg
Thanks for correcting me on this subject. I will just insert a handler on the war alter so that the death of the lector is not the end of story for the war alter.  :)

You can do this for the looks, but keep in mind that the handler you place doesn't have a profile and can't do anything then.
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So yesterday I played a practise game at 2500 points versus skaven.
Getting back from the rust I gathered about the rules.

Still missed some things during the game (both of us did) but all in all it was good to get a little back into shape for the Eurobash.

I didn't take any notes for a battlereport though. I will at the Eurobash!

+++ Empire 8th ed AB 8th ed BRB 2500 (2500pts) +++
+++ 2500pt Empire 8th Ed AB and 8th Ed BRB Roster (Standard) +++

Selections:

+ Lords + (544pts)

    * Arch Lector (319pts)
        Heavy Armour
        * Magic Items
            AB - The White Cloak of Ulric, BRB - Enchanted Shield
        * War Altar of Sigmar
            AB - The Golden Griffon, AB - The Horn of Sigismund


    * Battle Wizard Lord (225pts)
        Lore of Beasts, Wizard Level 4
        * Magic Items
            BRB - Dispel Scroll


+ Heroes + (297pts)

    * Captain of the Empire (138pts)
        Battle Standard Bearer, Full Plate Armour, Shield
        * Magic Items
            BRB - Dawnstone, BRB - Dragonhelm, BRB - Shrieking Blade

    * Master Engineer (65pts)
       
    * Warrior Priest (94pts)
        Heavy Armour, Shield
        * Magic Items
            BRB - Ironcurse Icon, BRB - Sword of Might


+ Core + (670pts)

    * Halberdiers (435pts)
        (Regimental Unit)
        Champion, 40x Halberdiers, Musician, Standard Bearer
        * Free Company Militia
            10x Free Company Militia (Detachment)
        * Swordsmen
            15x Swordsmen (Detachment)

    * Knightly Orders (110pts)
        5x Knightly Orders, Lance and Shield

    * Knightly Orders Inner Circle (125pts)
        5x Knightly Orders Inner Circle, Lance and Shield


+ Special + (739pts)

    * Demigryph Knights (174pts)
        3x Inner Circle Knight, Lance

    * Great Cannon (120pts)

    * Greatswords (445pts)
        (Regimental Unit)
        Champion, 25x Greatswords, Musician
        * Free Company Militia
            10x Free Company Militia (Detachment)
        * Standard Bearer
            BRB - Banner of Eternal Flame
        * Swordsmen
            10x Swordsmen (Detachment)


+ Rare + (250pts)

    * Celestial Hurricanum (130pts)

    * Helstorm Rocket Battery (120pts)

Created with BattleScribe

Versus:

Grey Seer on Bell (level 4)
Plague Priest (level 2)
Warlock Engineer (level 1)
BSB

Clanrats x 30 pushing the Bell (spears)
- Warpfire thrower team
Clanrats x 20 (or 25) (spears)
- Ratling gun team
Clanrats x 25 (or 25) (spears)
- Mortar team
Skaven Slaves x 40

Gutter runners x 5
Censer Bearers x 5
Rat Ogres x 4 + 2 handlers (champion Ogre)
Shooty teams x 6 (including champion)

Doomwheel
HPA
WLC

But to summ it up:

Played Battle for the Pass scenario with some scenery rolled for, but none had a real impact except for the Frenzy tower. Which let him fail a few charges.

* War Altar is good with providing Hatred to combat units close by and getting that soulfire off next to the Cannon was nice aswell! To bad the damn Cannon did squat..

* Magic: Offensive was okish My opponent had to make alot of decisions to dispel  while on the otherhand letting some other good buffs through. Defensive felt like I was underperforming.. needed to use my dispel scroll early on and had to count on my opponent not making his casting roll or IF on 13th spell as I ran out of dice fast.
Also my spell selection was crap as I used Beast the first time (and not choosing Wyssan...misread the other buff spells to only characters and those turned out to be in the wrong UNIT...)

