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Author Topic: New edition, new armies  (Read 12566 times)

Offline Immovable Object

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New edition, new armies
« on: June 21, 2010, 11:02:15 AM »
With the arrival of a new edition my mind always turns to starting a new army and this edition is no exception. I've got an unpainted Dark Elf battalion box upstairs so they're an obvious contender but Wood Elves are very tempting as well especially as I believe I'm right in thinking that 8th heralds the arrival of shooting in multiple ranks(?) Both armies obviously appeal to the painter in me as well. The other alternative is another Empire army.... What about everyone else? Is anybody planning a new army?

Offline BAWTRM

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Re: New edition, new armies
« Reply #1 on: June 21, 2010, 11:05:18 AM »
Nope, Empire all the way!

As for Wood Elves. We won't know for sure untill the armybook updates regarding 8th Ed. have been released by GW but right now they look royally shafted! With Skirmishers unable to remove ranks and the possibility of always getting attacked back (and thus suffer casualties among your Wardancers and such) are major problems for the WE.
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Offline warhammerlord_soth

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Re: New edition, new armies
« Reply #2 on: June 21, 2010, 11:19:29 AM »
I've decided to stick to my Empire. for now.


Treachery and greed has done a lot more for my army building than 8th ed. so far.
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Offline Finlay

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Re: New edition, new armies
« Reply #3 on: June 21, 2010, 11:23:20 AM »
I'd love to do a TK army I think. They might get a new book soon, which would obviously provide me with fresh impetus.
Plus, Skeletons must be ridiculously easy to speed paint.
I don't care about the rules.

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Offline warhammerlord_soth

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Re: New edition, new armies
« Reply #4 on: June 21, 2010, 11:26:32 AM »
But almost every battle one or two will come apart, so maintenance is an issue with skellies...
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Offline Obi

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Re: New edition, new armies
« Reply #5 on: June 21, 2010, 11:35:02 AM »
I'm going to stick with Empire, and right now I'm hoping I'll be able to continue using most of my units. I'd hate completely rebuilding my army. But if Empire turns out to be no fun at all in the new edition, I might switch to Lizards or Dwarfs.
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Offline Immovable Object

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Re: New edition, new armies
« Reply #6 on: June 21, 2010, 11:41:52 AM »
Nope, Empire all the way!

As for Wood Elves. We won't know for sure untill the armybook updates regarding 8th Ed. have been released by GW but right now they look royally shafted! With Skirmishers unable to remove ranks and the possibility of always getting attacked back (and thus suffer casualties among your Wardancers and such) are major problems for the WE.

There are things that look good for WE's as well though. High iniative means they'll pretty much always strike first, even when charged so Im told. I haven't seen the rulebook yet but Im led to believe that the new edition is going to be more 'mission' based. If this is true then placement of terrain will be a real advantage for Wood Elves no? For instance, putting a forest on or infront of an objective will mean the opponent will have to bring the fight to you on terms much more favourable for WE's. Plus, Wood Elves look really cool.

Offline Cannonofdoom

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Re: New edition, new armies
« Reply #7 on: June 21, 2010, 11:43:21 AM »
Empire plays very similarly in 8th to the way it did in 7th. Everything that worked with Empire in 7th edition though, became much more effective in 8th. State troops hold the line better, warmachines kill things better, good magic protection is not as difficult to achieve. Captains on Pegasi got better with the single profile and armor boost. The only difference is that armies made up entirely of cavalry are no longer as easy to play with, even though, in my opinion, fast cavalry got a pretty big boost.
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Offline Aldaris

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Re: New edition, new armies
« Reply #8 on: June 21, 2010, 11:44:12 AM »
Dwarfs will get a nice mobility boost, that's for sure. You will actually be able to play them offensively now without a ton of crutches boosting their movement. And thunderers and quarrelers ranked up don't sound bad either. 20 with command deployed 2x10 for shooting can reform into a combat formation of 5x4 and be just as good as regular clan warriors.

Offline Finlay

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Re: New edition, new armies
« Reply #9 on: June 21, 2010, 11:44:55 AM »
IF, it doesn't really matter who strikes first if you get all your attacks back.
I don't care about the rules.

Pass the machete.

Offline Immovable Object

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Re: New edition, new armies
« Reply #10 on: June 21, 2010, 11:46:36 AM »
IF, it doesn't really matter who strikes first if you get all your attacks back.

Does that mean you are attacked back before casualties are removed? As I said, I've not seen the new book...
« Last Edit: June 21, 2010, 11:50:21 AM by Irresistible Force »

Offline Aldaris

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Re: New edition, new armies
« Reply #11 on: June 21, 2010, 11:51:22 AM »
No, but casualties are strictly removed from the back. So as long as enough models in the unit remain, you get full attacks back. From 2 ranks.

Offline Immovable Object

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Re: New edition, new armies
« Reply #12 on: June 21, 2010, 12:01:16 PM »
No, but casualties are strictly removed from the back. So as long as enough models in the unit remain, you get full attacks back. From 2 ranks.

Oh, I see. Yeah, thats going to hurt! Especially against large/horde units.

Offline Delthos

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Re: New edition, new armies
« Reply #13 on: June 21, 2010, 01:06:53 PM »
From 3 ranks if the unit satisfies the Horde requirement!
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Offline Nicholas Bies

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Re: New edition, new armies
« Reply #14 on: June 21, 2010, 01:43:13 PM »
I have a conundrum...