*Shooting: only had a great Cannon and Helstorm (with engi) and both didn't go great.. fluffed alot with my cannon and the templates of the helstorm could have been better... 1 time 3 templates on arty dice of 10!!... so I reroll.. misfire.. then a 6 on the misfire chart.. bye bye helstorm damnit.

* Combat: Was rather good, really impressed by the Demigryphs as they rolled up a complete unit of skaven slaves and with some help a Doomwheel. I had my characters (BSB and WP) deployed in my GS which didn't see much combat (besides the Doomwheel) and would have been more usefull in my Halberdiers as they did most combat..
Detachments worked awesome as road block and extra combat utility.
Did forget the +1 to hit a few times from the Hurricanum (but that thing was a bit invisible on the field (only the base as I have to build it yet..)

At the end of turn 4 we called it due to time..
I only lost the Helstorm, 1 unit of IC Knights (5) and 1 detachment of 10 Militia.
He lost some weapon teams, his gutter runners, Rat Ogres, Doomwheel and a complete unit of clanrats including his BSB

Result:
Empire lost: 305 points
Skaven lost: 963 points

Crushing Victory to Empire!!

HUZZAH!!
« Last Edit: April 23, 2012, 11:17:51 AM by StealthKnightSteg »
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Offline Finlay

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Quote
Combat: Was rather good, really impressed by the Demigryphs as they rolled up a complete unit of skaven slaves

This made me laugh.

"I'm really impressed my unit which costs 174 points was able to beat a unit worth 80 points"

Damn skaven slaves.
I don't care about the rules.

Pass the machete.

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Quote
Combat: Was rather good, really impressed by the Demigryphs as they rolled up a complete unit of skaven slaves

This made me laugh.

"I'm really impressed my unit which costs 174 points was able to beat a unit worth 80 points"

Damn skaven slaves.

Well they did it on the turn they charged in... and 3 Demigryph Knights versus about 40 slaves.. I think it was good no matter the point allocation.. It would have been less of an impression if they needed 2-3 combat rounds to do it..
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Re: Steg's Battle Reports (last update: 2012-05-05)
« Reply #48 on: May 04, 2012, 10:41:49 PM »
Orc's & Goblins vs. Empire
==========================

Overview
--------
Scenario: Normal Pitched Battle
Location: St. Niklaas - HQ Gaming Club
Date played: zaterdag 28 april 2012

The 2nd intervention army from Altdorf responded on a call mabe by Elector Count Wolfram Hertwig from Ostermark. A band of Orcs and Goblins
were advancing into his province but his troops where occupied by some Chaos incursions in the northern part of his province.
Joined by a few local militia parties General Johan van den Kornput took the lead and marched to confront the greenskin horde.

Side / Start roll off: Empire 4 vs O&G 3, Empire set up south.

Spell Selections:
Orc Savage Shaman: Fist of Gork and Hand of Gork
Night Goblin Great Shaman: Vindictive Glaze, Gift of the Spider God, Itchy Nuisance and Curse of the Bad Moon

Joost de Moor - Battle Wizard Lord (Beasts) had chosen Wyssan's Wildform, Pann's Inpenetrable Pelt, Amber Spear and Savage Beast of Horros
as his spells for this battle

Orc's & Goblins
---------------
General: Finlay

  Lord:
  (OW) Infantry, Orc Warlord [1 point]

  (NGGS) Infantry, Night Goblin Great Shaman [1 point]
      - Level 4


  Hero:
  (NGBB) Infantry, Night Goblin Big Boss [1 point]
      - BSB

  (SOS) Infantry, Savage Orc Shaman [1 point]


  Core:
  (OB) 30 Infantry, Orc Boys [245 points]
      - Full Command, Hand Weapon / Shield

  (SO) 24 Infantry, Savage Orcs Big 'Uns [299 points]
      - Full Command, AHW

  (NG) 58 Infantry, Night Goblins [249 points]
      - Full Command, Netters, Spears

  (GW1) 5 Cavalry, Goblin Wolf Riders [60 points]
      - Spears / Bows

  (GW2) 5 Cavalry, Goblin Wolf Riders [60 points]
      - Spears / Bows


  Special:
  (OBC) Chariot, Orc Boar Chariot [85 points]

  (GWC) 2 Chariot, Goblin Wolf Chariot [100 points]

  (Tro) 6 Monstrous Infantry, Trolls [210 points]


  Rare:
  (RL1) Warmachine, Goblin Rock Lobber [85 points]

  (RL2) Warmachine, Goblin Rock Lobber [85 points]

  (DD) Warmachine, Doom Diver [80 points]

  (AS) Monster, Arachnarok Spider [290 points]


  Total: 1852 points
  ------------------

Empire
------
General: StealthKnightSteg (Vincent)

  Lord:
  (AL) Infantry / Chariot, Arch Lector [319 points]
      + War Altar
      - HA, The White Cloak of Ulric, Enchanted Shield

  (BWL) Infantry, Battle Wizard Lord [225 points]
      - Level 4 Beasts, Dispel Scroll


  Hero:
  (CotE) Infantry, Captain of the Empire [138 points]
      - BSB, FPA, Shield, Dawnstone, Dragonhelm, Shrieking Blade

  (ME) Infantry, Master Engineer [65 points]

  (WP) Infantry, Warrior Priest [94 points]
      - HA, Shield, Ironcurse Icon, Sword of Might


  Core:
  (Hal) 40 Infantry, Halberdiers [435 points]
      - Full Command, Detachments of 10 FCM + 15 Swordsmen


  Detachment:
  (Sw1) 15 Infantry, Swordsmen [0 points]
      - Detachment of Halberdiers

  (Fc1) 10 Infantry, Free Company Militia [0 points]
      - Detachment of Halberdiers


  Core:
  (Kn) 5 Cavalry, Knightly Orders [110 points]
      - Great Weapons

  (ICK) 5 Cavalry, Knightly Orders Inner Circle [125 points]
      - Lance and Shield


  Special:
  (DGK) 3 Monstrous Cavalry, Demigryph Knights [174 points]
      - Lances

  (GC) Warmachine, Great Cannon [120 points]
      - 3 crew

  (GS) 25 Infantry, Greatswords [445 points]
      - Full Command, Detachments of 10 FCM + 15 Swordsmen


  Detachment:
  (Sw2) 15 Infantry, Swordsmen [0 points]
      - Detachment of Greatswords

  (Fc2) 10 Infantry, Free Company Militia [0 points]
      - Detachment of Greatswords


  Rare:
  (CH) Chariot, Celestial Hurricanum [130 points]

  (HBVG) Warmachine, Hellblaster Volley Gun [120 points]


  Total: 2500 points
  ------------------

Deployment
----------
 

2500 points
Orcs & Goblins from left to right:
Doom Diver - Rock Lobber - Trolls - Orc Boys with the Orc Warlord - Orc Boar Chariot - Night Goblins with the BSB and Great Shaman -
Arachnarok Spider - Savage Orc Big 'Uns with the Shaman / Goblin Wolf Riders - Rock Lobber / Goblin Wolf Chariots - Goblin Wolf Riders.

Empire from left to right:
Knightly Order / Demigryph Knights - Free Company detachment with Battle Wizard Lord - Swordsmen detachment / Greatsword regimental unit
Celestial Hurricanum - Helblaster Volley Gun - Engineer / Arch Lector on War Altar - Great Cannon - Free Company Detachment / Halberdier
regimental unit - Swordsmen detachment - Inner Circle Knights.

Roll off for the first turn: Empire 6 (+1) vs O&G 1, Empire starts.

Turn 1 - Empire
---------------
 

Vanguard moves:
Both Goblin Wolf Rider Units moved up closer.







Movement phase:
ICK charge GW2, they flee 7" and ICK follow 6".
On the other flank the Knights and Demigryph Knights advance towards the O&G artillery.
Halberdiers and their detachment move a bit forward where the swordsmen also angle a little.


Magic phase:
11 PD vs 7DD
Banish from the War Altar got dispelled as got the Wyssans Wildform cast by the Battle Wizard Lord.
All 3 prayers got through by the Arch Lector.

Shooting:
Adriaen van Bergen the Engineer decided to help the Hellblaster which shot 4 Goblin Riders back to the World's Edge Mountains
Unfortunatly the cannon nearby misfired and could not fire next turn as well.