9000pts of Empire just asking to be painted and reorganized for 8th ed...
4000pts of Dark Elves asking to also be finished and reorganized and when I go to aus I'll be adding a futher 1500-2000pts more to this group (4 bolt throwers and 2 Hydras... YES PLEASE).
1 box of Bretonian knights asking for friends...

When I think of doing Bretonnia I go "well I've already got sooo much" when I think of doing delves I go "but Empire are my 1st true love" but when I think of Empire I go "no knights, all shooting makes ben go crazy" so I think of Bretonnians and around we go again...I need to see someone
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Offline Warlord

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Re: New edition, new armies
« Reply #15 on: June 22, 2010, 04:30:09 AM »
I was going to make a Savage Orc army with 3 blocks of Savages with Choppa and Shield. That way they got a 5+ AS and 6+WS. Now they have lost armour save and gained nothing regarding the ward save.

And don't tell me 'Just take them with 2 choppas' because I have already done the converting...
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Offline Nicholas Bies

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Re: New edition, new armies
« Reply #16 on: June 22, 2010, 04:47:26 AM »
If they already have a 6+ don't HW/Shield give them +1 to that ward so a 5+ward. Or will that only be for WOC with MoT?
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Offline t12161991

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Re: New edition, new armies
« Reply #17 on: June 22, 2010, 06:16:05 AM »
As for Wood Elves. We won't know for sure untill the armybook updates regarding 8th Ed. have been released by GW but right now they look royally shafted! With Skirmishers unable to remove ranks...

Skirmishers never were able to...

I'll be (re)starting either Empire or Chaos. Likely Empire as my Chaos army has now gone down the drain thanks to the changes to cavalry.
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Offline Moxer

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Re: New edition, new armies
« Reply #18 on: June 22, 2010, 06:43:04 AM »
Bies, the parry save doesn't stack wih other ward saves afaik.

On Topic: I won't start a new army! I will add to my empire if there is need. I will add to my orks if they turn out to be more playable than in 7th. I will paint my beastmen and finally play with them. I have a small Chaos warriors army 95% unpainted if i want to do something else. And i have to paint the skaven army for my wife!

No, i really do not need another army! And i hope the Starter box High elves don't look so good that i get tempted to start a HE army...
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Offline steveb

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Re: New edition, new armies
« Reply #19 on: June 22, 2010, 12:34:35 PM »
From 3 ranks if the unit satisfies the Horde requirement!
what constitutes a horde? I am all for fighting in 3 ranks. steveb

Offline jullevi

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Re: New edition, new armies
« Reply #20 on: June 22, 2010, 12:35:43 PM »
I will be "starting" one or more armies which I already have hidden in my closet but which never saw the tabletop earlier. I am looking at one or two Warriors of Chaos armies (one Khorne, one Nurgle) and Night Goblins. I may also re-paint my Tzeentch Daemons that I have not played since Storm of Chaos armylist and add unit or two to my Empire army.
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Offline jullevi

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Re: New edition, new armies
« Reply #21 on: June 22, 2010, 12:39:33 PM »
From 3 ranks if the unit satisfies the Horde requirement!
what constitutes a horde? I am all for fighting in 3 ranks. steveb

10-wide unit is a Horde and may fight in one additional rank when not charging. That is, 3 ranks for all Empire infantry except for Spearmen, who fight in 4 ranks. Big bois such as Ogres and Trolls get Horde for being 6-wide.

Personally, I believe Horde is overrated as it benefits most the units that cannot afford to go 10-wide.

Bies, the parry save doesn't stack wih other ward saves afaik.

It does combine with Mark of Tzeentch (or to be more precise, MoT combines with Parry) but not other Ward saves.
« Last Edit: June 22, 2010, 12:42:16 PM by jullevi »
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Offline ZeroTwentythree

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Re: New edition, new armies
« Reply #22 on: June 22, 2010, 12:52:34 PM »


I'm continuing as planned -- keep expanding my Empire & Skaven and keep trying to sell off all the Wood Elf stuff that I have but barely started.


Offline jturner

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Re: New edition, new armies
« Reply #23 on: June 22, 2010, 04:02:26 PM »
Wood elves will be saved by errata! I hope...About the armour/shield thing. According to the GW guy I talked to last night, at the bunker, the combo of hw/shield still gives +1 AS as well as the 6+ ward save. And that is all ONLY if being attacked to the front. So...your Savage orcs still have some kind of advantage. Their ward save is still good for missile weapons and flankers.
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Offline jullevi

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Re: New edition, new armies
« Reply #24 on: June 22, 2010, 04:18:55 PM »
Wood elves will be saved by errata! I hope...About the armour/shield thing. According to the GW guy I talked to last night, at the bunker, the combo of hw/shield still gives +1 AS as well as the 6+ ward save. And that is all ONLY if being attacked to the front. So...your Savage orcs still have some kind of advantage. Their ward save is still good for missile weapons and flankers.

Shield used with hand weapon gives +1 as, but not +2 as it used to. This means that Swordsmen' armour save is capped at 5+, the same as Spearmen' (Swordsmen still have defensive advantage over spearmen because of Ws4). Parry gives hw/shield a 6+ Ward save against infantry.
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