Turn 1 - Orc's & Goblins
------------------------
 

The Night Goblins failed their Animosity test and the Great Shaman would not be of any help this turn.

Movement phase:
The Trolls just made their long range charge on the knights (15")
Both Wolf Rider units failed their rally and kept on fleeing. The Goblin Chariot handlers couldn't care about their comrade passing.
The rest kept a steady pace forward.


Magic phase:
The Savage Orc Shaman faile dto cast Hand of Gork and his Fist of Gork got Dispelled.

Shooting phase:
The Arachnarok crew shot their arrows short of the Ostermark Free Company.
The Doomdiver dived on the Demigryph Knights doing 4 wounds killing one of them.
Both Rock Lobbers shot their rocks at the Helblaster but only managed 1 wound on it.

Close Combat phase:
The Troll vomit was to much for the brave Knights and they got decimated by the Trolls that overran into the Demigryph Knights.

Turn 2 - Empire
---------------
 

Movement phase:
The Inner Circle Knights Charged the fleeing Goblin Wolf Riders, which fled on. Failing to redirecting into the Goblin Wolf Chariots they move up 5".
The rest of the army moves up to meet the advangement of the Orcs & Goblins.



Magic phase:
Joost de Moor killed 5 Orc Boyz with an Amber Spear and fortified the Demigryph Knights with Wyssan's Wild Form.

Shooting phase:
Adriaen van Bergen again helped the Helblaster as the crew of the cannon where still bussy getting it ready.
It did 2 wounds on the terrifying Arachnarok Spider

Close Combat phase:
The Demigryph Knights put 1 Troll down (3 wounds) before they got vomited on aswell losing another Knight (4 wounds),
This was to much for the last Knight and he fled the combat.
« Last Edit: May 04, 2012, 11:11:56 PM by StealthKnightSteg »
Everyone is entitled to be stupid, but some abuse the privilege.

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Offline StealthKnightSteg

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Re: Steg's Battle Reports (last update: 2012-04-22)
« Reply #49 on: May 04, 2012, 10:42:21 PM »
Turn 2 - Orc's & Goblins
------------------------
 

Movement phase:
The Orc Boyz now wanted to charge the Ostermark Militia unit detached to the Greatswords, but they did a tactical retreat.
The Arachnarok Spider however made it to the other Ostermark militia.
The Savage Orcs Tried to reach the Swordsmen unit detached to the Halberdiers but failed to reach them.
The Goblin Wolf Chariots seeing the failed advance made by the knights charged into them.
The one Goblin Wolfrider left the battlefield to run home. The intact unit of Goblinriders did manage to turn around.
The Trolls went stupid and only stumbled 2" forwards.



Magic phase:
The Goblin Shaman got the Curse of the Bad moon off and the vortex just hit the Greatswords killing 3 of them.

Shooting phase:
The first Rock Lobber misfired but would be operational next turn.
The second Rock Lobba got lucky and destroyed the Helblaster.
Doomdiver missed it's target.

(Note: Somewhere I also lost 4 Swordsmen in Sw2)

Close Combat phase:
Impact hits by the chariots killed 3 Inner Circle Knights which in return killed one chariot. Though they lost combat and turned to flee 12".
The Ostermark Free Company got utterly destroyed by the Arachnarok Spider, which overran into the Great Cannon.




Turn 3 - Empire
---------------
 

Movement phase:
The Halberdier horde took notice of the Arachnarok Spider and charged the side.
The Greatswords charged the Orc boyz supported by the Swordsmen picking up the Boar Chariot.
The Inner Circle knights rallied to face the lone Wolf Chariot. While the Ostermark Free Company rallied to support the Greatswords next turn.
The last Demigryph knight didn't feel like sticking around and left the battlefield.
The Hurricanum followed the charges by the Greatswords and Swordsmen to support them.
Adriaen van Bergen and Joost de Moor repositioned themselfs for better use while Emil Valgeir the Arch Lector moved up towards the other
flank of the Arachnok Spider.
Swordsmen detachment of the Halberdiers moved backward so they would not get surprised by the Savage Orcs.



Magic phase:
The Hurricanum unleashed Iceshard Tempest on the Night Goblin unit and 5 died.
Joost de Moor added another kill by a weak Amber Spear.

Close Combat phase:
Swordsman failed to impress the Orcs on the chariot and took 1 for the team.
The Greatswords champion got into a challenge and didn't survive the meeting with the Orc War Boss.
His troopers however managed to kill 4 Orc Boyz.
The Halberdiers chopped ravingly at the big spider inflicting another 3 wounds for the loss of 3 of their own.

Turn 3 - Orc's & Goblins
------------------------
 

Movement phase:
The Night Goblins charged the Sowrdsmen to help the Boar Chariot.
The Savage Orcs charged the Flank of my Halberdier unit.
And the Goblin CHariot charged the Inner Circle Knights again.

Magic phase:
3 PD - 3DD
Fist of Gork got dispelled

Shooting phase:
Rock Lobber 1 missed
Doomdiver missed
Rock Lobber 2 knocked out Emil Valgeir so he couldn't participate in this battle anymore.

Close Combat phase:
The Orc War Boss issued another challenge but Godfried van Mervel the Warrior Priest refused and ran to the back of the Greatsword unit.
The resulting battle saw 6 Greatswords dead and 4 Orc Boyz.
The Boar Chariot took 1 Wound and the Swordsmen took 2 and they Held.
On the otherside the Halberdiers managed to finish off the Arachnarok Spider but not before Willem Corneliszoon van Duyvenbode the BSB got
subdued by poison. The Savage Orcs then followed by killing 9 halberdiers. This was a bit to much for them and they fled towards the edge.
The Goblin Wolf Chariot killed the last 2 Inner Circle Knights.



Turn 4 - Empire
---------------
 

Movement phase:
The War Altar with a uncounscious Emiel Valgeir charged the flank of the Savage Orcs as do the Swordsmen.
The Ostermark Militia joins the Greatswords in their battle against the Orc Boyz.


Magic phase:
7PD - 5DD
Sees an IF'ed Wyssan's on the Swordsmen fighting the Boar Chariot and Goblins
He loses a Wizard level for it and forget's the spell for this battle.

Shooting phase:
The Cannon pivoted to flank shot the Trolls and managed to kill 1

Close Combat:
The Greatswords supported by the Militia took out 4 more Orcs after Godfried turned another challenge down.
They lost 5 Greatswords in return.
The Swordsmen nearby lost 2 more. But both sticked to their combats.


The Altar and Swordsmen fighting the Savage Orcs managed to kill 1, but the chariot took 2 wounds and the Swordsmen lost 2 men.


Turn 4 - Orc's & Goblins
------------------------
 

Movement phase:
The Goblin Wolf Riders and the Chariot moved closer towards the fighting Savage Orcs as did the Trolls from the other side.

Magic phase:
Saw another Curse of the Bad Moon vortex going off sliding across the fighting units taking down 2 Swordsmen, 5 Greatswords and 1 Militia.

Shooting phase:
One Rock Lobba killed 3 Halberdiers.

Close Combat:
4 more Greatswords bit the dust for none of the Orcs in return.
The Militia shaken by the onslaught failed their attacks.
Another 2 Swordsmen died also for nothing in return.
More Swordsmen died by the hands of the Savage Orcs while the Chariot took another wound from them.

Turn 5 - Empire
---------------
 

Movement phase:
Halberdiers back in bussiness failed to charge the Savage Orcs
But the Hurricanum chared the Boar Chariot.


Magic phase:
Joost Amber Speared the Trolls for 1 wound

Shooting phase:
The Cannon overshot the Trolls

Close Combat phase:
The charge of the Hurricanum demolished the Boar Chariot.
But then the retreat horn was sounded, and the Emperial troops feld the battle field to regroup further on
leaving a few scouts to track the Orc and Goblin troops.

This battle was won but the campaign wasn't over yet!


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http://www.battlechronicler.com/
« Last Edit: May 04, 2012, 11:18:38 PM by StealthKnightSteg »
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